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Guttertanks are Greater Machines that are first introduced in [ 7-2: LIGHT UP THE NIGHT ].

Appearance[]

Guttertanks are bulky, humanoid machines with bright red armor, bearing a strong resemblance to WW2 era German tanks. They are purpose-built as frontline combatants, sporting heavy firepower and respectable durability, with the addition of deceptively good mobility. They have an large rocket launcher as their right forearm, which is connected to a large white steaming tank mounted on their back, presumably used in the process of synthesizing ammunition. Meanwhile, their left arm is more human-like and is used for punching or planting landmines.

Combat[]

The Guttertank primarily attacks by firing rockets at the player, which if missed, freeze upon getting close and explode after a short duration. These rockets function largely the same as a player's primary fire Rocket Launcher, including how magnets attract rockets. Rockets fired by Guttertanks can be frozen with the Freezeframe Rocket Launcher's secondary fire, and act in a similar fashion, where once frozen for a second, the rocket will instead create a larger and stronger red explosion.

Occasionally, it may decide to lay down a landmine on its current location instead of firing a rocket. These mines will linger even after the Guttertank gets killed and are identical to those lying around in [ 7-2: LIGHT UP THE NIGHT ]. Landmines can be parried like usual by the player which grants a full heal and launches it in the direction of the punch. Landmines launched in this fashion create red explosions. The Guttertank is completely immune to it's own rockets or landmines (except if they are redirected through magnets, parries, or rocket riding).

If V1 gets close, the Guttertank will swing it's fist at the player after a short wind-up. This melee attack has considerable knockback, range, damage and cannot be parried, but if you dash backwards with the right timing, the Guttertank will trip on itself, taking a small amount of damage and making it vulnerable to a parry (unless on BRUTAL difficulty). Close-quarters combat against the Guttertank can be dangerous and is ill-advised if unprepared.

Guttertank also prepares its punch when being Whiplashed.

Difficulty Changes[]

  • BRUTAL

Terminal Data[]

For more information, see Terminal.

TYPE: GREATER MACHINE

DATA:
As Guttermen singlehandedly ended the trench warfare era of the Final War, armies scrambled to create countermeasures, leading to the creation of more machines of war.

Built from the foundations of Guttermen to save time, Guttertanks were equipped with highly efficient explosives and arms capable of damaging and destroying thick armor. The slow, lumbering walls that once dominated the battlefield had now become obsolete.

As human soldiers had quickly become useless in war, utterly outclassed by machines, they were almost entirely phased out. This led to the second era of the Final War, where machines fought machines in a back-and-forth tide as new designs were phased in and out at a feverish pace, each designed specifically to counter the last.

Although at first the soldiers celebrated returning home, they soon found that the pointless, endless arms race left little in its wake. All resources were used on machines of war, and impoverished civilians had to struggle to survive. Home was just another battlefield, a war of all against all.

Conquest leads to war - War leads to famine - Famine leads to...

STRATEGY:
- The Guttertank's punch is deceptively fast and powerful. The best way to get close safely is to bait a punch before closing the gap.

- Due to reused technology, the Freezeframe Rocket Launcher is capable of freezing Guttertank rockets too, making them temporarily incapable of long range combat.

Rending Apart[]

When one first encounters the Guttertank, it presents itself as an imposing and oppressive opponent. Not only do its attacks deal enormous damage, it actively tracks the player's movement when using its rocket launcher as well and punishes you for moving too fast and/or recklessly against it. The key is to change movement direction once the blue flash appears. Even when several Guttertanks are present, you can easily dodge their rockets oftentimes by simply strafing towards the projectile then away from it using that method. The player can also use sliding instead of strafing, causing the Guttertank to miss by a much wider margin due to V1's greater speed.

Parrying a Guttertank's Landmines into another enemy will yield the [+SERVED] Style Bonus. Serving a Guttertank its own Landmine will instead yield [+LANDYOURS], which nets significantly more Style. why is this so fucking funny to me

Sticking a Guttertank with a magnet from the Attractor Nailgun can also hinder them, as it significantly reduces the maximum range of their rockets. Magnets paired with 4 freezecharged rockets is an easy way to kill Guttertanks.

