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An overview of each level, organized by act and layer of hell.

PRELUDE[]

OVERTURE: THE MOUTH OF HELL[]

Number and Name Act Part Enemies Secrets / Unlockables Challenge P-Rank Requirements
Intro N/A Filth - 1 Soul Orb (fake) N/A N/A
0-1: INTO THE FIRE PRELUDE /// FIRST Filth, Strays, Malicious Face (boss)

- 5 Soul Orbs
- Unlock Revolver

Get 5 kills with a single glass panel

Time: 2:30
Kills: 71
Style: 7000

0-2: THE MEATGRINDER PRELUDE /// SECOND Filth, Strays, Swordsmachine (secret encounter)

- 5 Soul Orbs
- Secret Mission 0-S
- Unlock Shotgun early

Beat the secret encounter

Time: 2:00
Kills: 53
Style: 6000

0-3: DOUBLE DOWN PRELUDE /// THIRD Filth, Strays, Schisms, Swordsmachine (boss)

- 3 Soul Orbs
- Unlock Shotgun

Kill only 1 enemy

Time: 3:30
Kills: 49
Style: 7000

0-4: A ONE-MACHINE ARMY PRELUDE /// FOURTH Filth, Strays, Schisms, Malicious Faces - 3 Soul Orbs Slide uninterrupted for 17 seconds

Time: 2:20
Kills: 53
Style: 8500

0-5: CERBERUS PRELUDE /// CLIMAX Cerberus (boss) N/A Don't inflict fatal damage to any enemy

Time: 2:00
Kills: 2
Style: 3200

0-S: SOMETHING WICKED N/A Something Wicked N/A N/A (Not shitting yourself) N/A

ACT I: INFINITE HYPERDEATH[]

LAYER 1: LIMBO[]

Number and Name Act Part Enemies Secrets / Unlockables Challenge P-Rank Requirements
1-1: HEART OF THE SUNRISE LIMBO /// FIRST Filth, Strays, Schisms, Drones, Malicious Face

- 5 Soul Orbs
- Unlock Nailgun
- Secret Mission 1-S
- Slab Switch I

Complete the level in under 10 seconds

Time: 4:30
Kills: 76
Style: 8000

1-2: THE BURNING WORLD LIMBO /// SECOND Filth, Strays, Schisms, Drones, Streetcleaners, Cerberus, Cancerous Rodent (secret encounter), Very Cancerous Rodent (secret encounter)

- 5 Soul Orbs
- Slab Switch II
- Unlock Nailgun if not grabbed in 1-1

Do not pick up any skulls

Time: 4:40
Kills: 62
Style: 7000

1-3: HALLS OF SACRED REMAINS LIMBO /// THIRD Filth, Strays, Schisms, Drones, Streetcleaners, Cerberi, Malicious Faces, Hideous Mass (boss), Swordsmachines AGONY & TUNDRA (secret encounter)

- 5 Soul Orbs
- Slab Switch III

Beat the secret encounter

Time: 8:00
Kills: 125
Style: 14000

1-4: CLAIR DE LUNE LIMBO /// CLIMAX V2 (First Encounter) (boss)

- Slab Switch IV
- Unlock Alternate Revolver
- Unlock Knuckleblaster

Do not pick up any skulls

Time: 2:15
Kills: 0
Style: 600

1-S: THE WITLESS N/A Yourself N/A DON'T LOOK UP THE ANSWERS. (AKA don't enter the page.) N/A

LAYER 2: LUST[]

Number and Name Act Part Enemies Secrets / Unlockables Challenge P-Rank Requirements
2-1: BRIDGEBURNER LUST /// FIRST Filth, Strays, Schisms, Drones, Streetcleaners, Cerberus, Malicious Face - 5 Soul Orbs Don't open any normal doors

Time: 3:30
Kills: 69
Style: 11000

2-2: DEATH AT 20,000 VOLTS LUST /// SECOND Filth, Strays, Schisms, Drones, Streetcleaners, Soldiers, Cerberi, Malicious Faces

