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{{Spoiler}} ''This page details the boss fight in [[P-1: SOUL SURVIVOR]]. For general information, see [[King Minos]]. For the final boss in the Lust Layer fought in [[2-4: COURT OF THE CORPSE KING]], see [[The Corpse of King Minos]].'' {{Quote|'''"And thy punishment... is death!"'''|''- Minos before punishing thee with death.''}}{{Infobox_Enemy |image1=Minos_Prime_8K_Render.png |title2=Minos Prime |row1=Tall, a luminescent humanoid with a semitranslucent white to pastel blue body shows a clear view of the circulatory system. As well as a hole for the face and serpents warping around the arms. |row2='''30''' ("Die!")<br/> '''50''' ("Crush!")<br/> '''25''' ("Die!"/"Crush!" Shockwave)<br> '''30''' ("Prepare thyself!"/"Thy end is now!")<br> '''50''' ("Judgement!")<br/> '''30''' (Uppercut/Overhead)<br/> '''30''' (Serpent Projectile) |row3=Phase 1 - 65 Phase 2 - 65 |row4='''-1''' |row5=No |row6=A very difficult and fast-paced boss that requires precise timing and thorough combat knowledge to defeat. |weight=Light-Medium |damage_modifiers=Shotgun Parries '''150%''' |fall=None |caption1= <choose uncached> <option weight="1">[https://www.youtube.com/watch?v=CS6BX-gcJqw "I live... Again!]</option> <option weight="1">[https://youtu.be/dixilwjHEbA He broke it down]</option> <option weight="1">The WEAKest ♂Gachimuchi♂ enjoyer</option> <option weight="1">The boss with the 2nd most [[Sisyphus_Prime|ass]].</option> <option weight="1">Saved up 75,000,000 P to buy a NYC Flesh Prison.</option> <option weight="1">I love guacamole</option> <option weight="1">Minussy (why am i doing this to myself)</option> <option weight="1">And thy punishment... is DEATH!</option> <option weight="1">PREPARE THYSELF!</option> <option weight="1">funny judgement guy</option> <option weight="1"> Once I was a mighty lemur, now a feeble spirit</option> <option weight="1">look at this man and tell me he isn't bisexual. men 4 lifers</option> <option weight="1">Thy end is meow!</option> <option weight="1">Get out of my head</option> <option weight="1">Minos Prime will say die, this is a slight nod to the fact he will kill you. This is best observed on brutal difficulty</option> <option weight="1">Pinos Mrime</option> <option weight="1">[https://www.youtube.com/watch?v=CAzQh_rJrtM Minos Prime is not a predator.]</option> <option weight="1">Judgement.</option> <option weight="1">Gay Ass Twink That Will Shove His Serpent Up Your Ass</option> <option weight="1">This idiot spent his entire budget on fucking bisexual lighting</option> <option weight="1">thy end is in 3-5 business days, 1-2 if you pay for premium shipping</option> <option weight="1">"Noo! you cant P rank P-1 with only feedbacker!" V1: "Hehe parry go brr"</option> <option weight="1"> [https://youtu.be/WihFgw7ufjA?si=1aWjxua-iQnnbOl5&t=379 "You know how to parry, don't you? Heheh, time to learn"]</option> <option weight="1">He is neither a baby, nor a girl.</option> <option weight="1">Thy punishment.. is watching Skibidi toilet for 48 hours on repeat</option> <option weight="1">"THIGHS!"</option> <option weight="1">"Thy bosom betwixt mine lips, prithee, prithee, prithee..."</option> <option weight="1">"The Spot's inbred cousin"</option> <option>No, i didnt spend all my money on bisexual lighting, stop asking for fucks sake!</option> <option weight="1">Can I drop him in coke?</option> <option weight="1">THY PUNISHMENT IS 20 MINUTES IN THE TIMEOUT CORNER</option> <option weight="1">How does he eat? Hear? HOW DOES HE KNOW WHERE V1 IS IN THY BATTLE IF HE HAS NO EYES??.</option> <option weight="1">prepare thy nuts</option> <option weight="1">pinos mrime moment</option> <option weight="1">prepare thy anus for taco bell prime</option> </choose> |Gender=Male }} [[File:Minos Prime executing a devastating blow.png|alt=Minos Prime executing a devastating blow.png|thumb|Minos Prime executing the move "Die!", which alludes to the fact that you are going to die]] '''Minos Prime''' is the first Prime SouI, and second and final boss of '''[<nowiki/>[[P-1: SOUL SURVIVOR]]],''' and Act 1 as a whole. Though he proclaims his gratitude to [[V1]] for freeing him, he condemns [[V1]] to death for the [[machines]]' crimes against humanity. He is considered the most complex and difficult boss of Act I. He spawns after defeating [[Flesh Prison]], as he was trapped within it by the angels after being killed by Gabriel before the beginning of the game. ==Appearance== Minos Prime is a pale bluish-white translucent humanoid figure with a visible circulatory system and heart. He has two snakes wrapped around his arms, a hole in his face, and a cubical crown fused to his head. He also emits a perpetual bright blue glow. == Combat and behavior == Minos Prime is an incredibly powerful enemy, capable of chaining attacks to [[Sisyphus Prime|destroy]] V1 in seconds. It only takes a moment of inattention to be utterly [[Sisyphus Prime|destroy]]<nowiki/>ed. Note that being airborne is very risky as Minos Prime can, and will kill you before you can get back in position. Prime Souls have a '''stamina''' system, which dictates how many attacks they are able to use. Minos Prime has 6 stamina in his first phase and 12 in his second, and recovers 5 when parried. If Minos Prime runs out of stamina he will be unable to attack for 2 seconds. When damaged to below 65 health, he will enter his second phase, signified by him gaining blue flames and stating ''“WEAK.”'' *'''"Judgement!"''': Minos Prime will yell '''''“Judgement!”''''', enter a crouching position, then dashes at the speed of light in front of [[V1]] and perform a dropkick, creating a large explosion that deals 50 damage. This attack can be parried; during his first phase, a successful parry will also cancel the explosion. If V1 dodges towards Minos Prime to avoid this attack, he will immediately follow up with either a "'''Die"/"Crush!"''', a serpent, or an '''Overhead'''. This attack uses 2 stamina. *'''"Die!"''': Minos Prime aims at V1 before instantly slamming towards them, creating a ground shockwave on impact. Minos Prime briefly stops tracking V1 before the slam comes out, allowing the slam to be avoided. This attack can hit the wall or ceiling, causing the shockwave to be created there and canceling Minos Prime's recovery animation. This attack is only used when Minos Prime is airborne and