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For information about the other variants, see Shotgun (disambiguation).

The Sawed-On Shotgun is the red variant of the Shotgun. It can be purchased for 25,000 P after picking up the Core Eject Shotgun in [ 0-3: DOUBLE DOWN ] or the secret encounter in [ 0-2: THE MEATGRINDER ].

Description[]

Hold Alt Fire to rev chainsaw.
Release to launch, piercing enemies and returning back.

Can be punched to keep active.
- The Terminal.

The Sawed-On Shotgun appears to be a shotgun with a red-cased chainsaw fused to it. Placed around the shotgun are displays that show the cooldown (gray bars) and charge (red bars) of the chainsaw.

Mechanics[]

Primary Fire[]

Pressing primary fire will cause the shotgun to fire a random spread of 12 pellets. Each pellet deals 0.25 damage for a maximum of 3 damage if all pellets hit. These pellets can pierce through enemies, making them good for crowd control, though pellets will disappear shortly after piercing. Shotgun pellets can also be parried immediately after firing to imbue one pellet with greater velocity and an explosive effect that deals 3.5 damage.

Much like the Core Eject Shotgun, after each shot, the shotgun briefly flips open to let the cores cool down before closing back up, ready to fire again. This cooldown period takes roughly 1.25 seconds, making it slower overall than the Pump Charge Shotgun, though the Sawed-On deals slightly more damage.

Alternate Fire[]

Holding down alt-fire will rev the chainsaw on the shotgun, damaging enemies in front of you. While the chainsaw is attached, it deals 0.25 damage per hit at a rate of 18 hits per second. Releasing the alt-fire or firing the shotgun while the chainsaw is revved will launch the chainsaw, which can pierce through enemies, before it is pulled back to the shotgun via a cable after a short distance. The longer alt-fire is held down, the farther the chainsaw will be launched. Launching the chainsaw makes it deal 1.5 damage and multi-hit enemies 3 times per contact. While attached to a cable, it has unlimited piercing capabilities. Upon a return trip, the chainsaw can multi-hit the same enemy. When the chainsaw just reaches the enemy when it starts to return, it only damages the enemy 3 times total. Punching the chainsaw with the Feedbacker will relaunch it and reduce punch cooldown (allowing for the Feedbacker to be able to parry the chainsaw again faster than normal). Chainsaws can be relaunched an infinite number of times, as long as the Feedbacker hit is landed. It is possible to have more than one chainsaw in the air at the same time. When V1 is facing away from returning chainsaw, the chainsaw icon will appear on the screen, indicating the timing window the saw can be relaunched.

Punching the chainsaw with the Knuckleblaster will detach it, causes it to fly (will not work with the explosion generated by the Knuckleblaster), deals 1.5 damage per hit and it will multi-hit an enemy 4 times per contact before moving on to the next target. It will break in 6 hits while dealing the maximum 4 piercing hits to the last enemy, regardless how many piercing hits it had left before. It can bounces off the walls up to 25 times. The chainsaw is also detached when there is a major obstacle in the way that prevents the chainsaw from returning (even though there is some leniency). Detached chainsaws can still be punched with a Feedbacker, doubling their damage output. The chainsaw is attracted to magnets and will orbit around them like a sawblade trap. Compared to sawblades, chainsaws deal more damage, but are slower in circling around the magnet, have less health, and rotate around the magnet in a smaller radius (its orbiting radius will get smaller the longer it orbits around the magnet, to a certain point). A single magnet can hold up to 5 chainsaws.

Advanced Shotgun Techniques[]

Projectile Boosting[]

Immediately after firing either Shotgun variant, the Feedbacker can be used to parry the resultant spread of pellets, turning one of the pellets into an accurate high-velocity explosive projectile that deals an extra 3.5 explosive damage. However, this explosion will scatter any pellets that remain airborne in its area of effect, meaning that in most cases projectile boosting will only deal the 3.5 damage of the explosion and nothing else. Keep in mind that Malicious Faces are completely immune to explosion damage, and as such projectile boosting offers little worthwhile benefit against them.

