ULTRAKILL Wiki

If blown too far off the arena, PUMP CHARGE's overcharge is a good way to get back.

- The Tip of the Day.

The cyber

"Sixteen waves and what do you get? Another wave spent getting closer to death."

The Cyber Grind is an endless wave shooter set in a modular, highly-configurable arena. Most enemies from the main game also appear in the Cyber Grind, including some bosses such as Swordsmachine and the Hideous Mass.

Customization[]

The arena is a 16x16 grid of tiles that changes each wave, randomly selecting one of several preset patterns. The mode is highly customizable, allowing for custom arena patterns and new textures for the arena's tiles and skybox. These can be added within the 'Cybergrind' folder of the game's files. The official Cyber Grind pattern editor can be launched from the blue Terminal in-game; a web-hosted version can also be found here.

Beans

A Cyber Grind arena with custom skybox and grid textures applied.

Music[]

Using the same blue terminal, the player is able to adjust the music heard while playing the Cyber Grind. Players are able to make custom playlists, shuffle the songs heard, or use only one song on repeat.

The following songs are unlocked and put in a playlist by default. Additionally, only the first song plays on repeat:

  • meganeko - The Cyber Grind
  • HEALTH - HATEFUL
  • HEALTH - HATEFUL (Instrumental)
  • KEYGEN CHURCH - ULTRACHURCH
A screenshot of the blue Cyber Grind terminal with 3 songs selected in a playlist.

The default playlist used in the Cyber Grind

The player can choose to add music from the in-game soundtrack or add custom music ( through the game folders ULTRAKILL\Cybergrind\Music )

Each Ultrakill music track is sorted into their own folders:

  • The Cyber Grind (for the four tracks above)
  • Prelude
  • Act 1
  • Act 2
  • Act 3
  • Secret levels
  • Prime Sanctums
  • Miscellaneous Tracks (contains the main menu theme, the songs that play in the shop and testament terminals, and the four songs that play in the Developer Museum)

By completing level challenges, the player is able to unlock the music that plays in each level (for example, completing the [ 2-2: DEATH AT 20,000 VOLTS ] challenge will unlock Requiem). Levels without challenges, such as secret levels and Prime Sanctums, will simply unlock their music upon completion. The "Prime Sanctums" folder is hidden until the first Prime Sanctum is accessed.

Enemies[]

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The following is a list of enemies that appear in the Cyber Grind, along the wave they can start spawning at and the prefab categories they belong to in the pattern editor: n for normal spawn prefabs, p for projectile spawns, and H for Hideous Mass/layout-specific spawns.

COMMON

UNCOMMON (Only 1 type can show up at a time in waves up to 24. 2 types can show up in waves 25 and higher)

SPECIAL

LAYOUT-SPECIFIC

From level 25 and onward, Radiant enemies can spawn that have increased speed and health.

Certain enemies have particular rules for their spawning.

  • For every 10 waves, another Special enemy can spawn per wave. (i.e. 2 Specials at Wave 20-29, 3 at 30-39, etc.)
    • After a Special enemy wave, Specials cannot spawn for 1 wave per number of Specials. For instance, if 2 Specials show up at Wave 23, you can't see any until Wave 26.
    • If it is an Uncommon wave, the max Special count is reduced by 1.
    • Each Hideous Mass reduces the max Special count by 1.
  • Hideous Masses can only spawn in specific, preset locations; as a result, there are very few patterns where they can spawn.
    • Similar to Specials, another Mass can spawn every 10 waves. However, the current set of level layouts does not include any layouts that support more than 3 Hideous Masses, limiting the number that can appear in a single wave.
    • After a Mass wave, they cannot show up for 2 waves per the number of Masses, even if you get a layout where a Mass can spawn. For instance, if you get 2 Masses at Wave 27, they cannot show up until Wave 32.

Patterns[]

Pattern previews are oriented with the scoreboard to the east and the elevator to the west.

The official pattern rotation currently has 38 total patterns. High scores and leaderboard entries will only be recorded if the run was played on the official rotation—that is, if custom patterns are disabled.