requires '''1 Stamina'''. *'''"Crush!"''': A variant of '''"Die!"''' used if V1 is too close when initiated. It goes straight down, creating a large explosion that deals 50 damage rather than 30. This attack requires '''1 Stamina'''. *'''Serpent''': Minos Prime winds up his right arm with an orange glow before releasing a serpentine projectile that homes in on V1. The longer it exists, the tighter its homing gets. It will persist until colliding with a surface or V1. It can be [[Parry|parried]], making it a good source of health and a good way to deal damage. *'''"Prepare thyself!"''': A two-kick combo followed by a [[Parry|Parri]]able Serpent. The kicks have a chance of launching V1 into the air should they hit, and if V1 is airborne at any point during the kicks, Minos Prime will instead interrupt the combo to do an Uppercut instead, removing the parry opportunity at the end of the combo. This can easily be avoided by sliding/strafing left or right, and moving backwards when Minos Prime is about to cast his serpent, sliding/dashing out of the way or [[Parry]]ing it. This attack requires '''3 Stamina'''. *'''"Thy end is now!"''': Minos Prime will yell '''''“Thy end is now!”''''' before attempting to hit V1 with a 4-punch combo, each hit dealing 30 damage. The last hit can be parried. Afterward, Minos Prime will be stuck in the ground shortly until he dislodges himself, giving a short window to heal. If V1 goes airborne after a swing, Minos Prime will immediately cancel into an '''Uppercut'''. <br />This attack uses 2 stamina. *'''Uppercut''': Minos Prime teleports to V1 and attempts a single hit; if it connects, V1 gets launched high into the air along with Minos Prime. A Ground Slam can be used to cancel V1's upward momentum. This attack requires '''1 Stamina''' to be performed. *'''Overhead''': Minos Prime teleports directly above V1 and does a straight-down attack after a sound cue accompanied with a blue flash. This move only is used while Minos Prime is aerial. This attack consumes '''1 Stamina''' to be performed. ===Stamina=== All of Minos Prime's attacks are controlled by an invisible stamina meter, that can be made visible via the use of mods. The stamina meter dictates what moves can be performed at what time. If he runs out of stamina, he will have to wait for it to recharge: The recovery window is 4 seconds on Harmless, 3 on Lenient, and 2 on Standard and Violent. Once he's tired out, blast 'em. Phase 1 on Harmless, Lenient, and Standard all have 6 points of stamina, whilst standard has 12 points of stamina in phase 2. Violent is the least forgiving, with 10 points of stamina in phase one, and ''infinite'' stamina in phase two. The Stamina values of each difficulty are the following: *<span style="color: rgb(0,255,0)">'''HARMLESS'''</span> / <span style="color: rgb(255,255,0)">'''LENIENT'''</span> - '''6 Stamina''' on both phases. *<span style="color: rgb(255,100,0)">'''STANDARD'''</span> - '''6 Stamina''' in Phase 1, '''12 Stamina''' in Phase 2 *<span style="color: rgb(255,0,0)">'''VIOLENT'''</span> - '''10 Stamina''' in Phase 1, '''Infinite Stamina''' in Phase 2 *<span style="color: rgb(155,0,0)">'''BRUTAL'''</span> - '''15 Stamina''' in Phase 1, '''Infinite Stamina''' in Phase 2 Parrying any of Minos Prime's melee attacks will restore 5 points of stamina to him. '''Phase 2''' When falling below 65 (50%) health, Minos Prime shouts '''"WEAK."''', overriding any other voice lines. He also gains a blue fiery aura. During Phase 2, Minos Prime can use Serpent projectiles after jumping before following up with '''"Die!/Crush!"''' or an Overhead. On Standard difficulty, Parrying '''"Judgement!"''' will no longer prevent the explosion, forcing the player to dash to avoid damage during a parry. On Violent, '''"Judgement!"''' and the final hit of '''"Thy end is now!"''' cannot be parried. ===Difficulty Changes=== *<span style="color: rgb(0,255,0)">'''HARMLESS'''</span> / <span style="color: rgb(255,255,0)">'''LENIENT'''</span> **Minos Prime's '''"Die!/Crush!"''' and '''"Judgement!"''' attacks have smaller shockwaves and explosions (or none at all on Harmless). **Minos Prime does not gain any more stamina going into Phase 2. **Minos Prime's attacks are considerably slower, especially on Harmless difficulty. His projectile attacks however, are still as fast as they would be on higher difficulties. *<span style="color: rgb(255,0,0)">'''VIOLENT'''</span> **Minos Prime's '''"Die!/Crush!"''' and '''"Judgement!"''' attacks have massive shockwaves and explosions. **Parrying '''"Judgement!"''' will not interrupt the attack or prevent the player from taking damage from its explosion in Phase 1. **'''"Judgement!"''' and '''"Thy end is now!"''' attacks cannot be parried when Minos Prime is reduced to half health. ** Minos Prime has 60% more stamina in Phase 1 and gains unlimited stamina in Phase 2. *<span style="color: rgb(155,0,0)">'''BRUTAL'''</span> **Minos Prime's attack pattern becomes highly varied and fires serpents much more often. These being easily noticed during Phase 2. ** Minos Prime's attacks are slightly faster. ==Rending Apart== Minos Prime, being a Prime Soul, is one of the most difficult enemies in the game, and thus one should not expect the first try to be the only try. Especially coming after the [[Flesh Prison]] fight, this opponent can be one of the most nerve-racking and stressful fights in the game. Be sure you're comfortable, steady your nerves, and perhaps get some water (who am i kidding, you're gonna get some fucking gfuel). It'll be a long fight, and likely not one done in a single life. P-ranking this will be ''especially'' difficult and will take a lot of practice, trial, and error. Minos Prime telegraphs his attacks quite clearly. Generally, circle-strafing and utilizing dash's [[Invincibility Frames]] can be used to successfully avoid attacks. '''"Die!"''' and '''"Crush!"''' attacks can be avoided consistently by dashing to the side and jumping when the telegraph is heard, avoiding getting hit directly and going above the ground shockwave. In order to avoid the shockwave, dash forward inside the shockwave and/or slam. It is also possible to bait Minos Prime into using these attacks onto a wall, which causes the shockwave to be vertical, making it easy to avoid. A good general tip for the majority of the fight would be to '''stay grounded''', as he will have a preference to use Serpents and trickier attacks while V1 is airborne. He will also cancel "'''Thy end is now!", "Prepare Thyself!"''' and '''"Judgement!"''' with an Uppercut if V1 is airborne during them, and both are easy to avoid by just circle strafing. The exception to staying grounded is to avoid the shockwave of "'''Die!"'''