- 5 Soul Orbs
- Unlock Railcannon

Beat the level in under 60 seconds

Time: 5:00
Kills: 62
Style: 12000

2-3: SHEER HEART ATTACK LUST /// THIRD Filth, Strays, Schisms, Drones, Streetcleaners, Soldiers, Malicious Faces, Mindflayers

- 5 Soul Orbs
- Secret Mission 2-S

Don't touch any water

Time: 4:20
Kills: 66
Style: 9000

2-4: COURT OF THE CORPSE KING LUST /// CLIMAX The Corpse of King Minos (boss) N/A Parry a punch

Time: 4:00
Kills: 1
Style: 3500

2-S: ALL-IMPERFECT LOVE SONG N/A Mirage (Non-combatant) N/A Don't cry about it . N/A

LAYER 3: GLUTTONY[]

Number and Name Act Part Enemies Secrets / Unlockables Challenge P-Rank Requirements
3-1: BELLY OF THE BEAST GLUTTONY /// ACT I CRESCENDO Filth, Strays, Schisms, Drones, Streetcleaners, Soldiers, Malicious Faces, Cerberi, Mindflayers

- 5 Soul Orbs
- Secret Mission P-1

Kill a Mindflayer with acid

Time: 5:30
Kills: 88
Style: 18000

3-2: IN THE FLESH GLUTTONY /// ACT I CLIMAX Gabriel, Judge of Hell (boss) N/A Drop Gabriel in a pit

Time: 4:30
Kills: 0
Style: 2000

P-1: SOUL SURVIVOR PRIME /// FIRST Flesh Prison (first phase), Minos Prime (second phase) N/A N/A (Alternatively, Don't Use Whiplash)

Time: 3:33
Kills: 2
Style: 7500

ACT II: IMPERFECT HATRED[]

LAYER 4: GREED[]

Number and Name Act Part Enemies Secrets / Unlockables Challenge P-Rank Requirements
4-1: SLAVES TO POWER GREED /// FIRST Filth, Strays, Schisms, Soldiers, Drones, Cerberi, Malicious Faces, Virtues, Streetcleaners - 5 Soul Orbs Don't activate any enemies

Time: 4:00
Kills: 102
Style: 18000

4-2: GOD DAMN THE SUN GREED /// SECOND Filth, Strays, Schisms, Soldiers, Drones, Stalkers, Cerberi, Malicious Faces, Virtues, Streetcleaners, Sisyphean Insurrectionist (boss)

- 5 Soul Orbs
- Secret Mission 4-S

Kill the Insurrectionist in under 10 seconds

Time: 4:40
Kills: 69
Style: 18000

4-3: A SHOT IN THE DARK GREED /// THIRD Filth, Strays, Schisms, Soldiers, Drones, Stalkers, Cerberi, Malicious Faces, Virtues, Streetcleaners, Mysterious Druid Knight (& Owl) (secret encounter) - 5 Soul Orbs Don't pick up the torch

Time: 5:30
Kills: 75
Style: 17000

4-4: CLAIR DE SOLEIL GREED /// CLIMAX V2 (Second Encounter) (boss), Filth, Schisms, Malicious Face

- Unlock Alternate Nailgun
- Unlock Whiplash

Reach the boss gate in under 18 seconds

Time: 2:45
Kills: 4
Style: 2500

4-S: CLASH OF THE BRANDICOOT N/A Filth, Strays, Schisms, Soldiers, Streetcleaners, Virtues - Clash Mode cheat Break all 78 crates N/A

LAYER 5: WRATH[]

Number and Name Act Part Enemies Secrets / Unlockables Challenge P-Rank Requirements
5-1: IN THE WAKE OF POSEIDON WRATH /// FIRST Filth, Strays, Schism, Soldiers, Drones, Streetcleaners, Sentries, Malicious Faces, Cerberi, Virtues, Mindflayer

