ULTRAKILL offers a variety of enemies that differ vastly in appearance and behavior. They can be categorized into different types:
- Husks: Tortured remains of humanity in a zombie-like form. Usually fodder.
- Demons: Residents of Hell proper. Characterized by their humanoid stone exterior and fleshy interior.
- Machines: Hell's invaders seeking blood for fuel. Highly varied, attack focused enemies.
- Angels: Residents of Heaven that seek to maintain the natural order of things. They wield devastating holy power.
Enemies are able to damage each other (as well as themselves) during combat, and will actively target each other in some select cases, such as a few scripted events involving Swordsmachine in [ 0-2: THE MEATGRINDER ] or in the multiple rooms of [7-3: NO SOUND, NO MEMORY].
Enemies with an asterisk (*) next to their name indicate that they are introduced as a boss early on but appear as normal enemies later in the main story or in the Cyber Grind. Enemies exclusive as bosses are listed differently from standard enemies. Lastly, enemies that don't fall under any of the previously given categories will be given their own unique category.
See this Google Doc for data on enemy health, damage, and other miscellaneous statistics.
NOTICE: As ULTRAKILL is still in development, this list is subject to changes and additions. Some enemies don't yet have an official icon and use the ? image instead.
TIP: Press the "Expand" button in the top left on pc to see the full table
custom enemies not included go to the fanon wiki if we had one (words from hit game typoman are also not included)
Husks
Enemy | Description | Damage type and amount | Hit Points | Damage Modifiers |
---|---|---|---|---|
|
30 (Lunging Bite)
30 (Leaping Bite) |
HP: 0.5 |
Silver Nails - 200% While airborne - 150% While on fire - 150% (Excl. explosions and fire DoT) | |
|
25 (Projectile) | HP: 1.5 |
Silver Nails - 200% While airborne - 150% While on fire - 150% (Excl. explosions and fire DoT) | |
|
25 (Projectile) | HP: 5 |
Silver Nails - 150% Fire - 50% While airborne - 150% While on fire - 150% (Excl. explosions and fire DoT) | |
|
25 (Projectile) 40 (Kick) |
HP: 2.5 |
Silver Nails - 150% While airborne - 150% While on fire - 150% (Excl. explosions and fire DoT) | |
|
10 + Lost Health converted into Hard Damage (Sand Explosion) | HP: 3.5 |
Revolver - 150% Silver Nails - 150% | |
|
25 (Slam Shockwave) 30 (Stomp Shockwave) 30 (Malicious Face Hit) 20 (Malicious Face Shockwave) |
HP:
110 (Boss) 75 (Enemy/Angry/Rude) |
Fire - 200% Friendly Fire - 0% While on fire - 150% (Excl. explosions and fire DoT) | |
|
25 (All Melee Attacks) 35 (Oar Slam Explosion) 50 (Lightning Strike) |
HP:
45/45 (Boss) 30 (Enemy) |
Friendly Fire - 0% Shotgun Parries - 150% |
Demons
Enemy | Description | Damage type and amount | Hit Points | Damage Modifiers |
---|---|---|---|---|
|
25 (Projectile) 50 (Explosion) |
HP:
25 (Boss) 15 (Enemy) |
Slam - 200% Nails - 150% Explosive - 0% Fire - 0% | |
|
20 (Thrown Orb) 25 (Stomp Shockwave) 25 (Charge) |
HP:
80 (Boss) 22 (Enemy) 45 (Violence Giants) |
Rockets - 150% Fire - 0% Cannonballs - 200% | |
|
60 (Mortar) 30 (Slam Shockwave) 20 (Slap Shockwave) 40 (Slap) 25 (Harpoon) |
HP:
175 (Boss) 60 (Enemy) |
Fire - 0% | |
|
None | HP: - | All damage except V1's melee attacks - 0% | |
|
30 (Punch) 30 (Homing Projectile) |
HP: 6 |
Explosions - 50% Fire - 0% |
Machines
Enemy | Description | Damage type and amount | Hit Points | Damage Modifiers |
---|---|---|---|---|
|
25 (Combo Slashes) 40 (Running Slash) 30 (Sword Throw) 30 (Sword Spin) 25 (Shotgun Pellets) |
HP:
50/75 (Boss) 15/15 (Enemy) 50 (Tundra/Agony) |
Shotgun - 150% Explosions - 175% (AGONY ONLY) Electricity - 175% (TUNDRA ONLY) | |
|
25 (Projectile) 35 (Death Explosion) |
HP: 2 | Fire - 0% | |
|