/'''"Crush!"'''. Using the [[Whiplash]] or slam is useful to immediately get back on the ground, just stay wary of an oncoming shockwave or other attack. However, if one is used to parrying the serpents, one can utilize this trait to potentially regain health. Minos Prime's '''"Thy end is now!"''' is one of the easiest attacks to avoid. By constantly switching directions during attacks while using sliding or dashing, it is guaranteed that Minos Prime will miss all of his attacks. This is also an opportunity to deal as much damage as possible during this attack, especially the final hit of the attack, which leaves himself vulnerable for a long time. The final hit of the attack can be parried, except for Phase 2 on '''Violent''' and above. This can be consistently done by tracking the amount of times he has attacked, and positioning oneself to parry the final attack and dashing away, as the attack will still connect even when parried. Instead of dashing away it is also possible to simply stand to the side instead of in front of him, which allows to easily parry his attack and deal a considerable amount of damage with shotguns. Minos Prime is able to launch a yellow-colored homing '''Serpent''' that explodes on contact, usually when V1 is too far away from Minos Prime. Due to its persistent nature, it can be difficult to avoid, but the '''Serpent''' is parriable and can be [[Sisyphus Prime|destroy]]<nowiki/>ed with the [[Sharpshooter Revolver]], though the timing is tight. There are many ways to mitigate this, such as moving in a straight line, dashing while parrying, or sliding back before parrying, all of which will make parrying more consistent and the snake more predictable. If parrying is not an option, one can bait it towards the wall to make it break. In more niche scenarios, an explosion can do the trick, which includes Minos Prime's '''"Judgement!"'''. On '''Violent''' and above, the '''Serpent''' is the only attack that can be parried on Phase 2, so learning to parry this attack is vital to defeating him on higher difficulties. Minos Prime's '''"Prepare Thyself!"''' can be similarly dodged as '''"Thy end is now!"''', except for the 3rd hit of the combo, where he will launch a homing '''Serpent''' and end the attack. The '''Serpent''' itself can be parried, and most strategies mentioned for dealing with the '''Serpent''' work here. However, the '''Serpent'''<nowiki/>'s explosion can still damage V1, especially when Minos Prime is too close, so dashing after parrying will avoid the damage and the knockback itself. '''"Judgement!"''', while it can take new players by surprise, is one of the easiest attacks to avoid or parry. While the parry timing is a bit awkward, which is only after moments of him about to land the dropkick, it is easy to learn and master the timing. Parrying the attack also cancels the shockwave on '''Standard''' and below. However, on '''Violent''' and '''Brutal''', the shockwave will still persist and the attack becomes ''unparriable'' on phase 2. In these cases or where parrying isn't an option, dashing just moments after the teleport is the most consistent way to dodge it. During the fight and Phase 1 on '''Violent''' and above, his "'''Thy end is now!"''' and '''"Judgement!"''' parry are some of the easiest ones of the fight, so those who like their odds can get a free full heal off of it. Note that this also restores his stamina, so in some scenarios, it might be better to not parry these attacks instead. During Minos Prime's cutscene, one can prepare traps or set up tech such as [[Coin#Slabcoining|Slabcoining]], [[Coin#Railcoining|Railcoining]], or Railcoin-punching. This is especially made easier after defeating him once, which allows the cutscene to be skipped. By setting up a [[Sawblade Launcher|Sawblade]] trap, and performing any high-damage coin techs, Minos Prime's health will rapidly deplete at the start of the fight, and in some cases instantly killing him (in the case of [[Coin#Deadcoining|Deadcoining]]), or depleting his health to Phase 2. (you have 40 seconds to prepare.) The alternate [[Piercer Revolver]] is very good for reliable damage at every range, even with a slow fire rate. Minos Prime moves quickly, so good aim is very important. Coins are also very useful here, as their auto-aiming nature will greatly help deal damage to Minos Prime, as he is a relatively small and very mobile opponent. Both variations of the [[Sharpshooter Revolver|Sharpshooter]] will work wonders as well, with its alt fire being able to destroy the '''Serpent''' projectile if needed be. Due to the room being mostly octagonal, the Sharpshooter has the potential to deal a lot of damage in a single alt fire, with the right timing and setup. The [[Shotgun (disambiguation)|Shotgun]], especially the [[Pump Charge Shotgun]], can be great for doing damage when Minos Prime is doing his more predictable attacks - a double-charged shot is capable of dealing massive damage when at point-blank. Projectile Boosting can also be fairly easy to do damage with. Shotgun Swapping when Minos Prime is not doing an attack is also a great way to deal consistent damage, while also acting as a great source of healing. The [[Nailgun (disambiguation)|Nailgun]] can inflict heavy damage on Minos Prime at the start of the fight by laying a trap with all 3 [[Attractor Nailgun|magnets]] during the cutscene, though it can be awkward to damage Minos Prime with the Nailgun compared to the Shotgun without the use of magnets. Similar or better traps can be achieved with the [[Sawblade Launcher]], which can also lay traps during the fight itself to inflict damage without necessarily needing to aim at Minos Prime. Since Minos Prime itself moves quickly, and the entire fight demands mobility, baiting him into saw traps can be difficult, but with the proper setup, it will deal massive damage, as such, this is best done at the start of the fight to deal massive burst damage. Shooting him with the [[Screwdriver Railcannon]] can be helpful, as it will mean easy health and