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This page details Gabriel's first encounter in 3-2; for general information, see Gabriel, and for the second encounter in 6-2, see Gabriel, Apostate of Hate
For more information about other enemies, see Enemies

"BEHOLD! THE POWER OF AN ANGEL!"

-Gabriel before the GoPro obliterates him with spare change.


Gabriel, Judge of Hell is a Supreme Angel, making his debut in [ 3-2: IN THE FLESH ], where he first taunts V1, telling it to turn back before acknowledging its challenge and meeting it in his arena. Gabriel is currently one of five characters with speaking roles in ULTRAKILL and is voiced by Gianni Matragrano. Upon his defeat, Gabriel is outraged by the fact that even with The Father's Light in hand, he was defeated by V1, a mere object. He then yells in a blood-fueled rage that "THIS IS NOT OVER!" before teleporting away in a beam of light.

Appearance[]

Gabriel is depicted wearing silver armor with golden accents, and his eyeless helmet is embedded with a golden cross. Sky-blue light constructs form both his angel wings and his halo. He also wears ornate twin swords sheathed on his right hip, the scabbards bearing the phrases "Splendor is Justice" and "Justice is Splendor". Despite having these weapons, Gabriel never uses them in this fight, favoring instead swords, axes, and spears made of golden light. During his second phase, Gabriel becomes Enraged, turning from white to an aggressive red.

Combat[]

In battle, Gabriel is a test of the player's reflexes as he teleports around to launch rapid-fire attacks. Boasting a large and varied moveset, he is a force to be reckoned with and will likely require multiple attempts to best. After taking a certain amount of damage, he will properly enter his second phase, speeding up and improving his existing attacks. He will also occasionally take breaks during the battle to stop and taunt the player, opening up a window for up-close damage and blood refueling.

Gabriel has four attacks, with an extra attack in his second phase on Violent difficulty and above. Between each taunt, Gabriel will string two combo attacks together, with a chance to perform an axe throw before each combo. He will not use the same combo attack twice in a row, and a maximum of one axe throw can be performed between taunts. Every projectile attack of his can be parried, though the same cannot be said for his melee strikes.

In his first phase, Gabriel will materialize a greatsword of light in his right hand and dash at the player before swinging twice, then throwing it. The thrown greatsword can be parried. During his second phase, he will always teleport before throwing the sword to make it less predictable, even going as far as to teleport to catch the sword and throw it again if it misses the player the first time. He will also teleport to catch the sword if the player parries it but it does not hit him.

He may also materialize a spear of light, where he will then teleport directly above the player, tracking their movement until thrusting the spear directly downward, which can be avoided by sliding. Afterward, he will teleport and throw the spear directly at the player, with the thrown spear able to be parried. During his second phase, he will perform the downward thrust twice before throwing the spear.

If he materializes a katana of light, he will quickly slash twice with the katana before performing a long-distance thrust. He will only initiate this combo if the player is in close range, and it cannot be parried. In his second phase, he will always teleport before the final thrust.

Gabriel can materialize twin axes of light in his hands, quickly throwing them towards the player. The projectiles have slight tracking, allowing them to curve towards the player and potentially prolong their flight. These axes can be parried. Unlike his other attacks, this attack remains the exact same during his second phase.

On Violent difficulty or higher, he will summon a surrounding shield of swords spinning around himself at the start of his second phase, and then every other taunt. These can be parried. On Brutal difficulty, this attack ends with the swords teleporting around the player in a ring, orbiting them for a few moments before briefly pausing and launching inwards. This will happen at the same time as Gabriel’s second attack after summoning the orbiting swords. (Additionally, the swords might be unparryable until they launch inwards. More testing is needed.)

Difficulty Changes[]

  • HARMLESS
    • Gabriel moves and attacks much slower than usual.
  • LENIENT
    • Gabriel moves and attacks slower than usual.
  • VIOLENT
    • Gabriel moves and attacks faster than usual.
    • He gains a spinning ring of parryable swords around himself when taunting during his second phase.
  • BRUTAL
    • Gabriel moves and attacks much faster than usual.
    • He will lunge from any direction with his spear.
    • He gains a spinning ring of parryable swords around himself when taunting during his second phase.
    • His spinning ring of swords will teleport to the player afterwards, orbiting around them before striking inward.
    • His first and second phase health is increased from 50 to 75.

Terminal Data[]

For more information, see Terminal

TYPE: Supreme Angel

DATA:
One of the most respected and feared archangels, Gabriel earned his reputation through power and efficiency.

Regardless of the task given, Gabriel would always perform it quickly and decisively, earning him the title of Judge of Hell after dethroning Minos and ending the Lust renaissance.