- 5 Soul Orbs
- Secret Mission 5-S

Don't touch any water

Time: 6:00
Kills: 67
Style: 20000

5-2: WAVES OF THE STARLESS SEA WRATH /// SECOND Filth, Strays, Schism, Soldiers, Drones, Streetcleaners, Sentries, Malicious Faces, Cerberi, Virtues, Idols, Ferryman (boss) - 5 Soul Orbs Don't fight the Ferryman

Time: 4:30
Kills: 37
Style: 10000

5-3: SHIP OF FOOLS WRATH /// THIRD Filth, Strays, Schisms, Soldiers, Drones, Streetcleaners, Sentries, Malicious Faces, Cerberi, Virtues, Mindflayers, Idol

- 5 Soul Orbs
- Unlock Rocket Launcher

Don't touch any water

Time: 8:00
Kills: 120
Style: 30000

5-4: LEVIATHAN WRATH /// CLIMAX Leviathan (boss) N/A Reach the surface in under 10 seconds

Time: 2:10
Kills: 1
Style: 5000

5-S: I ONLY SAY MORNING N/A Various fish (non-combatants)

- Caught fish appear in Developer Museum aquarium.

f i n d t h e s i z e d 2 f i s h ... N/A

LAYER 6: HERESY[]

Number and Name Act Part Enemies Secrets / Unlockables Challenge P-Rank Requirements
6-1: CRY FOR THE WEEPER HERESY /// ACT II CRESCENDO Filth, Strays, Schisms, Soldiers, Streetcleaners, Swordsmachines, Sentries, Malicious Faces, Cerberi, Virtues, Mindflayer, Hideous Masses (bosses), Insurrectionists ANGRY & RUDE (secret encounter) - 5 Soul Orbs Beat the secret encounter

Time: 6:20
Kills: 91
Style: 27500

6-2: AESTHETICS OF HATE HERESY /// ACT II CLIMAX Gabriel, Apostate of Hate (boss)

- Secret Mission P-2

Hit Gabriel into the ceiling

Time: 1:50
Kills: 0
Style: 3000

P-2: WAIT OF THE WORLD PRIME /// SECOND Virtues, Ferrymen, Sisyphean Insurrectionists, Schisms, Sentries, Streetcleaners, Malicious Faces, Mindflayers, Cerberi, Swordsmachines, Hideous Mass, Strays, Stalker, Idols, Flesh Panopticon (first phase), Sisyphus Prime (second phase) N/A N/A (Alternatively, do not rage and HAVE FUN!)

Time: 10:20
Kills: 59
Style: 36000

ACT III: GODFIST SUICIDE[]

LAYER 7: VIOLENCE[]

Number and Name Act Part Enemies Secrets / Unlockables Challenge P-Rank Requirements
7-1: GARDEN OF FORKING PATHS VIOLENCE /// FIRST Mannequins, Cerberi, Strays, Virtues, Streetcleaners, Minotaur (boss), Big Johninator (secret encounter) -5 Soul Orbs Beat the secret encounter Time: 6:40

Kills: 51
Style: 17000

7-2: LIGHT UP THE NIGHT VIOLENCE /// SECOND Soldiers, Mannequins, Stalkers, Guttermen, Guttertanks, Sentries, Ceberi, Swordsmachines, Sisyphean Insurrectionists - 5 Soul Orbs

- Alternate Shotgun

Don't kill any enemies Time: 7:15

Kills: 35
Style: 18500

7-3: NO SOUND, NO MEMORY VIOLENCE /// THIRD Filth, Gutterman, Guttertank, Stray, Cerberi, Puppet, Mannequin, Mindflayer, Soldier, Swordsmachines, Streetcleaners, Hideous Masses -5 Soul Orbs

-Secret Mission 7-S

Become marked for death Time: 7:15

Kills: 60
Style: 13000

7-4: ...LIKE ANTENNAS TO HEAVEN VIOLENCE /// CLIMAX Filth, Strays, Schisms, Soldiers, Streetcleaners, Sentries, Guttermen, Guttertanks, 1000-THR "Earthmover" (boss), 1000-THR Defence System (mid-boss) N/A Don't fight the security system Time: 5:30

Kills: 32
Style: 16500

7-S: HELL BATH NO FURY N/A Filth, Ceberi, Mannequins, Swordsmachines, Drones, Mindflayer, Sentries, Idols, Guttermen, Hideous Masses, Virtues - Secret Beach Area

- Drone Haunting cheat

Don't use the dishwasher N/A

UNRELEASED/UPCOMING LAYERS[]

Anything beyond this point is subject to change upon its release.