constant damage if staying close. A good opportunity to put to embed a Screwdriver would be at the end of his "'''Thy end is now!",''' as he holds still for a short period. Be wary of [[Hard Damage]] however, as it can rack up fast if too reliant on healing or not stylish enough. Alternatively, this brief moment of respite can allow the player to perform a powerful [[Coin#Railcoining|Railcoining technique]] if they are fast enough, by tossing a coin backward and another through Minos Prime and then shooting the latter coin with the [[Electric Railcannon]], forgoing constant healing and in favor of high burst damage. Using the Electric Railcannon without the use of coins is not recommended, as it deals less damage than a Screwdriver while only providing a quick burst of healing, which is much less useful than a constant source of healing. This is especially true for Phase 2 on '''VIOLENT''' and above, where only his Serpent attack can be parried. The [[Rocket Launcher (disambiguation)|Rocket Launcher]] can often score airshots on Minos Prime for double damage during movements and attacks that render him airborne, such as Uppercuts, Overheads, and the latter half of '''"Judgement!"'''. Magnets can help in landing airshots as well. Due to Minos Prime's speed and small stature, this can be difficult without good aim or magnets. Even when grounded, it can still deal a high damage output; not to mention the fast swapping speed, which can be used to dish out a quick burst of damage. If you find yourself being comboed to death, it's possible to use the [[Sawed-on Shotgun]] or its' [[Jackhammer|alternate variation]] to try and heal off of Minos Prime while you're being demolished. This will also deal a good amount of damage to him, as the chainsaw itself will be constantly dealing damage. This is not a sustainable method to kill Minos Prime though, as his serpents, shockwaves and whatever else he chooses to bring will [[Sisyphus Prime|destroy]] you before you even have a second thought. It is better to try and parry his combos and disengage whilst performing this. ==Terminal Data== ''For more information, see [[Terminal]].'' <blockquote>'''TYPE: PRIME SOUL''' '''DATA:'''<br /> A Prime soul is an incredibly rare occurrence in which a soul amasses so much power that it no longer requires a Husk as a vessel to manifest physically. As manifestations of pure will, souls are incredibly powerful, to the point that even the prideful angels see them as a threat and will use any means necessary to stop them from forming. King Minos felt that eternal suffering was an unfair and unreasonable punishment for those whose only sin was loving another. After the Disappearance of God, as angels were lost and Heaven was in chaos, Minos began his efforts to reform the Lust layer. The Lust renaissance was prosperous, as King Minos guided its inhabitants to come together and build a new civilization. The combined efforts of the countless who had been damned to the second layer bore great results as the grand city of Lust grew and grew. However, after the Council took control of Heaven and brought stability to it through their iron fist rule, they saw that Minos had gone against God's will by freeing sinners from the punishment that God had designed for them. Gabriel, the brightest of the angels, was sent to kill Minos. The king, rather than fight back, tried to reason with him, but Gabriel mercilessly struck him down without listening. As Minos's will was strong enough to attempt to stand up to Heaven's rule, the angels chose to imprison his soul in an attempt to stop it from forming into a Prime soul and appointed Gabriel as the new Judge of Hell. From the prison inside his own body, Minos helplessly watched as his soulless corpse, now controlled by parasites, tore apart everything he had worked so hard to build, cursing his own weakness for failing to protect his people, vowing to take revenge.. '''STRATEGY:'''<br /> - It's rare for Minos Prime to give a window of opportunity to heal, so it's vital to learn what attacks leave him momentarily vulnerable and how to dodge them in a way that gives an advantageous position during those moments. - His snake projectiles can be parried using the [[Feedbacker]] for a full heal, even if the projectile doesn't hit Minos Prime.</blockquote> ==Voice Lines== *"Ahh… Free at last. O, Gabriel. Now dawns thy reckoning, and thy gore shall ''glisten'' before the temples of man. Creature of steel… My gratitude upon thee for my freedom, but the crimes thy kind have committed against humanity are '''''NOT''''' forgotten. And thy punishment… is '''DEATH!'''" (Before the fight) [[File:Mp intro2.wav|401x401px]] *"Useless!" (After restart) [[File:Mp useless.wav]] *"Judgement!" [[File:mp_judgement.ogg]] [[File:mp_judgement2.ogg]] *"Die!" [[File:mp_die.ogg]] [[File:mp_die2.ogg]] *"Crrrush!" [[File:mp_crush.ogg]] *"Prepare thyself!" [[File:mp_prepare.ogg]] [[File:mp_prepare2.ogg]] *"Thy end is now!" [[File:mp_thyend.ogg]] [[File:mp_thyend2.ogg]] * "'''WEAK.'''" (Falling below half health) [[File:mp_weak.ogg]] *"Aagh! Forgive me, my children, for I have failed to bring you salvation from this '''cold,''' '''dark''' '''''world'''''..." (After defeat) [[File:Mp outro.wav]] *'''AAAAAAAAAAAAAAAAHHHHHHHHHHHHHHHHH''' (ouchie) [[File:Mp deathscream.wav]] *"OOGHK" (Minos after V1 [[Parry|parries]] him) [[File:mp_hurt.ogg]] ==Trivia== * Minos Prime's boss theme is "[[Music#ULTRAKILL: CHAOS/ORDER|ORDER]]", and can be found [https://www.youtube.com/watch?v=9E0xFvFCUTM here]. *The original concept art for Minos Prime was made by BigRockBMP, and his model was made by ActionDawg. *Minos Prime is voiced by [https://www.stephanweyte.com/ Stephan Weyte], known for being the voice of Caleb from the ''Blood'' franchise. Stephan has also provided the voice for Nyarlathotep in ''[https://store.steampowered.com/app/519860/DUSK/ DUSK]'', another game published by New Blood, as well as the character "G" in ''[https://store.steampowered.com/app/1150760/Gloomwood/ Gloomwood]'', who appears at the very beginning and guides the outsider, among many other credits, including MC. Ballyhoo from Mario Party 8. (See his website for more information.) *The pose Minos Prime strikes before his "'''Die!'''" divekick is taken from ''[[wikipedia:Kamen Rider|Kamen Rider]]''.