ULTRAKILL Wiki
"Something wicked this way comes."
This page describes content for a future update to ULTRAKILL.
Entries appended with a green (!) describe content not yet implemented.

HURTBREAK WONDERLAND is the first mission of the FRAUD layer.

The music and the mission name were revealed on May 10, 2025, and bits of gameplay were showcased at the PC Gaming Show in June 8, 2025. The level takes place in a 50s era hotel manor and, later on, in a distorted European city with a cylindrical landscape. This level also features non-Euclidean geometry and introduces a new enemy, Providence.

Major Areas

Television Room

Somewhere around the beginning of the stage is a dim, tall room with striped green wallpaper and the words "WE CAME IN" bloodstained onto a wall. A television sits in the center of the room. Entering the television puts you in a red hallway.

TelevisionRoom
TelevisionRoom2
TelevisionRoom3

Foyers

Walking down this hallway has a checkpoint (seemingly) zoom towards you. Collecting it (seemingly) puts you in another hallway, which later unfolds into a large foyer, passing through a door forwards will lead you into the vase room. Somewhere within this manor you will come across another foyer, which houses some dormant Cerberi as well as a statue depicting a Providence.

FoyerHallway
Foyer
Foyer3

Lopsided City

Breaking through a wall further in the level leads you to a domain featuring skyscrapers in different orientations around you. The walls of the area resemble a warped European suburban town.

Lopside City
LopsideCity 2
LopsideCity 3
LopsideCity 4

Other rooms

Red Hallway

This red hallway will lead to somewhere within the level, where exactly isn’t legitimately shown. There is a segment where the hallway shifts it’s gravity which causes V1 to fall, though where and when this exactly happens isn’t known.

RedHallway
RedHallway2
RedHallway3

Vase room

This room contains three paintings, a standing lamp, two doors, and a vase. The paintings are references to the band Bull of Heaven's album. The painting on the left is the cover for the album "The Wicked Cease From Struggling". The middle painting is the cover for the album "The Chosen Priest and Apostle of Infinite Space". The painting on the right is the cover for the album "Blurred With Tears and Suffering Beyond Hope". These paintings can be found elsewhere through out the level, such as near the beginning in the television room, and somewhere within [ 8-2: ??? ].

VaseRoom

Infinite hallway

This hallway has an infinite[1] number of lion statues, potted plants and pools of blood.

InfiniteHallway
8-1 hallway

Master bedroom

This room is in the "city" part of the level. To enter the room, you have to swing across a blue hookpoint. In the next room, there are two soldiers. The next room has a green exit sign.

RoomEntrance
BedroomItself

Showers (Exit room)

This room features six bathtubs, six shower heads, two sinks and two mirrors, along with the exit door.

Showers
Showers2

Trivia

  • The level title is a direct reference to the World's End Girlfriend album Hurtbreak Wonderland.
  • The track's cover is the second cover featuring an eye, with the first one being the cover for 1-E, A Part Falling (this may be foreshadowing something).
    • The eye may be a significant motif, as most of the characters in the game don't have eyes, and eyes are most often directly associated with Hell.
  • This is one of the levels in the main acts that have two or more soundtracks in them, the first soundtrack of the level being In Absentia ΛΟΓΟΣ, and the second soundtrack being Spiral Out (Keep Going).
  • The time signatures for this level's first OST (In Absentia ΛΟΓΟΣ) is in 5/4 and 7/4, and the BPM for the said OST is 150.
    • The time signature for the second soundtrack is way different (and likely more messy), being in order: 7/4 (3/4 + 4/4, 0:00-0:23), 3/4 (0:23-0:42), 5/4 (0:42-0:58), 15/4 (7/4 + 8/4, 0:58-1:10), 4/4 (1:10-1:22), 8/4 (6/8 or 3/4 + 5/4, 1:22-1:34), 4/4 (1:34-2:01), 3/4 (2:01-2:10) then back to 7/4. [2]
  • "Spiral Out, keep going" is a lyric from the Tool song Lateralus.
  • The shape of the lopsided city in the level is based off of Malebolge, a large, funnel shaped cavern that makes up the structure of the layer, which houses 10 consecutive ditches (or bolgia) that house different punishments for different kinds of fraud and malice.
    • It’s entirely possible that the hotel aesthetic is this game’s interpretation of the first bolgia of Fraud, that which houses the panderers and seducers — pimps, human/sex traffickers and those who seduce others for their own gain, since in real life, such scandals are common place within hotels and places of the like
    • In the original Inferno, those confined to this bolgia were forced to run back and forth in single files and are whipped relentlessly by demons, symbolizing how "they deliberately exploited the passions of others and so drove them to serve their own interests, are themselves driven and scourged". The non Euclidean, disorienting and maliciously confusing nature of the layer adds on to the original punishment of running around relentlessly with the hope of rest, but with the major difference of being deceived into having a false sense of security and being forced to run again and again by the ever shifting nature of the layer, an ironic and poetic punishment to be perpetually deceived and disoriented by the very place they used to exploit others
  • The bloodied writing at the start of the level is likely a direct reference to Pink Floyd's The Wall, with the album's ending and opening songs coming full circle with the words "Isn't this where... we came in?" as an allusion to the level's non-Euclidean nature.
  • It is theorized that this level will have a new white hookpoint as seen on first Master Bedroom picture to the left.

Gallery