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The 1000-THR "Earthmover" is a Supreme Machine and the boss fought at the climax of the Violence layer, [ 7-4: ...LIKE ANTENNAS TO HEAVEN ]. Earthmovers are visible throughout most of the Violence layer, with three Earthmovers visible in the distance in [ 7-2: LIGHT UP THE NIGHT ] and a lone Earthmover looming over the forests of [ 7-3: NO SOUND, NO MEMORY ].
The 1000-THR "Earthmover" is a Supreme Machine of such size that most of the playable level takes place upon and within it, with only start and finish of it being off the machine. It is a massive quadrupedal war machine similar in shape to a centaur. It has a single thin arm attached to its upper body that bears some sort of electric weapon, capable of firing massive beams of electricity across large distances. Ladders, platforms and steam vents wind up its legs, and numerous structures—including functional power stations and living spaces for civilian habitation—are built upon its back and neck. It seems to be engaged in a perpetual duel with another Earthmover in the distance, firing lightning at each other, although neither appear to suffer any damage due the shield generators.
Internally, it has a massive hollow chamber lined with flesh and filled with boiling blood to purge intruders with several Idols guarding the path up the neck, which contains numerous hot pipes that burn V1, and winds to the head chamber that contains the brain.
The brain of the Earthmover is mostly covered by a metal box with numerous tubes, two visible CPUs, and text reading “1000-THR”. The bottom right of the box has come loose with bits of brain dangling. It also has a long spine-like wire that goes to the top with 6 wires connected to the Earthmover’s eyes. When damaged, it will wiggle about, and when finally killed, the brain explodes, with the Earthmover thrashing in agony. The Earthmover's brain is protected by a holographic cylinder with 4 laser-projecting walls that rotate around the cylindrical room. The floor has 2 cylinders in the ground that lift two Idols on opposite sides of the room to protect the brain. The walls inside the Earthmover's head has computers on the walls, with keyboards included.
Combat[]
For the fight against the defence system, see 1000-THR Defence System.
The "brain" of the Earthmover is surrounded by four rotating walls of laser beams that encompass the entire arena. Damage from the lasers cannot be avoided by dashing, but each wall of lasers has a space the player can jump or slide through to pass through unharmed. Every few seconds, the brain fires a large homing orb projectile. Occasionally, two Idols will appear in the arena, shielding the brain from damage until they are destroyed. However, you can also use the Idol containers as cover from the laser and to heal yourself.
Terminal Data[]
For more information, see Terminal.
TYPE: SUPREME MACHINE
DATA:
The Earthmovers were the pinnacle of the arms race. Often called the horsemen of the apocalypse, it took only one to level an entire city and leave nothing but fire in its wake. The last era of the Final War had begun.The first machines large enough to house a shield generator, these walking fortresses could only be made vulnerable from within, making them the frontline for smaller, more mobile machines. Due to their colossal size, they required both blood and solar power to function.
When the final era escalated, cleansing the world with fire, the surviving civilians were forced to evacuate and build new homes on the backs of these machines, as the surface became an inhospitable wasteland where no flora or fauna could flourish.
Eventually the soot, smoke and decay from unending global war would blot out the sun, casting the world into the Long Night, and Earthmovers, unable to feed on sunlight, shut down and died out one by one.
War had become entirely dependent on them, large scale conflict was no longer feasible. Finally, mankind started to work together to reverse the effects of the Long Night climate catastrophe, and so began the New Peace. 200 years of war for its own sake ended not with a bang, but utter silence.
At the brink of despair, the planet would slowly learn to breathe once more, and the corpses of these titans would serve as a stark reminder of just how close mankind was to an apocalypse by their own hand.
STRATEGY:
- Each part of the security system is immobile, making them very vulnerable to attacks that would otherwise easily miss, such as Freeze Frame rockets.- Some of the gaps in the main computer room's defence grid are too high up for a normal jump, but the elevated edges of the room can be used to get higher. More adept movers may instead jump immediately after a ground slam to gain enough height.
