Husks are physical manifestations of the souls of the damned, and regularly occur in Hell. Their size and form varies greatly depending on the value of the original soul they came from. Husks are the most numerous enemy category in ULTRAKILL, currently tallying at 8 classified types of encounterable enemy. In terms of pure entity count however, they are tied for this status with the Machines.
Description[]
When a soul manifests into a husk, its physical form depends on the soul's strength of will and how much the soul is remembered in life. Weak-willed souls that were unimportant in the living world will form into weaker husks such as Filth and Strays. Strong-willed souls that were well regarded in the living world will form into more powerful husks such as Sisyphean Insurrectionists and The Corpse of King Minos. In addition, there are husks that have been modified in some way, either by multiple souls manifesting in the same space like Schisms or being technologically augmented like Soldiers and Stalkers.
Majority of husks are unintelligent, possessing only base instincts such as hunger and self-preservation, although at one point there was many intelligent husks, capable of writing and city construction as seen in the Lust Layer. Supreme Husks, especially Ferrymen, appear to be exceptionally intelligent or entirely sapient, as seen from the journal written by a Ferryman in the bungalow in 5-2: WAVES OF THE STARLESS SEA which introduced idols to the player.
Many of them are violent beings, biting, clawing, and utilizing Hell energy to attack their foes. Their appearances are gruesome, often having mutated limbs, missing body parts, and discolored, bloody skin. Their sizes vary greatly, with the largest being King Minos, who towers as high as a skyscraper.
The more important the person was in life, the more human-like it will be looking like a husk, seen by Insurrectionists looking like regular men and King Minos and King Sisyphus being pretty much indistinguishable from humans besides their size.
Almost all husks are flammable, and take damage from angelic attacks such as a Virtue's light pillar. In addition, Lesser and Greater Husks are susceptible to being instakilled by sufficiently high drops and being subject to more damage while airborne.
When a Husk dies, it simply ceases to be. There is no afterlife for those already in it, and Husks are erased from existence upon being killed rather than being recycled or coming back later on. As Hakita put it in the Ultrakill server; "people are the exception for getting an afterlife but that's just a one-time thing, when a demon or an angel or a machine dies they're gone, when a person dies their soul is either placed in heaven or hell, and if they die after that they're gone"
Types of Husks[]
Lesser Husks[]
Greater Husks[]
Supreme Husks[]
Trivia[]
- Standard Husk enemies such as Schisms and Filth will make audible screams and vocalizations when falling from lethal heights. The sound effect in use was originally a placeholder, but Hakita decided to keep it because it was funny.[1]
- If a Filth, Stray, Schism or Soldier is killed with a direct shotgun shot to its upper body it will have a unique death animation where its spine will be revealed and it will fall over in a very comical fashion.
- People have speculate that husks might not actually be the person where they came from but zombie filed replicas. This is due to Filths being driven only by hunger and Strays casting hell energy by pure instinct.
- Sisyphean Insurrectionists and Ferrymen are the only supreme enemies to be encountered as normal enemies.
References[]
All items (8)