ULTRAKILL Wiki
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ULTRAKILL offers a variety of enemies that differ vastly in appearance and behavior. They can be categorized into different types:

  • Husks: Tortured remains of humanity in a zombie-like form. Usually fodder.
  • Demons: Residents of Hell proper. Strong and tanky with good attack power.
  • Machines: Hell's invaders seeking blood for fuel. Highly varied, attack focused enemies.
  • Angels: Residents of Heaven that seek to maintain the natural order of things. They wield devastating holy power.

Enemies are able to damage each other (as well as themselves) during combat, but will not actively target each other, with the exception of a few scripted events involving Swordsmachine in [ 0-2: THE MEATGRINDER ].

Enemies with an asterisk (*) next to their name indicate that they are introduced as a boss early on but appear as normal enemies later in the main story or in the Cyber Grind. Enemies exclusive as bosses are listed differently from standard enemies. Lastly, enemies that don't fall under any of the previously given categories will be given their own unique category.

See this Google Doc for data on enemy health, damage, and other miscellaneous statistics.

NOTICE: As ULTRAKILL is still in development, this list is subject to changes and additions. Some enemies don't yet have an official icon and use the ? image instead.

Husks

Enemy Description Damage type and amount Hit Points Damage Modifiers

FilthICO.png
Filth

  • Introduced in [ 0-1: INTO THE FIRE ].
  • Very common enemy found throughout the entirety of the game.
  • Extremely weak.
30 (Lunging Bite) HP: 0.5 Silver Nails - 200%

While airborne - 150%

While on fire - 150% (Excl. explosions and fire DoT)

Tall Husk.png
Stray

25 (Projectile) HP: 1.5 Silver Nails - 200%

While airborne - 150%

While on fire - 150% (Excl. explosions and fire DoT)

Schism icon.png
Schism

  • Introduced in [ 0-3: DOUBLE DOWN ].
  • Mutilated 3 arm husk with its face imbedded inside of its right shoulder.
  • Appears to have cybernetic enhancements.
25 (Projectile) HP: 5 Silver Nails - 150%

Fire - 50%

While airborne - 150%

While on fire - 150% (Excl. explosions and fire DoT)

Shotgun Husk.png
Soldier

  • Introduced in [ 2-2: DEATH AT 20,000 VOLTS ].
  • Literally PepsiMan.
  • Appears to be a stray attached with robotic parts to amplify their attacks.

25 (Projectile)

40 (Kick)

HP: 2.5 Silver Nails - 150%

While airborne - 150%

While on fire - 150% (Excl. explosions and fire DoT)

StalkerIcon.png
Stalker

  • Introduced in [ 4-2: GOD DAMN THE SUN ].
  • Never attacks directly, and douses other enemies in sand, preventing the player from regaining health from sand-covered enemies.
10 (Sand Explosion), remaining health overridden with Hard Damage HP: 3.5 Revolver - 150%

Silver Nails - 150%

InsurectionistIcon.png
Sisyphean Insurrectionist

  • Introduced in [ 4-2: GOD DAMN THE SUN ].
  • Large humanoid with missing body parts.
  • So broken Hakita nerfed it the next day.
  • 25 (Slam Shockwave)
  • 30 (Stomp Shockwave)
  • 30 (Malicious Face Hit)
  • 20 (Malicious Face Shockwave)
HP:

110 (Boss)

75 (Enemy)

Fire - 200%

Friendly Fire - 0%

While on fire - 150% (Excl. explosions and fire DoT)


Demons

Enemy Description Damage type and amount Hit Points Damage Modifiers
Malicious Face.png

Malicious Face

  • Projectile: 25 damage
  • Beam: 50 damage
  • Boss HP: 25
  • Enemy HP: 15
Slam (200%)

Nails (150%)

Explosive (0%)

Fire (0%)

Cerberus.png
Cerberus

  • Introduced in [ 0-5: CERBERUS ].
  • Becomes a common enemy starting from [ 1-2: THE BURNING WORLD ].
  • Massive stone statue wielding an orb of pure "fuck you" energy.
  • Does NOT have 3 heads and isn't a dog.
  • Melee: 20 damage
  • Projectile: 25 damage
  • Boss HP: 80
  • Enemy HP: 22
Fire (0%)

Hideous Mass.png
Hideous Mass

  • Introduced in [ 1-3: HALLS OF SACRED REMAINS ].
  • Gigantic scorpion-like creature.
  • Can "sting" the player with its tail harpoon.
  • Aim for the tail.
  • Bombs: 60 damage
  • Shockwave: 30 damage
  • Harpoon: 25 damage
  • Melee: 40 damage
  • Boss HP: 175
  • Enemy HP: 60
Fire (0%)

