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Description[]
The Rocket Launcher is the fifth and final base weapon acquired in ULTRAKILL, taken from the remains of its previous wielder at the midpoint of [ 5-3: SHIP OF FOOLS ]. It is an orange and silver arm-mounted rocket launcher with a reciprocating launch tube. A holographic projector at the top rear of the receiver displays variant-specific information to the user.
Its primary fire launches a rocket with atypical properties: fired rockets will not create damaging explosions unless the rocket makes direct contact with an enemy. However, a missed rocket will still detonate with a non-damaging shockwave that launches enemies into the air, and if the rocket hits a falling enemy, it will create a larger, double damage explosion. These traits combine to make the Rocket Launcher a difficult yet rewarding weapon to use, and its high damage and fast swap speed make it especially potent for weapon swap combos.
The Rocket Launcher can be customized with color presets unlocked by collecting Soul Orbs or with a custom color scheme option purchasable with 1,000,000P.
Types of Rocket Launchers[]
- Freezeframe Rocket Launcher (Blue) - A Rocket Launcher that can freeze rockets in the air for a short period of time. This allows for creating traps and barrages of explosives, and enables the rockets to be mounted and ridden.
- S.R.S. Cannon Rocket Launcher (Green) - A Rocket Launcher that can charge up and shoot a powerful cannonball that bounces off enemies. A number of different follow-up actions are possible on the cannonball after it rebounds.
- Firestarter Rocket Launcher (Red) - A Rocket Launcher that can spray ignitable gasoline. This also allows for creating traps.
Terminal Data[]
DATA:
Another weapon that used to be an industrial tool, as is visible from it and the railcannon's more vibrant color schemes compared to guns such as the revolver, shotgun and the nailgun, which uses a bullet weapon as its base.As with most advanced technologies, it was originally created for use in war, as its explosive-generating system was extremely fast at digging trenches, destroying obstacles or resupplying explosive weapons.
However, this tool itself could not be used as a launcher. Early models doubled as weapons, but including the systems for triggering the explosives often caused accidental chemical reactions during their generation process, detonating the explosives before they had been completed.
Since then, the process has been split in two between the generating device and a separate rocket launcher, where the explosives generator builds the rest of a rocket and the rocket launcher applies the triggering mechanism.
As machines rarely have the luxury of co-operation due to sharing blood with others being seen as a waste, the machine that created this weapon instead modified the generation process to work with just a single user and repurposed parts from a jackhammer for launching the projectile.
Instead of using a normal explosion triggering mechanism, the rockets instead use the blood of the target to complete the chemical reaction, making the generation process safe, though the weapon is more difficult to use as it requires direct hits to cause damage.
The skill required for effective use makes it daunting, though its power more than makes up for it, and many of its wielders specifically chose to use it as a symbol of their skill at marksmanship.
STRATEGY:
- Rockets only cause a damage-dealing explosion when hitting a living target directly, but missing on purpose can be used to launch an enemy into the air, since a direct hit on a falling enemy causes a larger, more damaging explosion.- The launcher requires very little preparation to be used, meaning it can be quickly pulled out, fired and put back away to deal a quick burst of extra damage in the middle of another weapon switching combo.
- Rockets are pulled by the Magnet nailgun's magnets, though not as strongly as nails. the accuracy of the tracking can be increased by freezing rockets with the Freezeframe variation.
- When hit with the Whiplash, a rocket will be attached to the spear without stopping the throw. This increases the rocket's speed and gives it the more generous hitbox of the whiplash as long as it's still attached, making it significantly easier to hit enemies like drones. However, this seems to negate the red explosion and double damage from hitting launched enemies. If the spear doesn't collide with anything else, the rocket will be pulled back with it, exploding on collision with the user.
- The cannonballs from the S.R.S. Cannon can be punched to launch them with greater force, shot with a hitscan weapon for an explosion or dropped onto the ground to launch enemies.
ADVANCED STRATEGY:
- Light enemies will be airborne when pulled by the Whiplash, making them very easy targets to hit for the falling enemy explosion bonus. However, this requires a lot of distance from the target if the user wishes to avoid the explosion's increased radius.- Some machines, such as V1, are light enough to ride a rocket. This can be achieved by freezing a rocket with the Freezeframe variation and jumping onto it. Even with the low weight, the rocket will eventually lose power, causing it to drop gradually, but when underwater, V1 is light enough to not cause this drop.
- Although the cannonballs from the S.R.S. Cannon variation can be punched the moment they've been launched, they will have greater durability if punched after they've bounced off an enemy.
Color Presets[]
Name | Soul Orbs required | Color code | Image |
---|---|---|---|
Standard | N/A |
N/A |
|
Rustic | 10 |
R: 0.50 G: 0.25 B: 0.25 R: 1.00 G: 0.85 B: 0.60 R: 0.65 G: 0.65 B: 0.65 |
|
Lipstick | 25 |
R: 0.66 G: 0.66 B: 0.66 R: 1.00 G: 0.00 B: 0.42 R: 0.44 G: 0.44 B: 0.44 |
|
Eggplant | 50 |
R: 0.70 G: 1.00 B: 0.00 R: 0.60 G: 0.00 B: 0.40 R: 0.64 G: 0.00 B: 0.48 |
|
Night Amethyst | 100 |
R: 0.00 G: 0.00 B: 0.00 R: 0.32 G: 0.20 B: 0.60 R: 0.00 G: 0.00 B: 0.00 |
Trivia[]
- Though the Rocket Launcher's data entry states that contact with blood is required to set off the payload, rockets can also produce damaging explosions when set off by Coins, Magnets embedded in terrain or in a Malicious Face corpse, and hitscan attacks, as well as sanded or blessed enemies which are unable to bleed.
- Pushing rockets into Bounce Pads or Hookpoints using the Whiplash will also cause damaging explosions.
- Due to ongoing issues with transparency effects in video game rendering, one is able to see through the body of the Rocket Launcher where its viewmodel intersects its holographic display. This is most apparent with the Middle weapon position setting, which causes the whole visible portion of the display to intersect the viewmodel.
- Using the Whiplash to push a rocket can allow hits to connect on Streetcleaners and Malicious Faces which would otherwise negate a rocket.
- If the Streetcleaner is Radiant with at least x2 speed the Streetcleaner will still deflect the rocket.
- Since Malicious Face is immune to explosions, this technique is only useful for deflecting their hell energy barrage.
- When gravity-affected enemy spawns in a location occupied by a rocket, the rocket will always create a red explosion, whether freezecharged or not. The exceptions are Cerberus and Prime Sanctum bosses.
- Rocket launcher was originally meant to be appearing in Greed layer. However, developers decided to not introduce it along with a new common enemy, 4-3 is a dark level so it would have been a bad level to introduce a new weapon in, 4-4 introduced a whiplash and ultimately, 5-3 was chosen.
Gallery[]
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