Official Patterns
Image Preview Names Enemy Prefabs Notes
n p H
Stock-01-preview 01.cgp
Skatepark
30 41 0
Stock-02-preview 02.cgp
Single HiM
24 22 1
Stock-03-preview 03.cgp
Corner Jumps
Parkour
52 36 0
Stock-04b-preview 04b.cgp
Firing Squad
Castle
32 32 0
Stock-05-preview 05.cgp
Castle/Fort
Big Column
40 28 0
Stock-06-preview 06.cgp
Double HiM
48 34 2
Stock-07-preview 07.cgp
Monument
Pillars
Jump Monument
71 32 0
Stock-08-preview 08.cgp
Spires
60 38 0
Stock-09-preview 09.cgp
Pits
44 36 0
Stock-10-preview 10.cgp
Plateau
King of the Hill
50 36 0
Stock-11-preview 11.cgp
Funnel
76 48 0
Stock-12-preview 12.cgp
Jump Center
Sniper Towers
88 60 0
Stock-13-preview 13.cgp
Labyrinth
Maze
52 76 0 Modified in the GREED Update
Stock-14-preview 14.cgp
Grand Staircase
Stairway
58 47 0
Stock-15-preview 15.cgp
Funnel Towers
88 72 0 Added in the GREED Update
Stock-16-preview 16.cgp
Balconies
Trenches
74 66 2 Added in the GREED Update
Stock-17-preview 17.cgp
Coldplay Stage
64 60 0 Added in the GREED Update
Stock-18-preview 18.cgp
Bridge
80 50 0 Added in the GREED Update
Dood brokenBridge-preview dood_brokenBridge.cgp
Broken Bridge
71 41 0 Community pattern by Dood
Added in the Back to the Cyber Grind Update
Dood dontGetSoaked-preview dood_dontGetSoaked.cgp
Don't Get Soaked!
73 30 0 Community pattern by Dood
Added in the Back to the Cyber Grind Update
Dryzalar hall-preview dryzalar_hall.cgp
Hall
88 54 0 Community pattern by Dryzalar
Added in the Back to the Cyber Grind Update
Jacob royalGuard-preview jacob_royalGuard.cgp
Royal Guard
167 34 1 Community pattern by Jacob
Added in the Back to the Cyber Grind Update
Jandy catwalk-preview jandy_catwalk.cgp
Catwalk
44 56 0 Community pattern by Jandy
Added in the Back to the Cyber Grind Update
Jandy steps-preview jandy_steps.cgp
Steps
48 56 0 Community pattern by Jandy
Added in the Back to the Cyber Grind Update
Jandy tripleDeck-preview jandy_tripleDeck.cgp
Triple Deck
42 110 0 Community pattern by Jandy
Added in the Back to the Cyber Grind Update
Loafing theStage-preview loafing_theStage.cgp
The Stage
Double Decker
67 43 2 Community pattern by NO LOAFING
Added in the Back to the Cyber Grind Update
Loafing tripleThreat-preview loafing_tripleThreat.cgp
Triple Threat
55 47 3 Community pattern by NO LOAFING
Added in the Back to the Cyber Grind Update
Notabot sniperTowers-preview notabot_sniperTowers.cgp
Sniper Tower
76 35 0 Community pattern by NotABot
Added in the Back to the Cyber Grind Update
Slimer feast-preview slimer_feast.cgp
Feast
94 26 0 Community pattern by Slimer
Added in the Back to the Cyber Grind Update
Splendid altMarksman-preview splendid_altMarksman.cgp
Alt Marksman
52 42 0 Community pattern by Splendid Ledraps
Added in the Back to the Cyber Grind Update
Splendid overlook-preview splendid_overlook.cgp
Overlook
41 76 0 Community pattern by Splendid Ledraps
Added in the Back to the Cyber Grind Update
Splendid theEntrance-preview splendid_theEntrance.cgp
The Entrance
54 58 0 Community pattern by Splendid Ledraps
Added in the Back to the Cyber Grind Update
Spruce gravel-preview spruce_gravel.cgp
Gravel
30 26 0 Community pattern by Spruce
Added in the Back to the Cyber Grind Update
Stuon a14-preview stuon_a14.cgp
A14
90 87 0 Community pattern by Stuon
Added in the Back to the Cyber Grind Update
Stuon a29-preview stuon_a29.cgp
A29
54 58 0 Community pattern by Stuon
Added in the Back to the Cyber Grind Update
Wakan hopper2-preview wakan_hopper2.cgp
Hopper
140 64 0 Community pattern by Wakan
Added in the Back to the Cyber Grind Update
William division-preview william_division.cgp
Division
68 38 0 Community pattern by William
Added in the Back to the Cyber Grind Update
William hightowerMass-preview william_hightowerMass.cgp
Hightower
64 53 1 Community pattern by William
Added in the Back to the Cyber Grind Update
Other Patterns
Image Preview File Name Enemy Prefabs Notes
n p H
BigBridge-preview BigBridge.cgp 98 40 2 Custom pattern bundled with the game
Added in Early Access Patch 2020/11/05
Cliffs-preview Cliffs.cgp 48 40 1 Custom pattern bundled with the game
Added in Early Access Patch 2020/11/05
LowCover-preview LowCover.cgp 76 108 0 Custom pattern bundled with the game
Added in Early Access Patch 2020/11/05
Pit-preview Pit.cgp 52 64 0 Custom pattern bundled with the game
Added in Early Access Patch 2020/11/05
Stock-13-pre-greed-preview 13.cgp 52 44 0 The version of 13.cgp included with the game from Early Access launch until the GREED Update
Dood dontGetSoaked-original-preview dood_dontGetSoaked.cgp 69 30 0 Original submitted version of dood_dontGetSoaked.cgp
Replaced by revised version to fix a stair placement issue
Dood dontGetSoaked-revised-preview dood_dontGetSoaked.cgp 69 30 0 Revised submitted version of dood_dontGetSoaked.cgp
Tweaked by Hakita prior to release
Dryzalar hall-original-preview dryzalar_hall.cgp 88 54 0 Original submitted version of dryzalar_hall.cgp
Tweaked by Hakita prior to release
Stuon a14-preview stuon_a14.cgp 91 86 0 Original submitted version of stuon_a14.cgp
Tweaked by Hakita prior to release
Stuon a29-preview stuon_a29.cgp 58 54 0 Original submitted version of stuon_a29.cgp
Tweaked by Hakita prior to release
Stuon A41-preview stuon_A41.cgp 82 108 0 Community pattern by Stuon
One of the 21 winners of the first Cyber Grind Pattern Democracy contest
Was cut by Hakita prior to release due to its high complexity causing it to play poorly at low waves
Wakan hopper2-original-preview wakan_hopper2.cgp 136 64 0 Original submitted version of wakan_hopper2.cgp
Tweaked by Hakita prior to release

