"If only we knew the suffering that would befall us next..." This page describes special lore or secret content. Continue at your own risk! |
For more information about other missions, see Levels
The ATTRACTOR NAILGUN's magnets can be attached to enemies to make mobile targets easy to hit with nails.
- The Tip of the Day.
CLAIR DE LUNE is the fourth and final mission of the [ LIMBO ] layer, and introduces V2. It takes place in a large manor at night, with the piano piece Clair de Lune by Claude Debussy playing softly throughout the area.
Major Areas[]
The Manor[]
The manor consists of five main rooms: the Bedroom, the Dining Hall, the Courtyard, the Painting, and the Skull Room. As with most Climax stages, no enemies will spawn outside of the boss arena. Most of the level takes place in this area, though you do not need to stop here, and can continue directly through it to reach the V2 Arena. A painting of Gabriel is upstairs, which can be walked through to retrieve a blue skull.
The Dining Hall[]
Located downstairs and to the right, the Dining Hall consists of a long table with one place setting and a fireplace. To the right of the chair, some loose boards can be found, which, when attacked, break to reveal a blue skull.
The Skull Room[]
The Skull Room is located upstairs on the left. Initially, the door is locked and cannot be opened. V1 must enter from the window, located in the Courtyard, to reach this room initially. The only decoration in this room is a pedestal where a blue skull can be found. When inside, a wooden beam is shown to be blocking the door. This beam can be easily destroyed, and doing so will allow the door to open and shut freely.
The Bedroom[]
The Bedroom is located through the doors up the stairs and to the right. It consists of a bloodstained broken mirror, a bed, a bookshelf (which can be pushed out of the way to reveal a blue skull), and a small table with an open book. By punching it, V1 can pick up the book and scan its contents. Doing so opens a text box, transcribed here.
Unique Passage[]
TEXT SCANNED - UNIQUE PASSAGE:
". . . My mind is adrift with the eternal torments. Lurid vistas painted in insidious tones, hollow walls that scream to the touch. A mocking song plays at all hours, even the sounds of birds are fake. All reminders of my enduring damnation.
Gabriel my dearest friend, in endless penance I have awaited your embrace into Heaven. I have been so faithful, accepting of my fate, but to what end? What punishment is this, that I am to bare the keys to my own doom with no hope of salvation. . . These skulls sneer their devilish grins, voices chattering, tempting me to take the plunge deeper into Hell. . . I won't do it.
I've hidden them away amongst the furnishings, books, and the very foundations of this accursed place. Forgive me Gabriel, I will await your..."
REMAINING TEXT: IRRELEVANT.
The Courtyard[]
The ground floor left door leads to a courtyard, where a large locked door can be found with Slab IV in front of it. By pressing all of the Slabs in the previous Limbo Missions, pressing this final slab will open the door, allowing V1 to obtain the Alternate Revolver. The final slab disables every time the level is restarted, allowing you to reunlock the Alternate Revolver. Also in the Courtyard is the window to the Skull Room, found to the above and the left of the door to the rest of the Manor.
Hank[]
A headless skeleton can be found in the middle of the second floor of the manor, kneeling in prayer to a stained glass painting of Gabriel. The words "FORGIVE ME" are scrawled in blood in front of the skeleton. Placing a blue skull will place the skull onto the skeleton's body. After a moment, text appears reading "Nothing happens, but you feel a strange satisfaction. You decide to name it Hank."
V2 Arena[]
The V2 Arena is a large room behind a locked door. Placing 3 of the blue skulls on the pedestals in front of the door will open it. Once the player places their first skull on one of the pedestals, entering the manor through the door they came in through will cause V2 to slide through in slow motion.
The arena consists of a large skylight on the ceiling, 4 pillars that are on the corners of the centre of the arena, a bunch of grass and flowers on the floor even some hanging on top of the pillars. The centre of the arena is filled with fake water, with the ceiling being the floor but with the water replaced by one of Limbo's screens. Three large stained-glass windowpanes are on the sides of the room, with the center one being broken after you trigger V2's intro animation when you step past the halfway point of the arena.
Ranking Requirements[]
Rank | Kills | Time | Style |
---|---|---|---|
S | 0 | 2:15 | 600 |
A | N/A | 3:00 | 500 |
B | N/A | 4:00 | 300 |
C | N/A | 5:00 | 150 |
Secrets[]
Challenge
DO NOT PICK UP ANY SKULLS
The entire manor section can be skipped by dealing any form of damage to the stained glass window above the locked arena door. Similar to the window allowing access to the upper-left room, any amount of damage can destroy it.
Skull Locations
GABRIEL WINDOW: The stained glass window depicting Gabriel is a hologram; passing through it will reveal a Blue Skull overlooking the locked Arena door.
DINING HALL: In the ground floor dining room, the blue glow of the skull can be seen through a set of destructible floorboards.
BLOCKED ROOM: A room blocked by a large board; can be accessed through a destructible window in the Slab Chamber courtyard or by using explosive attacks from the outside (A Projectile Boost, the Knuckleblaster shockwave, the overpump of a Pump Charge Shotgun or even a ground slam can be used).
BOOKSHELF: Upstairs of the manor, go to the right door and push the bookshelf by walking into its right side.
Trivia[]
- Like the other weapons, the Alternate Revolver and Knuckleblaster can be reacquired every time the mission is replayed.
- The Hank easter egg is a reference to one of New Blood’s QA testers.[1]
- Despite the fact only 3 skulls are needed to open the door, there are 4 skulls, allowing you to open the door and give Hank a head.
- The mission and its ambient track share the same name: "Clair de Lune" composed by Claude Debussy.
- V2 can be damaged during its intro animation by shooting or punching coins from the Marksman.
- This can allow you to defeat V2 before the intro animation finishes, which is used in speedruns.
- If the player manages to leave the arena during the fight with V2 (done by using the Freezeframe variant of the Rocket Launcher), placing the first blue skull on one of the pedestals will still cause the animation of V2 sliding to play when trying to enter the manor afterwards.
- The ceiling of the V2 arena is the floor flipped upside down, with the Limbo "Skybox" instead of fake water at the top and no pillars.
- There is a scrapped enemy encounter right before the manor where a Malicious Face would first spawn. After defeating it, the Cerberus on the right would awaken.[2]
- This would have been the first instance where a Cerberus holding a white orb fights you.
- The spawn location of the Malicious Face is slightly different to what Hakita described in the commentary stream, Hakita says in the Stream that it would spawn before the bridge leading up to the manor but when added back into the game with third-party programs like Unity Runtime Explorer, the Malicious Face spawns in between the two Cerberi statues. It was also stated by Hakita that the Cerberus would be the first to spawn.
- Violence later added the white orb Cerberi, most likely a reused model from this stage.