<ref>[https://youtu.be/kaImho5JioI?t=21156 ULTRAKILL Developer Commentary Stream with Hakita and PITR (5:52:36)]</ref> * Minos Prime's manner of speaking during combat is inspired by [[w:c:streetfighter:Urien|Urien]] in ''[[w:c:streetfighter:Street Fighter III: 3rd Strike|Street Fighter III: 3rd Strike]]''.<ref>[https://youtu.be/kaImho5JioI?t=21190 ULTRAKILL Developer Commentary Stream with Hakita and PITR (5:53:10)]</ref> * Minos Prime says "'''Useless!'''" after each restart, implying that he knows you have died to him and that any efforts you attempt upon him will be only for naught. The only other characters that imply knowledge of restarts are the [[Mysterious Druid Knight (& Owl)]] and Minos Prime's ACT II counterpart, [[Sisyphus Prime]]. *Before the first hotfix following the Soul Survivor update, Minos Prime's "'''Judgement!'''" attack couldn't be interrupted when [[Parry|parried]]. *Minos Prime's design has a heavy snake motif, with twin snakes coiling around his arms, blue snakes for attack trails, and golden snakes as projectiles. **This draws inspiration from Minos in ''Inferno'' from Dante Alighieri's ''Divine Comedy'', who has a serpent's tail coil around his body a certain amount of times to determine where sinners will be damned in the [https://www.youtube.com/watch?v=dOdPoU1ncOc Nine Circles] [https://en.wikipedia.org/wiki/Inferno_(Dante)#Nine_circles_of_Hell of Hell]. **It also may be a reference to [https://en.wikipedia.org/wiki/Minos King Minos from Greek mythology]. According to mythology, he often cheated on his wife, and she bewitched him, which is why Minos emitted snakes during copulation. *Minos Prime, along with the [[Flesh Prison]], are direct references to the fights against [[w:c:castlevania:Nuculais|Nuculais]] and [[w:c:castlevania:Legion|Legion]], respectively, from ''[[w:c:castlevania:Castlevania: Curse of Darkness|Castlevania: Curse of Darkness]]''.<ref>Asked: ''Not sure if this was already answered, but is the fight with Flesh Prison/Minos Prime a reference to Legion/Nuculais from [[w:c:castlevania:Castlevania: Curse of Darkness|Castlevania: Curse of Darkness]] or is that just a happy accident?''<br /> [https://twitter.com/ULTRAKILLGame @ULTRAKILLGame] Answered: [https://twitter.com/ultrakillgame/status/1434162104706211843 ''It's on purpose.'']</ref> *His moveset has been often compared to characters from fighting games, utilizing a large amount of melee combat as well as a projectile in his serpent. This is reinforced by the Urien tie-in. * If Minos Prime is somehow able to get out of bounds and fall into the void, he will reappear at the center of the arena. *Minos Prime often says "'''Die!'''". This is a subtle nod to the fact that he will kill you. This reference is best observed on [[Difficulty|Brutal Difficulty]]. **The same can be observed with his "'''Thy end is now!'''". (Thy end is, in fact, now.) **It can also be observed whenever Minos Prime says '''"Crush!".''' (He is going to crush you.) ** Furthermore, it can also be observed whenever he says '''"Prepare Thyself!".''' (He is warning you to prepare thyself.) *There is a species of bacteriophage named ''[https://phagesdb.org/phages/MinosPhrime/ Minos Phrime]'', a direct reference to Minos Prime.<ref>[https://twitter.com/osmi_ridium/status/1584927120656306176 @osmi_ridium: #ultrakill now has an official, albeit minor, species named after it ("p"s and "f"s in phage names are commonly replaced with "ph" for "phage")]</ref><ref>https://phagesdb.org/phages/MinosPhrime/</ref> **This bacteriophage is notable for its resistance to high concentrations of alcohol compared to other phages. *When Minos Prime attacks, he leaves a trail of disturbed rubble behind him, implying he moves ''extremely fast'', but does not teleport. **This can be better observed by spawning him in an environment with many physical obstructions, such as the Sandbox. Minos Prime's "teleports" are unable to actually pass through ceilings, but enemies like Mindflayers are unobstructed. **Despite the whole arena being made of flesh, the trail of rubble that Minos Prime leaves in the wake of his attacks are made of stone. *Minos Prime moves so fast to the point he near-instantly dies when using "'''Die!'''" in a direction that doesn't have a solid object he can land on. *Minos Prime's body becomes invisible when underwater, but his circulatory system stays fully visible. This is a visual bug shared by his [[Sisyphus Prime|Act 2 counterpart]]. Interestingly, this does not occur when standing on the rock in the middle of the lake in the [[Sandbox]]. * Minos Prime is one of the only ULTRAKILL characters to have an official body pillow (buy it now), the others being [[Gabriel]], [[V1]], and [[Mirage]]. * If forcebossbars is enabled, spawning in Minos Prime then killing him would play his standard longer death animation rather than a shortened one. This also occurs with [[Sisyphus Prime]]. **Strangely, his monologue does not play when doing this. *Minos Prime, similar to every other enemy in the game, also can be [[Puppet|puppeted]]. *Minos Prime can be obtained by taking the derivative of [[King Minos]]. uldo *pinos mrime lives on ==Gallery== <gallery> File:MinosPrime concept.jpg|Original concept art for Minos Prime, by BigRockBMP File:Ryann-victoria-minosprime.jpg|Official render for Minos Prime, by Victoria Holland File:Minos Body Pillow.png|Official body pillow which can be found in the New Blood store File:0minossummer.webp|Official art which can be found in the ROCK IT event on the [https://store.steampowered.com/news/app/1229490/view/3320855622692419825?l= Ultrakill Steam page news] File:Minos Prime underwater.png|Minos Prime underwater, his circulatory system being the only thing visible. File:Totally real minos phrime not clickbait.png|Minos Prime (puppeted) File:Mp judge.gif|Minos' Judgement attack. </gallery> ==References== <references /> {{Enemy Nav}} [[Category:Enemies]] [[Category:Prime Enemies]] [[Category:Unique Bosses]] [[Category:Act I]] [[Category:Gluttony]] [[Category:Male Labeled Character]]
