ULTRAKILL offers a variety of enemies that differ vastly in appearance and behavior. They can be categorized into different types:
- Husks: Tortured remains of humanity in a zombie-like form. Usually fodder.
- Demons: Residents of Hell proper. Strong and tanky with good attack power.
- Machines: Hell's invaders seeking blood for fuel. Highly varied, attack focused enemies.
- Angels: Residents of Heaven that seek to maintain the natural order of things. They wield devastating holy power.
Enemies are able to damage each other (as well as themselves) during combat, but will not actively target each other, with the exception of a few scripted events involving Swordsmachine in [ 0-2: THE MEATGRINDER ].
Enemies with an asterisk (*) next to their name indicate that they are introduced as a boss early on but appear as normal enemies later in the main story or in the Cyber Grind. Enemies exclusive as bosses are listed differently from standard enemies. Lastly, enemies that don't fall under any of the previously given categories will be given their own unique category.
See this Google Doc for data on enemy health, damage, and other miscellaneous statistics.
NOTICE: As ULTRAKILL is still in development, this list is subject to changes and additions. Some enemies don't yet have an official icon and use the ? image instead.
Husks
Enemy | Description | Damage type and amount | Hit Points | Damage Modifiers |
---|---|---|---|---|
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30 (Lunging Bite) | HP: 0.5 | Silver Nails - 200%
While airborne - 150% While on fire - 150% (Excl. explosions and fire DoT) | |
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25 (Projectile) | HP: 1.5 | Silver Nails - 200%
While airborne - 150% While on fire - 150% (Excl. explosions and fire DoT) | |
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25 (Projectile) | HP: 5 | Silver Nails - 150%
Fire - 50% While airborne - 150% While on fire - 150% (Excl. explosions and fire DoT) | |
|
25 (Projectile)
40 (Kick) |
HP: 2.5 | Silver Nails - 150%
While airborne - 150% While on fire - 150% (Excl. explosions and fire DoT) | |
|
10 (Sand Explosion), remaining health overridden with Hard Damage | HP: 3.5 | Revolver - 150%
Silver Nails - 150% | |
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HP:
110 (Boss) 75 (Enemy) |
Fire - 200%
Friendly Fire - 0% While on fire - 150% (Excl. explosions and fire DoT) |
Demons
Enemy | Description | Damage type and amount | Hit Points | Damage Modifiers |
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Slam (200%)
Nails (150%) Explosive (0%) Fire (0%)
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Fire (0%) | |
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Fire (0%) | |
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None | HP: 1 (?) | All damage except V1's melee attacks - 0% |
Machines
Enemy | Description | Damage type and amount | Hit Points | Damage Modifiers |
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Melee: 30 damage |
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HP: 2 |
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Fire: 20 damage | HP: 4.5 |
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HP: 30 |
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Angels
Enemy | Description | Damage type and amount | Hit Points | Damage Modifiers |
---|---|---|---|---|
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30 (Heavenly Beam) | HP: 10 | Nails - 125%
Electricity - 150% |
Bosses
Enemy | Description | Damage type and amount | Hit Points | Damage Modifiers |
---|---|---|---|---|
|
10 (Revolver)
30 (Charge Shot) 15 (Revolver Ricoshot, increases by 7.5~ per coin) 25 (Shotgun Pellets) 35 (Core Eject) 8 (Nails) |
HP:
40 (First encounter) 80 (Second encounter, phase 2 at 30 remaining health) |
Revolver - 60% | |
|
35 (King's Hand Shockwave)
45 (Punch) 25 (Projectile) 30 (Homing Projectile) 10 (Black Hole, Hard damage override 99) |
HP:
65 (King's Hand) 160 (Minos) |
Revolver - 150% (King's Hand only)
Damage to head - 150% (Minos only) | |
|
15 (Straight Sword Slash)
25 (Straight Sword Thrust) 35 (Greatsword Slash) 35 (Greastsword Throw) 30 (Twin Axe Throw) 25 (Spear Helmbreaker) 35 (Spear Throw) 35 (Summon Swords) |
HP:
50 (Phase 1) 50 (Phase 2) |
Nails - 125% | |
|
30 (Homing Projectile)
30 (Divine Beam) 10 (Black Hole, Hard damage override 99) 15 (Eyeball Beams) 20 (Miniface Beams) 50 (Miniface Explosions) |
HP:
100 (Flesh Prison) 1 (Eyeball Minions) 2 (Mini-Malicious Face Minions) |
Electricity - 50% (Flesh Prison) | |
|
30 ("Die!")
50 ("Crush!") 25 ("Die!"/"Crush!" Shockwave) 30 ("Prepare thyself!"/"Thy end is now!") 50 ("Judgement!") 30 (Uppercut/Overhead) 30 (Serpent Projectile) |
HP: 130 | None |
Other
Enemy | Description | Damage type and amount | Hit Points | Damage Modifiers |
---|---|---|---|---|
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Melee: 1000 damage | HP: 0.01 | None | |
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None | HP: 0.01 | None | |
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20 (Exploding Homing Projectile) | HP: 50 | Slam - 200% | |
|
25 (Full Auto)
30 (Fuller Auto) |
HP: 80 (4 phases of 20 health) | None |
Trivia[]
- Upon death, some enemies will spawn an eye giblet despite not having eyes.
-
V2 -
Minos Prime -
Mirage -
Flesh Prison -
Gabriel, Judge of Hell -
Mindflayer -
The Corpse of King Minos -
Mysterious Druid Knight (& Owl)
All items (30)