Trivia[]

  • The Cyber Grind is ULTRAKILL's analogue to the Bloody Palace survival game mode from the Devil May Cry series.
    • Notably, only the first Bloody Palace iteration in Devil May Cry 2 is truly endless; the versions of Bloody Palace in subsequent entries all have predetermined endpoints.
  • The Cyber Grind's theme, The Cyber Grind, was written by meganeko, and can be found here. It is featured at the end of the Act I Soundtrack, and is one of the few songs that Hakita did not create himself.
    • The theme itself also inspired Hakita to create the Cyber Grind. [1]
  • The Steam Cyber Grind leaderboards for each difficulty can be found here. Do take some of the top results with a grain of salt, as scores can be cheated.
  • Clearing a wave or causing a major hitstop will play a crowd cheering noise. Major hitstops that occur in the spawn elevator or otherwise outside of combat will still trigger the crowd cheer.
  • Enemies summoned using the Spawner Arm are ignored by the Cyber Grind's enemy counter.
  • The color of the arena's configurable grid glow changes as the player progresses to later waves, from blue (Wave 1–9) to green (Wave 10–14) to yellow (Wave 15–19) to red (Wave 20–24) to rainbow (Wave 25+).
  • When only one enemy is remaining in a wave, the grid glow's glowing rings will emanate from their position instead of the center of the arena.
  • One of the bundled grid textures is the image of Dave Oshry's likeness used for Big John, a boss enemy in DUSK.
  • The Cyber Grind is canon in Ultrakill lore, where machines plug into terminals to simulate battles in a virtual space without the risk of getting destroyed, as well as acting as live entertainment for the Terminals.[2]
  • The Cyber Grind's name is probably a reference to the music genre of the same name, one that combines elements of Electronic and Grindcore music.

References[]