{{DISPLAYTITLE:1000-THR "Earthmover"}} {{Spoiler}}{{Infobox Enemy |title2=1000-THR "Earthmover" |image1=<gallery> Earthmover_Moment.png|Full Body File:Earthmover Brain.png|Brain </gallery> |caption1= benjamin :D <option> Big lad</option> <option>Trenchbleeder Pressure</option> <option>war llama</option> <option>looks like that one tower guy from I have no mouth and I must scream</option> <option>His name is Benjamin and he's depressed</option> </choose> |row1=A massive quadrupedal machine made of dark metal, with city lights abound its torso and neck along with a thin rod of mass destruction. Said neck resembles a spine to better allow it to bend and fire. |row2= '''20''' (Hot Exterior Pipes on Leg) '''25''' (Phlegethon "Flushing Protocol" Pool)<br> '''35''' (Defense System Rocket)<br> '''15''' (Defense System Tracking Laser)<br> '''60''' (Defense System Mortar Orb)<br> '''30''' (Defense System Homing Orbs)<br> '''30''' (Main Control Room Rotating Lasers)<br> '''40''' (Main Control Room Giant Homing Orb) |row3='''105''' (Defense System, 15 per component) '''100''' (Brain) |row4=N/A |damage_modifiers=Has to be attacked from the brain and can idol itself. |weight= Super Heavy |fall=No|row6=Serves as the playable area of '''[ [[7-4: ...LIKE ANTENNAS TO HEAVEN]] ]'''.|row5=No. It's a giant robot. It's pinned to the ground.|Weapon=Energy Beam (Cant Kill V1) Rockets, mindflayer projectiles, hideous mass mortar strikes, laser (defense system), boiling blood}} The '''1000-THR "Earthmover"''' is a [[Machines#Supreme Machines|Supreme Machine]] and the boss fought at the climax of the Violence layer, '''[ [[7-4: ...LIKE ANTENNAS TO HEAVEN]] ]'''. Earthmovers are visible throughout most of the Violence layer, with three Earthmovers visible in the distance in '''[ [[7-2: LIGHT UP THE NIGHT]] ]''' and a lone Earthmover looming over the forests of '''[ [[7-3: NO SOUND, NO MEMORY]] ].''' The '''1000-THR "Earthmover"''' is a [[:Category:Machines|Supreme Machine]] of such size that most of the playable level takes place upon and within it, with only start and finish of it being off the machine. It is a massive quadrupedal war machine similar in shape to a centaur. It has a single thin arm attached to its upper body that bears some sort of electric weapon, capable of firing massive beams of electricity across large distances. Ladders, platforms and steam vents wind up its legs, and numerous structures—including functional power stations and living spaces for civilian habitation—are built upon its back and neck. It seems to be engaged in a perpetual duel with another Earthmover in the distance, firing lightning at each other, although neither appear to suffer any damage due the shield generators. Internally, it has a massive hollow chamber lined with flesh and filled with boiling blood to purge intruders with several [[Idol|Idols]] guarding the path up the neck, which contains numerous hot pipes that burn V1, and winds to the head chamber that contains the brain. The brain of the Earthmover is mostly covered by a metal box with numerous tubes, two visible CPUs, and text reading “1000-THR”. The bottom right of the box has come loose with bits of brain dangling. It also has a long spine-like wire that goes to the top with 6 wires connected to the Earthmover’s eyes. When damaged, it will wiggle about, and when finally killed, the brain explodes, with the Earthmover thrashing in agony. The Earthmover's brain is protected by a holographic cylinder with 4 laser-projecting walls that rotate around the cylindrical room. The floor has 2 cylinders in the ground that lift two [[Idol|Idols]] on opposite sides of the room to protect the brain. The walls inside the Earthmover's head has computers on the walls, with keyboards included. ==Combat== ''For the fight against the defence system, see [[1000-THR Defense System|1000-THR Defence System]].'' The "brain" of the Earthmover is surrounded by four rotating walls of laser beams that encompass the entire arena. Damage from the lasers cannot be avoided by dashing, but each wall of lasers has a space the player can jump or slide through to pass through unharmed. Every few seconds, the brain fires a large homing orb projectile. Occasionally, two [[Idol|Idols]] will appear in the arena, shielding the brain from damage until they are destroyed. However, you can also use the Idol containers as cover from the laser and to heal yourself. ==Terminal Data== ''For more information, see [[Terminal]].'' <blockquote>'''TYPE: SUPREME MACHINE''' '''DATA:'''<br/>The Earthmovers were the pinnacle of the arms race. Often called the horsemen of the apocalypse, it took only one to level an entire city and leave nothing but fire in its wake. The last era of the [[Final War]] had begun. The first machines large enough to house a shield generator, these walking fortresses could only be made vulnerable from within, making them the frontline for smaller, more mobile machines. Due to their colossal size, they required both blood and solar power to function. When the final era escalated, cleansing the world with fire, the surviving civilians were forced to evacuate and build new homes on the backs of these machines, as the surface became an inhospitable wasteland where no flora or fauna could flourish. Eventually the soot, smoke and decay from unending global war would blot out the sun, casting the world into the [[Long Night]], and Earthmovers, unable to feed on sunlight, shut down and died out one by one. War had become entirely dependent on them, large scale conflict was no longer feasible. Finally, mankind started to work together to reverse the effects of the Long Night climate catastrophe, and so began the [[New Peace]]. 200 years of war for its own sake ended not with a bang, but utter silence. At the brink of despair, the planet would slowly learn to breathe once more, and the corpses of these titans would serve as a stark reminder of just how close mankind was to an apocalypse by their own hand. '''STRATEGY:'''<br/> - Each part of the security system is immobile, making them very vulnerable to attacks that would otherwise easily miss, such as Freeze Frame rockets. - Some of the gaps in the main computer room's defence grid are too high up for a normal jump, but the elevated edges of the room can be used to get higher. More adept movers may instead jump immediately after a ground slam to gain enough height.