20 (Flamethrower) 50 (Canister Explosion) |
HP: 4.5 |
Explosions - 50% Fire - 0% | |
|
30 (Homing Projectile) 35 (Sweeping Beam) 30 (Melee Slap) 50 (Death Explosion) |
HP: 30 | Fire - 0% | |
|
50 (Hitscan) 40 (Melee) |
HP: 12 | Fire - 0%
Shotgun Parries - 150% | |
|
10 (Hitscan) 35 (Shield Bash) 25 (Melee) |
HP:
30 (Boss) 25 (Enemy) |
Fire - 0% Body - 66% (Unless Shield is broken) | |
|
35 (Rocket) 35 (Melee) 35 (Mine) |
HP: 23 | Fire - 0% |
Angels
Enemy | Description | Damage type and amount | Hit Points | Damage Modifiers |
---|---|---|---|---|
|
30 (Heavenly Beam) | HP: 10 |
Nails - 125% Electricity - 150% Feedback Parries - 60% |
Bosses
Enemy | Description | Damage type and amount | Hit Points | Damage Modifiers |
---|---|---|---|---|
|
10 (Revolver) 30 (Charge Shot) 15 (Revolver Ricoshot, increases by 7.5~ per coin) 25 (Shotgun Pellets) 35 (Core Eject) |
HP: 40 | Revolver - 60% | |
|
|
10 (Revolver) 30 (Charge Shot) 15 (Revolver Ricoshot, increases by 7.5~ per coin) 25 (Shotgun Pellets) 35 (Core Eject) 8 (Nails) |
HP:
50 (Phase 1) 30 (Phase 2) |
Revolver - 60% |
|
35 (King's Hand Shockwave) 45 (Punch) 25 (Projectile) 30 (Homing Projectile) 10 + 99 Hard Damage (Black Hole) |
HP:
65 (King's Hand) 160 (Minos) |
Revolver - 150% (King's Hand only) Head - 150% (Minos only) | |
|
15 (Straight Sword Slash) 25 (Straight Sword Thrust) 35 (Greatsword Slash) 35 (Greastsword Throw) 30 (Twin Axe Throw) 25 (Spear Helmbreaker) 35 (Spear Throw) 35 (Summon Swords) |
HP:
50 (Phase 1) 50 (Phase 2) |
Nails - 125% | |
|
20 (Light Combo hits 1-4) 35 (Light Combo hit 5) 30 (Medium Combo hits 1-2) 35 (Medium Combo hits 3-4) 35 (Heavy Combo hit 1) 45 (Heavy Combo hit 2) 35 (Thrown Swords) 35 (Summon Swords) |
HP:
50 (Phase 1) 50 (Phase 2) |
Nails - 125% | |
|
35 (Lunging Bite) 25 (Projectile) 35 (Tail Swing) |
HP:
100 (Phase 1) 100 (Phase 2) |
Heart - 300% | |
|
15 (Acid) 25 (Melee) 35 (Hammer Explosion) 50 (Charge) |
HP:
80 (Phase 1) 80 (Phase 2) 80 (Enemy) |
Arms - 150% Underbelly - 160% Exposed Skull - 200% | |
|
35 (Rocket) 15 (Tracking Beam) 60 (Mortar) 30 (Homing Projectile) 50 (Death Explosion) |
HP:
115 (Total) 15 (Individual Turrets & Core) |
None | |
|
20 (Beam Array) 30 (Homing Projectile) 5 (Shield) |
HP:
∞ (Body) 100 (Brain) |
None | |
|
30 (Homing Projectile) 30 (Divine Beam) 10 + 99 Hard Damage (Black Hole) 15 (Eyeball Beams) 20 (Miniface Beams) 50 (Miniface Explosions) |
HP:
100 (Flesh Prison) 1 (Eyeball Minions) 2 (Mini-Malicious Face Minions) |
Electricity -50% (Flesh Prison) | |
|
30 ("Die!") 50 ("Crush!") 25 ("Die!"/"Crush!" Shockwave) 30 ("Prepare thyself!"/"Thy end is now!") 50 ("Judgement!") 30 (Uppercut/Overhead) 30 (Serpent Projectile) |
HP: 130 | None | |
|
30 (Divine Beam) 60 (Mortar) 10 + 99 Hard Damage (Black Hole) 20 (Miniface Beams) 50 (Miniface Explosions) |
HP:
150 (Panopticon) 2 (Mini-Malicious Face Minion) 5 (Golden Eyes) |
Electricity - 50% (Flesh Panopticon) | |
|
30 ("You can't escape!")
30 ("BE GONE!") 33 ("DESTROY!") 50 ("This will hurt.") 30 (Roundhouse Kick) 30 (Overhead Punch) 30 (Ground Pound) |
HP: 200 | None |
Other
Enemy | Description | Damage type and amount | Hit Points | Damage Modifiers |
---|---|---|---|---|
|
999 (Contact) | HP: ∞ | None | |
|
None | HP: 0.1 | Explosion - 0% | |
|
20 (Exploding Homing Projectile) | HP: 50 | Slam - 200% | |
|
25 (Full auto) 30 (Fuller auto) |
HP: 20/20/20/20 | None | |
|
35 (Rockets and Landmines) 50 (Explosive Beam) |
HP: 60 | None | |
|
10 (Pathetic Melee)
Various (Attacks of copied enemies) |
HP: 2.5 | None |
Trivia[]
- Upon death, some enemies will spawn an eye giblet despite not having eyes.
- Upon death, Gabriel, Minos Prime, Sisyphus Prime and the
Minotaurcause the game to be temporarily slow down even if there are no arena exit doors for their death to reopen.
All items (53)