Despite answering to the Council, he is far more popular and beloved among angels due to his radiant personality and active nature, especially compared to the Council that strictly follows and upholds the dogma of the Faith.

STRATEGY:
- Gabriel's movements are fast and his attacks are deadly, but by observing which weapon he manifests, his attacks can be accurately predicted before he even starts them.

- Gabriel's pride stops him from attacking while taunting his opponent, opening up a short window for healing.

Rending Apart[]

Gabriel is tough and death is going to be a normal occurrence even on repeat playthroughs, so the number one thing to learn is to not get upset with this fight. Learning the timings for parrying is vital since they can do a lot of damage and cut down the time spent fighting him. As far as weapons go, any one of them has their strengths.

The Revolver and Alternate Revolver can deal good poke damage during his attack cycles, with the Piercer Revolver and Marksman Revolver being solid in their own right. The Sharpshooter Revolver is also of good use, since it can bounce off of the invisible walls of the arena and hit Gabriel multiple times. Alongside that, Shotgun swapping is a good tactic for consistent damage, as always.

Gabriel takes extra damage from the Nailgun's nails, so using it is a valid option. Attaching magnets from the Attractor Nailgun is recommended because he moves so much via teleportation, so it's better to shoot without the need to aim. The Overheat Nailgun can also shred his health, making use of overheat storage combined with magnets. Using the JumpStart Nailgun or the Electric Railcannon afterwards can detonate the nails and deal massive damage due to the conducted electricity. However, be careful, as staying too far away from Gabriel can snap the electric cable.

The Railcannon is, of course, a great option for burst damage. Save it for the entire first phase, because there's a trick with it: when Gabriel gets launched in the air, stand under him to prevent him from reaching the ground, flick all four coins from the Marksman Revolver into the air, and shoot them with the Electric Railcannon while also through Gabriel to deal over half of his second phase health.

The Freezeframe Rocket Launcher allows for an aerial trap that can trigger upon Gabriel becoming vulnerable after the introduction cutscene. Note that while it may deal high damage, Gabriel moves from his initial position, and thus sticking a magnet on him is advised.

After a string of attacks have concluded, Gabriel will taunt the player and enter a passive state for a few seconds, from which he can be freely wailed on. At half health, Gabriel's blue light will shatter and he will be launched into the air, from which he can be damaged to extend his air time, completely helpless all the while. After taking a certain amount of damage, or if he lands, he will properly enter his second phase. Going for close-range damage may be a bit riskier on Violent difficulty, as he will summon a shield of swords every other taunt. However, these swords can be parried into Gabriel.

Alternatively, if one wishes to cheese the Gabriel fight, all they need to do is slide around the arena non-stop in one direction (clockwise or counterclockwise), which will allow them to dodge all of Gabriel's attacks. Combining this with firing ricoshots with the Marksman Revolver allows easy shredding of Gabriel's health, as one doesn't have to stop sliding to aim. Sliding also builds the movement multiplier, allowing for an easy P-rank.

Another way is, as they walk in and the opening that they entered through closes, put your back to the wall where the entrance once was. Once up against the wall, they can attack Gabriel whilst continuously punching at him to gain health. The downside is that this strategy does not get any style points unless the player gets combos with weapons. This method is also not fast, and is only recommended to players who are not speedrunning, but have fought Gabriel enough to make it a boring fight. Note that this is meant for [ 3-2: IN THE FLESH ].

Voice Lines[]

[ 3-2: IN THE FLESH ][]

Scripted Lines[]

These lines play at scripted intervals throughout the level and his fight.

  • "Machine, turn back now. The layers of this palace are not for your kind. Turn back, or you will be crossing the will of God." (When the player enters the walkway)

  • "Your choice is made. As the righteous hand of the father, I shall rend you apart, and you will become inanimate once more." (When the player is about to cross the hand platforms)

  • "BEHOLD! THE POWER OF AN ANGEL!" (Upon spawning)

  • "Enough!" (Upon entering his second phase)

  • "What..? How can this be? Bested by this… this thing..? You insignificant FUCK! THIS IS NOT OVER!" (After being defeated)

  • "May your woes be many, and your days few." (After teleporting away)

Taunts[]

These play when Gabriel stops to taunt the player.

  • "You defy the light!"

  • "A mere object!"

  • "There can be only light!"

  • "Foolishness, machine. Foolishness."

  • "An imperfection to be cleansed..."

  • "Not. Even. Mortal."

  • "You are less than nothing."

  • "You're an error to be corrected!"

  • "The light IS perfection!"