</blockquote> ==Audio== The Earthmover's <s>scream of terror</s> alert siren when it spots V1 at the start of '''[ [[7-4: ...LIKE ANTENNAS TO HEAVEN]] ]''': [[File:CentaurSpotted.wav]] ==Trivia== ===References=== *The name "Earthmover" is derived from a community suggestion,<ref>Hakita, commenting on the Earthmover for Ultratober /// [https://twitter.com/HakitaDev/status/1719084111883591834]</ref> and a reference to the song "[https://youtu.be/q2tarP0SuQ4 Earthmover]" by Have A Nice Life. The song is about large automatons that destroy the world, similar to how the Earthmover are described to have destroyed the surface of the earth in game. **The Earthmover is internally referred to as the Centaur, though isn't referred to as such in-game to avoid confusion with the similarly-named <s>[[Minotaur]]</s>.<ref>Victoria Holland, "they're called centaurs?" /// https://i.imgur.com/M7Osz2a.png</ref> ***Furthermore, 1000 in Japanese is "Sen", which when paired with "THR" (THOR, because they throw lightning) creates "Sen-THOR", which is phonetically similar to "Centaur". This has been confirmed to be intentional by Hakita.<ref>Hakita, "what does 1000-THR mean" /// https://i.imgur.com/NG2DI7o.png</ref> ****This is most likely a reference to Dante's ''Divine Comedy'' where in Hell's circle of violence centaurs patrol the first ring (sub-circle) of this circle and shoot arrows into sinners that try to emerge from the Phlegethon, a river full of boiling blood. *The final door the player exits from is labeled "Quake door", as the design is nearly identical to a door found in Quake. *The level that 1000-THR appears in is another music reference - this time, to [https://en.wikipedia.org/wiki/Lift_Your_Skinny_Fists_Like_Antennas_to_Heaven "Lift Yr. Skinny Fists Like Antennas to Heaven!" by Godspeed You! Black Emperor], and specifically the final song on the album. * The self-destruct sequence may be a reference to [https://www.metroidwiki.org/wiki/Main_Page Metroid], in which, after defeating [https://www.metroidwiki.org/wiki/Mother_Brain the "Mother Brain" boss], the main character, [https://www.metroidwiki.org/wiki/Samus_Aran Samus Aran], must escape the planet's own self-destruction. **Coincidentally, 1000 in Roman Numerals is "M", making the brain itself the M-THR Brain. *The brain of the Earthmover also contains panels resembling CPUs, reading "GORP" and "D4WG". *The manner in which it throws spears and the way it uses an energy shield it to block attacks from the Earthmover in the distance is reminiscent to the battle against [https://evangelion.fandom.com/wiki/Arael Arael] and the [https://evangelion.fandom.com/wiki/Spear_of_Longinus Spear of Longinus], both from ''Neon Genesis Evangelion''. ===Lore=== *The [[Long Night]] "climate catastrophe" mentioned in the [[Terminal]] entry is likely the same event the [[Streetcleaner]]s were invented to fix. *Based on the terminal data: 200 years after the start of the [[Final War]], Earth had continued to become inhospitable to all life, so the Earthmovers were repurposed to be the last bastions of humanity. **Because of all the ash and soot clouding the skies, the Earthmovers couldn't function without their solar power and began shutting down. This sparked the development of Streetcleaners to help clean the air but were deemed obsolete during the [[New Peace]]. *The Earthmover may be sustaining on hell energy, substituting the sunlight which is beyond their reach within Hell. This is supported by the defence system's use of homing projectiles, [[Hideous Mass]] mortar projectiles, and [[Mindflayer]] lasers as well as the improved Mindflayer laser wall during the 1000-THR brain fight. *Because Earthmovers were the final [[:Category:Machines|machines]] used during the [[Final War]], and because the war ended before [[V1]] could make it to full-scale production, it is implied that V1 was designed to destroy Earthmovers. Deployment methods to get onto them could've been similar to the way [[Gutterman]] and [[Guttertank]], via missile cargo. Or alternatively, they would've installed a hellevator onto the Earthmover while it wasn't looking. **The Guttertank's description in the terminal even states that each machine was designed specifically to counter the last, with V1's firmware being last updated around 200 years after World War I started, and the Earthmover's description stating that World War I ended 200 years later. **This is further supported by how, at the start of '''[ [[7-4: ...LIKE ANTENNAS TO HEAVEN]] ]''', the Earthmover stops attacking the Earthmover in the distance in an attempt to attack [[V1]] instead. It could have understood, either through communication with other machines or by not recognizing its design, that [[V1]] was made to destroy it. However, it gets interrupted by the other distant Earthmover, giving [[V1]] a time window to start climbing it. *There are signs found across the surface of the Earthmover written in Japanese, implying that it was built by the Japanese during the Final War. ===Easter Eggs and secrets=== *The brain of the Earthmover contains a plush of Victoria Holland, one of the ULTRAKILL developers, sitting at a control panel. This may be a reference to a particular secret ending in [https://silenthill.fandom.com/wiki/Silent_Hill_2 Silent Hill 2]<ref>YOUTUBE - MrAndyP321 /// [https://www.youtube.com/watch?v=k8zZUYV_yl4 Silent Hill 2 - Dog Ending *HD*]</ref>. **The theme that plays here is called "Theme of Dawg". * The Earthmover in the distance that is having a sniper duel with the Earthmover we climb is actually really small and has a plushie of BigRock on its back. **This Earthmover has a walking animation, which was probably used to simulate an Earthmover travelling in the background in one of the levels of Violence. *The lights and pipes on the side of the Earthmover (where the Yellow Hookpoint opens up the platforms) depict the meme "Loss".<ref name=":0">[https://www.youtube.com/watch?v=qASafL-AN4w&t=2427s (6:05:30)]ULTRAKILL Act II Developer Commentary Stream (Layers 5-7)</ref> *If the player somehow manages to escape the Earthmover without killing all of the enemies inside, not touching the final vent nor the ground on the exit area before the time runs out, the enemies will die upon the Earthmover's detonation and the player will receive the unique "+M.A.D." [[Style Index|style bonus]] for each enemy killed in the explosion. This does not mean that the Earthmover felt angry upon death; rather, it stands for "[https://en.wikipedia.org/wiki/Mutual_assured_destruction Mutually Assured Destruction]". *In the room with the Malicious Face and two Mannequins, a door can be seen, along some kind of computer terminal. It is unclear if they're related, or whether the door can be opened in the first place, but no-clipping inside reveals a small room with a sign and a potted sunflower. The sign outside the area reads "Generator - Siphon plant" and the sign above the Sunflower reads "Generator - Siphon plant, plant." (The first "plant" referring to the facility and the second "plant" referring to the Sunflower.) **holy yappatron i aint readin allat *There’s a tiny top hat on the in-game model of the Earthmover. **he got that drip fr *When spawning the Defence System via the [[Sandbox]], each part has its own separately labelled health bar. **kinda annoying tbh ===Development=== *The Earthmover's design was inspired by the God Warriors from Nausicaä, and Zearth from Bokurano.