ULTRAKILL Wiki
Advertisement

For information about other missions, see Levels.

INTO THE FIRE is the first mission of the PRELUDE. As such, it introduces you to the basic mechanics of the game, with simpler enemies and room geometry compared to most other stages.

Major Areas[]

Piercer Room[]

A tall chamber with a square base, the corners of which are decorated by four inactive Cerberus statues. The room is at first dark, only lighting up once the gloriously displayed Piercer Revolver in the center is picked up. Shortly after, three Filth will appear in front of the locked door. Once killed, eight more will spawn along the walls of the room.
Past the door is a checkpoint and hallway, three Filth will spawn as you cross the second corner, followed by six as you cross the third.

Glass Rooms[]

A series of three rooms all of which feature breakable glass panes.
The first one has two that must be broken to progress. In the second one, the entire floor is made of them, with a lethal grinder right below. As you cross the middle, six Filth will appear at the end. Lastly, a huge chamber with a giant fan at the bottom, and a curved, glass pane path. Once entered, nine Filth will spawn at the end of it.

Projectile Arena[]

A large room with a lower and upper section. Two inactive Cerberus statues adorn the arena, and once entered, two Strays will appear next to them. Killing the two will spawn six Filth in the lower section near the entrance, and four Strays, two close to the exit, and two above the horde of Filth.

Parry Hallway[]

A hallway illuminated bright red by the blood flowing around its windows. As you pass the second window, two Strays will appear at the end. Walking around the corner will spawn two more Strays and five Filth.
This room serves as an introduction to parrying.

Pipe Room[]

Entering it, you'll be greeted with pipes on the walls and glass panes above. Breaking through one and ascending will spawn four Filth and three Strays around the pillars.

Ground Slam Chamber[]

A tall octagonal chamber with a fan at the bottom, a partially slanted platform in the middle, and a small ledge connected to one of the walls. Jumping onto the middle platform spawns four Filth at the upper end of it, and three Strays on the ledge.
This room serves as an introduction to the ground slam.

Malicious Face Arena[]

Akin to the first room, the Malicious Face Arena is tall and rectangular with a square base. Inside, you have to face off with the first minor boss, a Malicious Face. Once defeated, the exit will open.

Ranking Requirements[]

Rank Kills Time Style
S 71 2:30 7,000
A 66 3:05 5,000
B 55 5:00 3,000
C 40 8:00 1,000

Secrets[]

Secrets
#1
0-1 S1
(Soul Orb) In a small chamber above the entrance of the first hallway. Accessed by breaking the glass pane above the exit door of the Piercer Room, or the vent in the hallway.
#2
0-1 S2
(Soul Orb) In the third glass room, a series of pipes above the entrance can be walked on to access it.
#3
0-1 S3
(Soul Orb) In the curved path after leaving the room containing secret #2. Accessed by wall jumping to a hidden opening above the door to the next room.
#4
0-1 S4
(Soul Orb) In the pipe room, visible from the upper, glowing red corner. Accessed by performing a series of wall jumps.
#5
0-1 S5
(Soul Orb) In the room just before encountering the Malicious Face. By standing on the middle platform and then facing the door to the pipe room, a grate can be seen just below it. Shooting the grate will destroy it and allow access to the final Orb. Taking the soul orb will spawn 12 Filth behind it.

Challenge Tip
In the second or third of the glass rooms, stay midair above a pane without killing any Filth, and proceed to destroy it once enough have gathered on top.

Trivia[]

Gameplay[]

  • In the very first room where you obtain the Piercer Revolver, if you have obtained the Knuckleblaster from later in the game, it's possible to use the Shockwave blast on the door behind the revolver and activate the combat encounter, skipping having to pick up the Piercer Revolver and allowing for a weaponless run.
    • This makes it possible to beat the level without a weapon, however any weapons that you have equipped will be automatically regained upon reaching the next level or quitting and selecting a different level. You can, however, remove all your weapons by simply de-equipping them all at the terminal in the starting elevator.
      • well not in THIS level you cant.
  • In a corridor between the piercer room and the first glass room, there's a diagonally placed pipe on the wall. Sliding into it will clip V1 out of bounds and let it walk on the map's roof. Additionally, the message '"PIPE CLIP LIVES" T. HAKITA' will appear on the bottom of the screen. This clip is one of several that have been manually preserved for the speedrunning community when the bugs that enabled them were eventually patched out during Early Access.
  • If the intro was completed before playing 0-1, the passageway from the entrance to the revolver room is long and winding. When entering 0-1 directly, it is straight and much shorter. Moreover, when you arrive at the revolver room and look back at the corridor before picking up the revolver, the passage end has glitched graphics if starting the level from the intro.
  • Unlike in other levels, the timer starts after the title drop (or if it is bypassed).
  • If you have Clash Mode enabled, a box will appear between the glass room and the projectile arena, making this level beatable in Clash Mode, as the jump is not possible to make otherwise. A box will also appear in the pipe room in the vertical part with no glass panels.
  • When you load into the level, the two boards that you would normally break can instead be slid under.

Development[]

  • The Ultrakill title drop after picking up a revolver was among the very first things added to the game.
Missions
PRELUDE
OVERTURE:
THE MOUTH
OF HELL

Intro /// 0-1: INTO THE FIRE /// 0-2: THE MEATGRINDER /// 0-3: DOUBLE DOWN /// 0-4: A ONE-MACHINE ARMY /// 0-5: CERBERUS /// 0-S: SOMETHING WICKED

ACT I: INFINITE HYPERDEATH
LAYER 1:
LIMBO

1-1: HEART OF THE SUNRISE /// 1-2: THE BURNING WORLD /// 1-3: HALLS OF SACRED REMAINS /// 1-4: CLAIR DE LUNE /// 1-S: THE WITLESS

LAYER 2:
LUST

2-1: BRIDGEBURNER /// 2-2: DEATH AT 20,000 VOLTS /// 2-3: SHEER HEART ATTACK /// 2-4: COURT OF THE CORPSE KING /// 2-S: ALL-IMPERFECT LOVE SONG

LAYER 3:
GLUTTONY

3-1: BELLY OF THE BEAST /// 3-2: IN THE FLESH

ACT II: IMPERFECT HATRED
LAYER 4:
GREED

4-1: SLAVES TO POWER /// 4-2: GOD DAMN THE SUN /// 4-3: A SHOT IN THE DARK /// 4-4: CLAIR DE SOLEIL /// 4-S: CLASH OF THE BRANDICOOT

LAYER 5:
WRATH

5-1: IN THE WAKE OF POSEIDON /// 5-2: WAVES OF THE STARLESS SEA /// 5-3: SHIP OF FOOLS /// 5-4: LEVIATHAN /// 5-S: I ONLY SAY MORNING

LAYER 6:
HERESY

6-1: CRY FOR THE WEEPER /// 6-2: AESTHETICS OF HATE

ACT III: GODFIST SUICIDE
LAYER 7:
VIOLENCE

7-1: GARDEN OF FORKING PATHS /// 7-2: LIGHT UP THE NIGHT /// 7-3: NO SOUND, NO MEMORY /// 7-4: ...LIKE ANTENNAS TO HEAVEN /// 7-S: HELL BATH NO FURY

LAYER 8:
FRAUD

8-1: ??? /// 8-2: ??? /// 8-3: ??? /// 8-4: ??? /// 8-S: ???

LAYER 9:
TREACHERY

9-1: ??? /// 9-2: ???

PRIME SANCTUMS

P-1: SOUL SURVIVOR /// P-2: WAIT OF THE WORLD /// P-3: ???

Advertisement