  • "You are outclassed!"

  • "Your crime is existence!"

  • "You make even the DEVIL CRY!"

Hurt[]

These play when attacking Gabriel during his transition from the first phase to the second.

  • "Eunh!"

  • "Mmmnh!"

  • "Agh!"

  • "Gah!"

Unused[]

These lines are included within the game's files, but are not present in the game itself.

  • "That's right! With your tail between your legs!" (Unused, possibly meant for an easter egg where the player would actually obey Gabriel and turn back. Or just saying you are a furry.)

  • "Y-you're actually doing it?! I didn't plan an easter egg for this..." (Unused, also meant for turning back, though with a much less serious tone)

  • "Ashes to ashes... Rust to rust..." (Unused, supposedly meant to play after the player dies to Gabriel)

  • "Is your software running slow? I may have just the update that will do the trick! Have you tried Jesus?" (Unused, possibly meant to be a less-serious easter egg taunt)

Patch History[]

Patch 16b (2025/03/01)
  • Fixed Gabriel's Brutal difficulty spiral swords still attempting to stab the player after despawning when the fight ends.
ULTRA_REVAMP Update (2025/02/24)
  • Gabriel's axe throw now functions as one large projectile instead of two small ones.
  • Gabriel's spiral swords no longer break on hitting the environment until launched at the player.
Patch 15b (2024/04/19)
  • Fixed Gabriel's Brutal difficulty spiral swords attack staying after Checkpoint reset.
Patch 14b (2023/12/24)
  • Fixed Gabriel teleporting like crazy while fighting large enemies.
Patch 13b (2023/04/28)
  • Sharpshooter Revolver charged shot no longer explodes Gabriel's spiral swords.
Back to the Cyber Grind (2023/04/27)
  • Fixed Gabriel not changing texture when entering another phase.
Patch 11b (2022/08/29)
  • Gabriel no longer accidentally uses a taunt from his second encounter.
  • Fixed Gabriel getting stuck in the environment during his dash.
ACT II Update (2022/08/16)
Patch 10b Hotfix (2022/02/19)
YEAR.END.UPDATE (2020/12/19)
  • Gabriel should no longer be able to use the same taunt voice line twice in a row.
Early Access Patch (2020/10/13)
  • Gabriel's summoned swords will no longer target the player on Violent difficulty.
  • Gabriel's spear dive attack can no longer hit sliding players.
  • Gabriel can now only perform a single axe throw between taunts.
  • Gabriel's first attack string will now include the correct amount of combo attacks based on difficulty instead of the default 2.
Early Access Patch (2020/09/04)
  • Slightly nerfed Gabriel on Violent difficulty; slightly shorter greatsword range, taunt breaks now last 3 seconds instead of 2.

Trivia[]

  • Violent difficulty Gabriel was much stronger in the initial early access release, being generally faster and more aggressive. Spear slams could also not be avoided with slides alone and his summoned swords would eventually encircle the player before closing in instead of simply disappearing. Due to being too big of a difficulty spike, he was quickly nerfed and the summoned swords' behavior was saved for Brutal difficulty.
  • Many of his taunts are references to the Devil May Cry series. For example, the line "Foolishness, machine. Foolishness." is based on a character called Vergil saying "Foolishness, Dante. Foolishness." to a character called Dante. The line "You make even the DEVIL CRY!" could be based on the name of this video game series.
  • Gabriel is one of the five characters to swear, the others being Mirage, the Owl, Big Johninator, and the author of the Prime Terminals.
  • He might just be the Ultrakill.
  • While most eye fixtures in Gluttony follow the player's position, the eye in the center of the level's arena follows Gabriel instead.
    • This was explained by Hakita describing the eye following the most interesting thing in the room, that being Gabriel.
  • If Gabriel is spawned in a room with a shorter ceiling, instead of executing his spear plunge attack, he will lunge in the player's direction with his spear. As previously mentioned, said horizontal attack can occur, even in spacious environments, on Brutal difficulty.
  • If forcebossbars is enabled, killing Gabriel will put him in a state where he's both dead and alive (schrödinger's angel). He can still attack in this state, and is also immortal.
    • When this happens, the player cannot heal off of his blood, but his projectiles can still be parried.
    • Most weapons have weird interactions with Gabriel whilst he is in this state.
      • S.R.S. Cannon Rocket Launcher cannonballs and Shotgun pellets phase through Gabriel, but they still cause him to bleed.
      • Rocket Launcher rockets and Attractor Nailgun magnets entirely phase through Gabriel.
      • Coins do not target Gabriel.
      • Cables from the JumpStart Nailgun ignore Gabriel.


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