ULTRAKILL Wiki
Advertisement
"...Now the Sisyphean Insurrectionists prepare for war."
The following is a list of links to pages that might share the same title.
Please follow one of the disambiguation links below or search to find the page you were looking for if it is not listed. If an internal link led you here, you may wish to change the link to point directly to the intended article.


Description[]

The Shotgun is the second base weapon acquired in ULTRAKILL, taken from the Swordsmachine after beating its first phase in either [ 0-2: THE MEATGRINDER ] or [ 0-3: DOUBLE DOWN ]. It is a brown, weathered double-barrel shotgun that can be operated either by a break-action venting mechanism for its heat-generating cores or a mechanically-assisted pump grip to build heat manually; both means allow the user to wield it one-handed.

The Alternate Shotgun is found in [ 7-2: LIGHT UP THE NIGHT ]. It is a metallic piston-like device pulled from the corpse of a robot.

Its primary fire shoots a spread of projectiles made of hyperconcentrated heat, dealing significant damage at close range; along with being a powerful damage dealer, this makes the weapon ideal for healing from blood. The primary fire is also capable of Parrying enemy attacks by firing point-blank at their torso, dealing bonus damage and awarding the [+PARRY] style indicator. Immediately upon firing, the shot spread can be punched with the Feedbacker to turn one pellet into a fast, accurate explosive projectile; hitting an enemy with the exploding pellet gives the [+PROJECTILE BOOST] style indicator. Projectile boosting and Shotgun parrying can happen at the same time. With practice, projectile boosting can turn the Shotgun from "just" a close-range devastator to an all-range explosive workhorse weapon.

If more than a required amount of pellets to kill an enemy hit an enemy, the reminder will pierce it, allowing the player to hit multiple enemies with a single shot. This is best observed by shooting a weaker enemy at point-blank range.

The Shotgun can be customized with color presets unlocked by collecting Soul Orbs or with a custom color scheme option purchasable with 1,000,000P.

Types of Shotguns[]

  • Core Eject Shotgun (Blue) - A Shotgun that can overheat and launch its cores like a grenade.
  • Pump Charge Shotgun (Green) - A Shotgun that can be pumped to make the primary fire shoot off more pellets, or can be overloaded to cause a large explosion.
  • Sawed-On Shotgun (Red) - A Shotgun that can charge and launch a chainsaw.
  • Jackhammer (Alternate) - The alternate variant of the shotgun, which doesn't fire bullets. Instead, it has a piston that deals damage at close range, and changes strength depending on player velocity.

Terminal Data[]

DATA:
An experimental close range weapon that uses hyperconcentrated heat as its projectiles.

After each shot, the shotgun must be opened to allow its heat-generating cores to vent excess heat, stopping them from melting or exploding. This process is largely automated, requiring little more from the user than a flick of the wrist.

In the case of core failure, the pump can be used as a manual heat building mechanism. This process has been simplified via a small button near the grip that pumps the shotgun without requiring physical force from the user, though its ease of use has also greatly increased the reported amount of misfires from users pumping too much heat into a single shot.

Heat weapons never caught on as much as electric weapons due to their volatile nature and strict cooling requirements, but unlike electric weapons, they don't require a separate projectile, making their ammunition truly infinite rather than just practically infinite.

STRATEGY:
- The shotgun is only effective at extremely close ranges, making it a risky but very devastating damage dealer. This also makes it ideal for healing.

- Can parry melee attacks via a point-blank shot to the chest. Riskier than using the Feedbacker arm, but with higher damage as a reward.

ADVANCED STRATEGY:
- Quickly swapping weapons skips the wait time after a shot, allowing for continuous bursts of massive damage at the risk of having to stay close for an extended period of time.

- The Core Eject variation's core can be shot out of the air via a hitscan weapon such as the Revolver to increase the radius and damage of its explosion. An already explosive hitscan will increase its radius even further.

- The slowness of the condensed heat projectiles may seem like a detriment at first, but this means that a well timed punch with the Feedbacker arm can hit them, parrying one's own shot for far greater accuracy, speed and damage.