UnknownProfile.png
Idol

None HP: 1 (?) All damage except V1's melee attacks - 0%


Machines

Enemy Description Damage type and amount Hit Points Damage Modifiers

SwordsmachineICO.png
Swordsmachine

  • Introduced in [ 0-2: THE MEATGRINDER ].
  • Limber yellow robot wielding a chainsaw-sword thing.
  • Has paws.
Melee: 30 damage
  • Boss HP: 50/75
  • Enemy HP: 15/15
  • Tundra/Agony HP: 50
  • Shotgun(150%)
  • Explosions(175% AGONY ONLY)
  • Electricity(175% TUNDRA ONLY)

Drone.png
Drone

  • Projectile: 25 damage
  • Death: 35 damage
HP: 2
  • Fire(0%)

Streetcleaner icon.png
Streetcleaner

  • Introduced in [ 1-2: THE BURNING WORLD ].
  • Humanoid robot wielding a flamethrower, fueled by an explosive canister on its back.
  • Can dodge and parry attacks.
Fire: 20 damage HP: 4.5
  • Explosions(50%)
  • Fire(0%)

MindflayerICO.png
Mindflayer

  • Introduced in [ 2-3: SHEER HEART ATTACK ].
  • Bright blue cyborg resembling a female human with their upper body encased by some sort of mechanism.
  • Melee: 30
  • Projectile: 30
  • Beam: 35
  • Death: 50
HP: 30
  • Fire(0%)

UnknownProfile.png
Sentry


Angels

Enemy Description Damage type and amount Hit Points Damage Modifiers

VirtueIcon.png
Virtue

  • Introduced in [ 4-1: SLAVES TO POWER ].
  • Glowing ball of light encased in golden rings.
  • Be not afraid.
30 (Heavenly Beam) HP: 10 Nails - 125%

Electricity - 150%


Bosses

Enemy Description Damage type and amount Hit Points Damage Modifiers

V2Icon.png

V2

10 (Revolver)

30 (Charge Shot)

15 (Revolver Ricoshot, increases by 7.5~ per coin)

25 (Shotgun Pellets)

35 (Core Eject)

8 (Nails)

HP:

40 (First encounter)

80 (Second encounter, phase 2 at 30 remaining health)

Revolver - 60%

MinosCorpseIcon.png
The Corpse of King Minos

35 (King's Hand Shockwave)

45 (Punch)

25 (Projectile)

30 (Homing Projectile)

10 (Black Hole, Hard damage override 99)

HP:

65 (King's Hand) 160 (Minos)

Revolver - 150% (King's Hand only)

Damage to head - 150% (Minos only)

GabrielIcon.png
Gabriel, Judge of Hell

  • Introduced in [ 3-2: IN THE FLESH ].
  • Angel wearing European armor with multiple light-based weapons and a literal pair of katanas.
  • Gabriel Gaming

15 (Straight Sword Slash)

25 (Straight Sword Thrust)

35 (Greatsword Slash)

35 (Greastsword Throw)

30 (Twin Axe Throw)

25 (Spear Helmbreaker)

35 (Spear Throw)

35 (Summon Swords)

HP:

50 (Phase 1)

50 (Phase 2)

Nails - 125%

FleshPrisonIcon.png
Flesh Prison

  • Introduced in [ P-1: SOUL SURVIVOR ].
  • A floating target that can heal itself with minions it can deploy. Contains Minos Prime, and will free him upon death.
30 (Homing Projectile)

30 (Divine Beam)

10 (Black Hole, Hard damage override 99)

15 (Eyeball Beams)

20 (Miniface Beams)

50 (Miniface Explosions)

HP:

100 (Flesh Prison)

1 (Eyeball Minions)

2 (Mini-Malicious Face Minions)

Electricity - 50% (Flesh Prison)

MinosPrimeIcon.png
Minos Prime

  • Introduced in [ P-1: SOUL SURVIVOR ].
  • The final challenge Act 1 has to offer, and now that he is freed from his prison, he is ready to kill you.
30 ("Die!")

50 ("Crush!")

25 ("Die!"/"Crush!" Shockwave)

30 ("Prepare thyself!"/"Thy end is now!")

50 ("Judgement!")

30 (Uppercut/Overhead)

30 (Serpent Projectile)

HP: 130 None


Other

Enemy Description Damage type and amount Hit Points Damage Modifiers

Qicked.png
Something Wicked

Melee: 1000 damage HP: 0.01 None

CancerousIcon.png
Cancerous Rodent

None HP: 0.01 None

VeryCancerousIcon.png
Very Cancerous Rodent

20 (Exploding Homing Projectile) HP: 50 Slam - 200%

DruidKnightIcon.png
Mysterious Druid Knight (& Owl)

  • Introduced in [ 4-3: A SHOT IN THE DARK ].
  • Large floating skeleton with a helmet and a pet owl.
  • Says "fuck" on occasion.
25 (Full Auto)

30 (Fuller Auto)

HP: 80 (4 phases of 20 health) None

Trivia[]

  • Upon death, some enemies will spawn an eye giblet despite not having eyes.

All items (30)

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