===LAYER 8: FRAUD=== (!)

Name and Number Act Part Enemies Secrets / Unlockables Challenge P-Rank Requirements
8-1: FRAUD /// FIRST
8-2: FRAUD /// SECOND
8-3: FRAUD /// THIRD
8-4: FRAUD /// CLIMAX
8-S: N/A

===LAYER 9: TREACHERY=== (!)

Name and Number Act Part Enemies Secrets / Unlockables Challenge P-Rank Requirements
9-1: TREACHERY /// ULTRAKILL CRESCENDO
9-2: TREACHERY /// ULTRAKILL CLIMAX
P-3: PRIME /// THIRD (!) N/A


Encore Levels[]

Encore levels are a planned feature that remixes campaign levels with alternate enemy placements. Unlike other character action games where more difficult enemy placements are typically exclusive to higher difficulties, Encore levels will be toggleable independently from difficulty settings, allowing players who dislike the mechanical changes of higher difficulties to still play with the advanced enemy placements and players who dislike the advanced placements to still play with the higher difficulty mechanics. Radiant enemies are planned to appear in Encore levels.

Level Editor[]

An official level editor by PITR, codenamed "Tundra", is currently in development and closed testing, in conjunction with a fork of ULTRAKILL with the ability to open custom maps, codenamed "Agony". Due to the inherent instability of a codebase in active development, it will not see a public release until ULTRAKILL is complete. An update to this editor, codenamed "Rude", is currently released and can have access requested, alongside a public level loader codenamed "Angry".

Trivia[]

  • Similarly to how Devil May Cry alludes to Dante's Divine Comedy, ULTRAKILL's levels are based on the "Nine circles of Hell" described in Inferno.
  • Many level names are references to musical acts (e.g. the level [ 4-2: GOD DAMN THE SUN ] is a reference to the Swans' song of the same name): see the respective level pages.
  • Every layer seems to share a pattern. The first and second level introduces new enemies, the third level is a gauntlet that tests you with everything you have encountered up to that layer, and the final level is the boss fight. Lust, for whatever reason, doesn't follow this pattern, the "gauntlet" level being the first, and the latter two introducing enemies instead.
  • If you get out of bounds and fall into the void at any point, the game will spawn you back to the last room you were in with the message "Whoops, sorry about that."
  • As of The Wait of The World update, P-2 has by far the highest style requirements, needing an incredible 36,000 points for a P-Rank.
  • 1-4 has the lowest style requirement, only needing a measly 600 points for a P-Rank.
  • The skybox of each level and cyber grind is constantly rotating with the exception being 7-3 where the sky box doesn't rotate.
  • The entrance to a normal level is red, while secret levels are black, and prime levels, silver.
  • Missions and Prime Sanctums unlocked at a higher difficulty are also made available on all difficulties below it, to make switching to an easier difficulty more convenient for players who have made progress before realizing the difficulty is too high for them. Secret levels, on the other hand, are unlocked for all difficulties at once upon discovery, though their corresponding Act pages must be accessible first.
  • The Tundra level editor uses the ".cum" file extension, which is an abbreviation of "Custom ULTRAKILL Map".
  • The codenames of level editor "Tundra" and custom map loader fork "Agony" are references to Swordsmachines "Agony" and "Tundra".
  • Despite the work on the custom map loader "Agony" being not well known, it still remains in the games code, making references to Steam Workshop calls and level loading by the methods AgonyController and AgonyHelper.
    • Through external programs, the button to access the level editor can be made to display. Clicking on this button causes an unfinished UI to display, before closing. Subsequent button-clicking does nothing.
  • The Prelude has the least amount of songs played compared to the other layers, with only 3.
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