Color Presets[]

Name Soul Orbs required Color code Image
Standard

N/A

N/A

Shotgun Standard
Classic

10

R: 0.00
G: 0.00
B: 0.00

R: 0.00
G: 0.00
B: 0.00

R: 0.00
G: 0.00
B: 0.00
Shotgun Classic
Palace

25

R: 0.60
G: 0.60
B: 0.60

R: 1.00
G: 0.66
B: 0.00

R: 1.00
G: 1.00
B: 1.00
Shotgun Palace
Caramel

50

R: 1.00
G: 0.80
B: 0.60

R: 0.60
G: 0.60
B: 0.60

R: 1.00
G: 0.80
B: 0.60
Shotgun Caramel
Luxus

100

R: 0.00
G: 0.00
B: 0.00

R: 1.00
G: 0.65
B: 0.00

R: 0.00
G: 0.00
B: 0.00
Shotgun Luxus

Trivia[]

  • The position of the Shotgun's variant-specific information display is changed on the weapon's model depending on what weapon position is being used in the settings. It will be displayed on the left of the receiver for the Right position, on top for Middle, and on the right for Left.
  • Projectile boosting was originally a bug discovered by Hakita as player projectiles used repurposed code from enemy projectiles. As such, you were able to parry it. This was then kept in the game and given its special score bonus.[1]
  • In contrast, shotgun swapping was an intentional feature from the start of the shotgun's development.[2]
  • The Shotgun's projectiles can be detonated in mid-air with the Sharpshooter Revolver's alternate fire, causing a red explosion like with enemy projectiles.
  • There used to be an issue where a point-blank shotgun shot unintentionally did bonus parry damage on Malicious Faces, Drones, and Virtues (which were in development at the time), even when the enemy was not in a parriable state. This bug was fixed in Early Access version 4a, though it was kept in for the Malicious Face because it made fighting them more fun.
  • Hakita NBDS real guns
    The Shotgun bears some superficial resemblance to the DP-12 double-barreled, pump action shotgun. This is unintentional on Hakita's part, as he did not base any weapon off specific real life guns.
  • Shotgun primary fires push the player forward by an almost imperceptible degree, due to shotgun pellets being able to move "soft bodies" and influencing the player in this way as the pellets intersect them at the start of their travel. This is occasionally used in speedruns in conjunction with shotgun swapping for minute movement optimization, known as Swap Boosting or Duck Boosting. This effect is magnified by Dual Wield power-ups, though the distance gained still remains very small.
  • The "Classic" color preset is a reference to the shotgun's old model from earlier builds of the game.
  • A single shotgun projectile can be boosted more than once. Also, it is possible to projectile boost multiple shotgun pellets from a single shot, given the right speed. Due to randomness of the spread, the latter cannot be performed consistently.
  • Even though the “pellets” of the shotgun are made out of pure heat, it does not do any fire damage.

Gallery[]

References[]


Weapons
(Alternate versions are italicized)
Revolvers
PiercerHUDNew
Piercer
MarksmanHUDNew
Marksman
SharpshooterRevolverHUD
Sharpshooter
AlternatePiercerHUDNewAlternateMarksmanHUDNewAlternateSharpshooterHUD
Alternate Revolver
Shotguns
CoreEjectHUDNew
Core Eject
PumpChargeHUDNew
Pump Charge
Sawed-On Shotgun HUD
Sawed-On
Bluejackhammer HUDGreenjackhammer HUDRedjackhammer HUD
Impact Hammer
Nailguns
AttractorNailgunHUDNew
Attractor
OverheatNailgunHUDNew
Overheat
Jumpstart Nailgun HUD
Jumpstart
AlternateAttractorHUDNewAlternateOverheatHUDNewAlternate Jumpstart HUD
Sawblade Launcher
Railcannons
ElectricRailcannonHUDNew
Electric
ScrewdriverRailcannonHUDNew
Screwdriver
MaliciousRailcannonHUDNew
Malicious
Rocket Launchers
FreezeframeHUDNew
Freezeframe
SRSCannonHUDNew
S.R.S. Cannon
Firestarter Rocket Launcher HUD
Firestarter
Arms
FeedbackerHUDNew
Feedbacker
KnuckleblasterHUDNew
Knuckleblaster
WhiplashHUDNew
Whiplash
Gold Variant [WIP]


Advertisement