Audio[]
The Earthmover's scream of terror alert siren when it spots V1 at the start of [ 7-4: ...LIKE ANTENNAS TO HEAVEN ]:
Trivia[]
References[]
- The name "Earthmover" is derived from a community suggestion,[1] and a reference to the song "Earthmover" by Have A Nice Life. The song is about large automatons that destroy the world, similar to how the Earthmover are described to have destroyed the surface of the earth in game.
- The Earthmover is internally referred to as the Centaur, though isn't referred to as such in-game to avoid confusion with the similarly-named
Minotaur.[2]- Furthermore, 1000 in Japanese is "Sen", which when paired with "THR" (THOR, because they throw lightning) creates "Sen-THOR", which is phonetically similar to "Centaur". This has been confirmed to be intentional by Hakita.[3]
- This is most likely a reference to Dante's Divine Comedy where in Hell's circle of violence centaurs patrol the first ring (sub-circle) of this circle and shoot arrows into sinners that try to emerge from the Phlegethon, a river full of boiling blood.
- Furthermore, 1000 in Japanese is "Sen", which when paired with "THR" (THOR, because they throw lightning) creates "Sen-THOR", which is phonetically similar to "Centaur". This has been confirmed to be intentional by Hakita.[3]
- The Earthmover is internally referred to as the Centaur, though isn't referred to as such in-game to avoid confusion with the similarly-named
- The final door the player exits from is labeled "Quake door", as the design is nearly identical to a door found in the Quake 1 level E1M1: The Slipgate Complex.
- The level that 1000-THR appears in is another music reference - this time, to "Lift Yr. Skinny Fists Like Antennas to Heaven!" by Godspeed You! Black Emperor, and specifically the final song on the album.
- The self-destruct sequence may be a reference to Metroid, in which, after defeating the "Mother Brain" boss, the main character, Samus Aran, must escape the planet's own self-destruction.
- Coincidentally, 1000 in Roman Numerals is "M", making the brain itself the M-THR Brain.
- The brain of the Earthmover also contains panels resembling CPUs, reading "GORP" and "D4WG".
- The manner in which it throws spears and the way it uses an energy shield it to block attacks from the Earthmover in the distance is reminiscent to the battle against Arael and the Spear of Longinus, both from Neon Genesis Evangelion.
Lore[]
- The Long Night "climate catastrophe" mentioned in the Terminal entry is likely the same event the Streetcleaners were invented to fix.
- Based on the terminal data: 200 years after the start of the Final War, Earth had continued to become inhospitable to all life, so the Earthmovers were repurposed to be the last bastions of humanity.
- Because of all the ash and soot clouding the skies, the Earthmovers couldn't function without their solar power and began shutting down. This sparked the development of Streetcleaners to help clean the air but were deemed obsolete during the New Peace.
- The Earthmover may be sustaining on hell energy, substituting the sunlight which is beyond their reach within Hell. This is supported by the defence system's use of homing projectiles, Hideous Mass mortar projectiles, and Mindflayer lasers as well as the improved Mindflayer laser wall during the 1000-THR brain fight.
- Because Earthmovers were the final machines used during the Final War, and because the war ended before V1 could make it to full-scale production, it is implied that V1 was designed to destroy Earthmovers. Deployment methods to get onto them could've been similar to the way Gutterman and Guttertank, via missile cargo. Or alternatively, they would've installed a hellevator onto the Earthmover while it wasn't looking.
- The Guttertank's description in the terminal even states that each machine was designed specifically to counter the last, with V1's firmware being last updated around 200 years after World War I started, and the Earthmover's description stating that World War I ended 200 years later.
- This is further supported by how, at the start of [ 7-4: ...LIKE ANTENNAS TO HEAVEN ], the Earthmover stops attacking the Earthmover in the distance in an attempt to attack V1 instead. It could have understood, either through communication with other machines or by not recognizing its design, that V1 was made to destroy it. However, it gets interrupted by the other distant Earthmover, giving V1 a time window to start climbing it.
- There are signs found across the surface of the Earthmover written in Japanese, implying that it was built by the Japanese during the Final War.