The Freezeframe Rocket Launcher is a powerful tool against the Guttertanks, as its freezing power works on their rockets as well; on a full charge, this means a max of 5 seconds where their ranged attacks are wholly nullified. While the Guttertank's rocket is frozen, you can hop on and guide it back into them, instantly killing them and netting the [+ROUND TRIP] bonus. Rockets that have been ridden by the player need to be unfrozen in order to get the [+ROUND TRIP] bonus.

The Whiplash can also be used to "push" the rocket back into it for a [+ROCKET RETURN] bonus, though it does not deal much damage. Guttertanks can only be damaged by their own rockets if they have been Whiplashed into it, or ridden by the player, or else they will just push the rockets out of the way.

The range of its punch attack is much larger than its actual animation of it would make you believe in. One can bait it then going in for close range damage while it's recovering. The time of which the attack can deal its damage actually starts right before the punch animation, but dodging it with a dash isn't actually that strict, just requiring you to dash slightly earlier.

When whiplashing to Guttertank, its punch can be avoided by dashing backwards during the whiplash pull.

Using a full alt. fire salvo of Overheat Nailgun nails and afterward the Electric Railcannon both gain you the [+CONDUCTOR] style bonus and will instakill a Guttertank. Though most of the nails must connect for maximum damage which puts you in way of their melee attack.

If a Guttertank is baited into punching and misses, it will create a window that can be used to [+PARRY] the Guttertank, dealing a significant amount of damage, because of the wide window and lack of attacks coming from the Guttertank, it is recommended to go for a shotgun parry for additional damage. In Brutal however, they will never trip after missing a punch, except when there is Oil on the floor below them.

The player can also simply bait it into a punch, dodge and then move on to other targets momentarily, not only does this grant you a small window of not being attacked by the Guttertank, it will deal a small amount of damage to itself. On death from that damage you will be rewarded the [+SLIPPED] style bonus. demonstrate in this video

Constantly standing near and baiting its punch is a very easy way to kill a lone Guttertank or two. The Guttertank prioritizes landing its punch than gaining distance, making it easy to deal with by constantly parrying it over and over when it misses. This doesn't get harder on Brutal, as it only requires a tiny amount of Oil to slip.

Trivia[]

  • The Guttertanks were made by Germans, signified by the text "FAUST PANZER" (translates to FIST TANK) on their left-hand arm.
    • The text seems to be a reversion of "PANZER FAUST" (translates to TANK FIST), an anti-tank weapon that was used during WW2.
      • "FAUST PANZER" is a pun on the fact that this enemy is a tank that can punch things instead of a thing that can punch a tank.[1]
  • The Guttertank's terminal data entry alludes to the Four Horsemen of the Apocalypse, with death being the main hint of the last line of text in it. Likely as implication of the horrors mankind created in its wake that would lead to its extinction after the Final War.
  • The Guttertank emits strange radio noises and shows its capable of vocalization whenever it places mines or is stuck by a magnet.
    • The radio vocalization can still be heard from the transceiver on its back even after being destroyed.
  • The Guttertank's punch can one shot a Gutterman, although the former will likely get [+PANCAKED] by their corpse posthumously.
  • Along with Streetcleaners, they are the only enemies to passively emit upwards-moving particles on spawn.
  • Their arm cannon's design could be inspired by Samus Aran's arm cannon.
  • Guttertanks can also create red airshot explosions.
  • The Guttertank's design was originally Gutterman concept art, but it was decided to split the designs into two separate enemies.[2]
  • There is a secret 2nd variant of the Guttertank called the "Nuttertank". This variant is likely a one-off joke.[3]

Gallery[]

References[]

  1. "kinda funny that the guttertank is "faust panzer" as a reversal of panzer faust, since it's not a thing that punches tanks, it's a tank that punches things";
    Hakita: "thanks i came up with that pun myself" /// https://i.imgur.com/LtWTLF1.png
  2. Timestamp of the commentary stream where Hakita mentions the Guttertanks origin
  3. Timestamped first mention of the "Nuttertank"


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