Shotgun Parrying[]

Firing a shotgun at point blank range can parry enemies if timed correctly, similar to the Feedbacker. Hitting an enemy up close right before a parryable attack will parry the attack and add bonus damage to the shotgun blast. Successfully shotgun-parrying an enemy with the Core Eject Shotgun will deal an extra 4 damage and award the [+PARRY] style bonus.

Shooting a Malicious Face at point blank range will always deal Shotgun Parry damage whether it is preparing an attack or not. This makes engaging a Malicious Face at close range highly rewarding, if somewhat risky.

Shotgun Swapping[]

Switching between 2 or more shotguns will skip their reload animations, allowing for one to switch between shotguns and fire them in rapid succession. This can drastically increase damage output, allowing one to kill a Malicious Face at point blank in less than 2 seconds if done fast enough.

Shotgun Swapping can be combined with Projectile Boosting, performed by projectile boosting once, swapping to another shotgun, then Projectile Boosting again. This can be done for up to 3 shots in a row, since the Feedbacker will begin to punch slower after 3 melees to prevent the player from spamming parries. This also means that one will have to wait for the Feedbacker's "fatigue" to wear off before rapidly chaining Projectile Boosts once more.

Strategies[]

You can punch the chainsaw to hit through multiple enemies, or just through one. You can also parry the chainsaw through enemies, so using another form of constant damage, like shotgun swapping, while also attempting to parry the chainsaw can lead to some pretty good damage (unless you projectile boost by accident). Punching the chainsaw can also effectively act as a reliable way to hit enemies from farther away with the shotgun.

Revving the chainsaw while it is still attached to the shotgun can be a great way to rapidly heal up close.

Trivia[]

  • This weapon's name is a pun on sawed-off shotguns, a type of shotgun with a shorter gun barrel. Sawed-off shotguns are typically depicted as short-range obliteraters.
    • Fittingly, this weapon has the longest range without utilizing techniques like Projectile Boosting.
  • The +GROOVY style bonus is a reference to a quote said by Bruce Campbell in Evil Dead 2.
  • Due to needing to rush out the Full Arsenal update, Hakita's video[1] showed the chainsaw giving no style points nor draining weapon freshness unless detached.
  • This has been officially declared the most ULTRAKILL thing ever.
  • This is the only weapon you can parry with the Knuckleblaster.
  • This is the only variant to change the mesh on the weapon model when in idle state.
  • Upon release, it could cut off the legs/limbs of Cerberi, Schisms, Strays, and other enemies with joints. This has since been patched as of Update 15b.
  • It is possible to projectile boost and rebound the chainsaw at the same time.
  • If you have 1 Dual Wield (or more) power-ups active, the 2 middle saws will clip into each other.

Gallery[]

References[]

Weapons
(Alternate versions are italicized)
Revolvers
PiercerHUDNew
Piercer
MarksmanHUDNew
Marksman
SharpshooterRevolverHUD
Sharpshooter
AlternatePiercerHUDNewAlternateMarksmanHUDNewAlternateSharpshooterHUD
Alternate Revolver
Shotguns
CoreEjectHUDNew
Core Eject
PumpChargeHUDNew
Pump Charge
Sawed-On Shotgun HUD
Sawed-On
Bluejackhammer HUDGreenjackhammer HUDRedjackhammer HUD
Impact Hammer
Nailguns
AttractorNailgunHUDNew
Attractor
OverheatNailgunHUDNew
Overheat
Jumpstart Nailgun HUD
Jumpstart
AlternateAttractorHUDNewAlternateOverheatHUDNewAlternate Jumpstart HUD
Sawblade Launcher
Railcannons
ElectricRailcannonHUDNew
Electric
ScrewdriverRailcannonHUDNew
Screwdriver
MaliciousRailcannonHUDNew
Malicious
Rocket Launchers
FreezeframeHUDNew
Freezeframe
SRSCannonHUDNew
S.R.S. Cannon
Firestarter Rocket Launcher HUD
Firestarter
Arms
FeedbackerHUDNew
Feedbacker
KnuckleblasterHUDNew
Knuckleblaster
WhiplashHUDNew
Whiplash
Gold Variant [WIP]
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