Easter Eggs and secrets[]
- The brain of the Earthmover contains a plush of Victoria Holland, one of the ULTRAKILL developers, sitting at a control panel. This may be a reference to a particular secret ending in Silent Hill 2[4].
- The theme that plays here is called "Theme of Dawg".
- The Earthmover in the distance that is having a sniper duel with the Earthmover we climb is actually really small and has a plushie of BigRock on its back.
- This Earthmover has a walking animation, which was probably used to simulate an Earthmover travelling in the background in one of the levels of Violence.
- The lights and pipes on the side of the Earthmover (where the Yellow Hookpoint opens up the platforms) depict the meme "Loss".[5]
- If the player somehow manages to escape the Earthmover without killing all of the enemies inside, not touching the final vent nor the ground on the exit area before the time runs out, the enemies will die upon the Earthmover's detonation and the player will receive the unique "+M.A.D." style bonus for each enemy killed in the explosion. This does not mean that the Earthmover felt angry upon death; rather, it stands for "Mutually Assured Destruction".
- In the room with the Malicious Face and two Mannequins, a door can be seen, along some kind of computer terminal. It is unclear if they're related, or whether the door can be opened in the first place, but no-clipping inside reveals a small room with a sign and a potted sunflower. The sign outside the area reads "Generator - Siphon plant" and the sign above the Sunflower reads "Generator - Siphon plant, plant." (The first "plant" referring to the facility and the second "plant" referring to the Sunflower.)
- There’s a tiny top hat on the in-game model of the Earthmover.
- When spawning the Defence System via the Sandbox, each part has its own separately labelled health bar.
Development[]
- The Earthmover's design was inspired by the God Warriors from Nausicaä, and Zearth from Bokurano.[6]
- Prior to patch 14b, it was possible to get the Earthmover to kill itself by clipping far enough into its head that the defensive lasers are activated; the brain, not intended to be activated like this, would wriggle out of its confines and be shot by its own defence grid and shredding its health[7]. This sparked a speedrun category titled Lobotomy% and has since been patched.
- Prior to patch 14b, the lasers in the Earthmover's Brain fight were turquoise, identical to the Mindflayer; however, this confused players who thought that they could dash through them, so they were later changed to be pink.
Other[]
- Similar to The Corpse of King Minos and the Leviathan, the Earthmovers are visible in earlier levels, coming closer with each level.
- Its legs are fused to the ground by a red substance, confirmed to be the roots of the trees from [ 7-3: NO SOUND, NO MEMORY ] by Hakita during the ULTRAKILL livestream.
- The Earthmover is the first Supreme Machine enemy in the game that isn't a V-model.
- The Earthmover is currently the biggest enemy in the game, towering over even The Corpse of King Minos.
- The majority of the community calls Earthmover "Benjamin" due to a Reddit post.[8]
- The community name "Benjamin" most likely comes from to the common practice of naming ABSOLUTE BEHEMOTHS innocent names.
- The jiggle physics for the brain was taken from a NSFW game named "KoboldKare", according to the Act II Developer Commentary video (timestamp: 6:24:40)[5] This also makes the Earthmover the 2nd boss to use said jiggle physics after the
Minotaurwith its underbelly.
Gallery[]
References[]
- ↑ Hakita, commenting on the Earthmover for Ultratober /// [1]
- ↑ Victoria Holland, "they're called centaurs?" /// https://i.imgur.com/M7Osz2a.png
- ↑ Hakita, "what does 1000-THR mean" /// https://i.imgur.com/NG2DI7o.png
- ↑ YOUTUBE - MrAndyP321 /// Silent Hill 2 - Dog Ending *HD*
- ↑ 5.0 5.1 [2]ULTRAKILL Act II Developer Commentary Stream (Layers 5-7)
- ↑ BigRockBMP /// https://i.imgur.com/alLQ7kW.png
- ↑ YOUTUBE - Fumo Gaming /// Ultrakill 7-4 Earthmover (benjamin) quick kill in 0:49
- ↑ REDDIT - u/ERROR1010101010 /// https://www.reddit.com/r/Ultrakill/comments/16q9shw/idk_why_i_made_this/