MANKIND IS DEAD.
BLOOD IS FUEL.
HELL IS FULL.
ULTRAKILL is a fast-paced ultraviolent old school first-person shooter developed by Arsi "Hakita" Patala and published by New Blood Interactive. You play as V1, a combat machine fueled by blood who has ventured into the depths of Hell after the extinction of humanity. Hell abounds with demons and tormented souls, sources of blood that you must rend apart in order to refuel yourself and survive.
ULTRAKILL's gameplay combines features from classic shooters like Quake, modern shooters like Doom (2016) and character action games like Devil May Cry. The game places emphasis on movement, dodging attacks, and efficient gunplay in its arena-style levels. In addition, the player's health can only be restored by showering in the blood of enemies, requiring the player to adopt an aggressive playstyle that regularly places them in close combat with their opponents.
The game's prologue and first act were released in early access on September 3, 2020, and a free demo is available on Steam. You can find ways to help the wiki out here. Please remember that this wiki is unofficial, and we are a small community. If you are looking for more information related to the game, you should join http://discord.gg/newblood and head to #ultrakill. There are plenty of people there who love the game and will answer any questions you ask.
|Weapons||Enemies||Style||Levels||Terminal||Music||Update History (2nd)|
There's a canonical explanation for why V1's weapons don't require reloading. Revolver and railcannon are powered by rechargeable batteries, shotgun is using concentrated heat, instead of bullets and nailgun can produce nails out of iron found in the environment.
Now in early access!
|The ULTRAKILL Wiki was created/founded on|
November 12, 2020.
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