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For information about the other variants, see Arms (disambiguation).


The Spawner Arm is a special variant of the Arm that can only be accessed through the cheat menu or the Sandbox.

Description[]

Unlike other arms, the Spawner Arm takes up a primary weapon slot and can be brought up by pressing 6 on your keyboard. It cannot deal damage, but instead gives you access to a variety of tools.

Mechanics[]

The Spawner Arm has 4 variants, each of which has a different function for the primary fire. The alternate fire will always bring up a spawn menu, which can be used to spawn almost every enemy and item in the game. In the Sandbox, the spawn menu also contains multiple props including some unique ones not seen in the main game, as well as buttons to swap to the other Spawner Arm variants. These variants can also be accessed by simply switching variations like you would with any other weapon.

Although the Spawner Arm's variants can be used outside of the Sandbox via Cheats, they have no effect on objects or enemies that were not spawned by the player.

Spawner menu

The Sandbox spawn menu as of march 2023.

Spawner Arm (Gold)[]

Spawner

Spawner mode

This is the default variation of the Spawner Arm. In this variation, V1's palm is open and facing upward.

Once an object is selected in the spawn menu, it appears in the palm of V1's hand and the primary fire will spawn the object at the cursor's position. A slightly different process is used when a building material is selected: The first click determines the position of one corner and the second click determines the position of another corner, filling the area between the two points with a cube made out of the material.

Outside the Sandbox, Spawner Arm can spawn the majority of the enemies and common items, and all the powerups and unlockables. Spawner arm cannot spawn Something Wicked, The Corpse of King Minos, Leviathan, Earthmover, 1000-THR Defense System's core and props such as the ones present in [ 5-S: I ONLY SAY MORNING ], Books and Stone Tablets.

For more information about spawnable objects inside Sandbox, please look at the Sandbox page.

Move Arm (Blue)[]

Move mode

Move mode

In this variation, V1's arm is outstretched as if reaching out for something. The screen on the back of the hand shows an arrow with four sides.

Holding the primary fire while the cursor is on a spawned object will allow you to move it around by aiming. Enemies will usually be immobile while moving them, with some exceptions. While holding an object, using the alt fire will freeze it in place, and the scroll wheel will move it forwards and backwards.

Alter Arm (Green)[]

Edit mode

Edit mode

In this variation, V1's hand is closed with only its pointer finger extended, similar to how it interacts with Terminals. The screen on the back of the hand shows a wrench and a hammer.

This mode is used to edit spawned objects. Clicking on an object with the primary fire will temporarily hold it in place and open a menu where you can change its size, freeze it, and change any other properties it may have. For enemies, this includes enabling and adjusting Radiance and a boss health bar that shows its health. The menu can be closed either by pressing alt fire, pressing the escape key, or clicking the close button.

Delete Arm (Red)[]

Deletion

Deletion mode

This variation shares the same pose as the Alter Arm, though the screen on the back shows a trash can instead.

This mode will delete any spawned objects simply by clicking on them with the primary fire. A black hole visual will appear on the selected object upon deletion.

Strategy[]

If you spawn an enemy you cannot defeat, you can use the Delete Arm to erase their existence from this wretched planet.

The Freeze option of the Move Arm can be used to create strategic cover.

Trivia[]

  • The Move Arm is very similar to the Physics Gun, a tool from the game Garry's Mod, from which the design of the Sandbox map was taken from.
  • This is the only “weapon” that can be unlocked by using cheats, and the only “weapon” that has 4 variations.
  • Although the Spawner Arm can spawn most of the grabbable items available in the game, it does not include an option to spawn the Moon Pendant.
  • The Spawner Arm has some strange interactions with the Terminal.
    • Changing your weapon loadout at all causes the Spawner Arm to be removed from your loadout even if the Spawner Arm cheat is still enabled.
    • Right clicking with the Spawner Arm to open the spawning menu then walking over to the Terminal allows you to use the Spawner Arm and the Terminal at the same time. Left clicking will click on the button in the terminal you are looking at, and will also select whichever item in the spawning menu your mouse is over, or spawn in something if you have a selection. Right clicking will both zoom in and open the spawning menu if it is not already open. This bug was fixed in the Wait of the World Update.
  • The unlockables (Florp and KITR) will unlock on all saves. This is... probably a bug.
    • The unlockables will also be removed if a save is deleted.
  • Using edit mode on most enemies will display names that were given to them far earlier in ULTRAKILL's development (such as the Filth being dubbed "Zombie"), a characteristic they have (with the Malicious Face being dubbed "Spider"), or directly referring to the enemy by name (dubbing the Drone, obviously, as "Drone".)
  • PITR has a version of the spawner arm that does nothing but change the icons. The icons are drawn, with most building materials having PITR react in amazement with the words "WOW" appearing at the top of the icon. The enemy icons remain unchanged. It can be accessed at the Terminal.
    • These icons can be toggled in options.
    • PITR used this version of the arm far before it was able to be used by players, always being presented during development videos involving the sandbox.
  • The Spawner Arm is the only arm to be used on the right side.
  • Setting the Z axis of some melee enemies to 0 produces extremely weird effects, with the filth not being able to do any damage and Minos Prime's melee attacks teleporting V1 before any of his hits connect.

Gallery[]

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