<ref>BigRockBMP /// https://i.imgur.com/alLQ7kW.png</ref> *Prior to patch 14b, it was possible to get the Earthmover to kill itself by clipping far enough into its head that the defensive lasers are activated; the brain, not intended to be activated like this, would wriggle out of its confines and be shot by its own defence grid and shredding its health<ref>YOUTUBE - Fumo Gaming /// [https://youtu.be/WqQnydUpozQ?si=vH-kltBbFzRLYRqe Ultrakill 7-4 Earthmover (benjamin) quick kill in 0:49]</ref>. This sparked a speedrun category titled Lobotomy% and has since been patched. *Prior to patch 14b, the lasers in the Earthmover's Brain fight were turquoise, identical to the [[Mindflayer]]; however, this confused players who thought that they could dash through them, so they were later changed to be pink. ===Other=== *Similar to [[The Corpse of King Minos]] and the [[Leviathan]], the Earthmovers are visible in earlier levels, coming closer with each level. *Its legs are fused to the ground by a red substance, confirmed to be the roots of the trees from '''[ [[7-3: NO SOUND, NO MEMORY]] ]''' by Hakita during the ULTRAKILL livestream. *The Earthmover is the first [[:Category:Machines|Supreme Machine]] enemy in the game that isn't a V-model. *The Earthmover is currently the biggest enemy in the game, towering over even [[The Corpse of King Minos]]. *The majority of the community calls Earthmover "Benjamin" due to a Reddit [[V1|post]].<ref>REDDIT - u/ERROR1010101010 /// https://www.reddit.com/r/Ultrakill/comments/16q9shw/idk_why_i_made_this/</ref> **The community name "Benjamin" most likely comes from to the common practice of naming ABSOLUTE BEHEMOTHS innocent names. *The jiggle physics for the brain was taken from a NSFW game named "KoboldKare", according to the Act II Developer Commentary video (timestamp: 6:24:40)<ref name=":0" /> This also makes the Earthmover the 2nd boss to use said jiggle physics after the <s>[[Minotaur]]</s> with its underbelly. *benjamin :3 **benjamin w ==Gallery== <gallery> File:Earthmovers7-2.png|The first appearance of Earthmovers, visible in the distance in 7-2. (Benjamin) File:Earthmover7-3.png|Earthmover visible above 7-3. File:Fullbright 7-3 Earthmover.png|Ditto, but from a different perspective, with fullbright active. File:Earthmover Fullbright Upper.png|A closer look at the Earthmover's upper half, with fullbright active. File:Screenshot 2023-12-21 162259.png|[[Developer Plushies#BigRockBMP|BigRockBMP plush]] riding the distant Earthmover.. File:Oh that's loss.png|A familiar pattern on the blood valves of the Earthmover. File:Image 2023-12-21 203012797.png|The Earthmover in the Christmas event. File:Brain Hurt.jpeg.png|Patched glitch that allowed the player to kill the Earthmover by activating the boss fight from outside, nicknamed "Lobotomy" by the community. File:Benjammin.jpg|Concept art for the Earthmover by BigRockBMP File:Benjamin blast.jpg|The Eartmover's lightning spear concept art, by BigRockBMP File:Benjamin brain.jpg|Concept art for the Earthmover's Core/Brain File:Earthmover2.png|The Earthmover, from the perspective of an ant File:Little Hat.png|The small hat on Earthmover in 7-4 is difficult to notice due to its size and animation. File:Earthmover EasterEvent.jpg|Earthmover wearing Bunny ears during Easter Event File:0earthmover.jpg|Depiction of Earthmover and [[V1]] as seen in the official music cover for [https://heavenpierceher.bandcamp.com/track/war-without-reason War Without Reason] File:Victoria in brain.png|Victoria Plush inside the Earthmover's brain. File:Screenshot 2024-09-14 194806.png|The earthmover's face in fullbright, achieved by Dayreaver by using slam storage and ultraboosting (ub) </gallery> ==References== <references /> == Site Navigation == {{Enemy Nav}} [[Category:Bosses]] [[Category:Machines]] [[Category:Supreme Enemies]] [[Category:Violence]] [[Category:Hell's Note]] {{DEFAULTSORT:Sexmover}} [[Category:Unknown Gender]]
{{Spoiler}}''This page details Gabriel's '''lore''' rather than the boss found at the end of [[Act I]] and [[Act II]]. For the boss pages, click [[Gabriel, Judge of Hell|here]] for [[Act I]] and [[Gabriel, Apostate of Hate|here]] for [[Act II]].'' {{Quote|'''"May your woes be many and your days few."'''|- Gabriel every time after he gets beaten up by [[V1]].}}{{Character |name=Gabriel |image=00gabecarry.png |imagecaption=<choose> <option> [https://www.youtube.com/watch?v=cQCTm9Eripc Fucking die] </option> <option> [https://youtu.be/Go6DRgNaCL8?si=-6j9LhnEzpVchUsY $6 SRIMP SPECIAL!!] </option> </choose> |aliases=*Judge of Hell (Formerly) *Apostate of Hate *Righteous Hand of The Father *Will of God *God's Will (yes those are separate) |affiliation=*[[The Council]] (formerly) |occupation=*Judge of Hell (formerly) *Apostate of Hate |species=Supreme [[:Category:Angels|Angel]] |gender=Genderless, but referred to as he/him out of respect <ref>[https://www.youtube.com/watch?v=qASafL-AN4w&t=4521s ULTRAKILL Act II Developer Commentary Stream (Layers 5-7), 01:15:21-01:17:58]</ref> |phisicaldescription=Angelic crusader with translucent blue wings and halo wearing white-gold European armor covering his body. White armor parts turn red and wings/halo yellow when [[Rage|enraged]].|status=Alive (Currently)|weight=Medium-heavy}}'''Gabriel''' is the main antagonist and narrative main protagonist of ULTRAKILL who carries out the will of [[the Council]] with a ruthless efficiency that brings him both fear and respect. He is known as the Will of God and is among the most powerful of all the angels. After striking down [[King Minos]] and gaining the title Judge of Hell, as well as killing [[King Sisyphus]] and ending his insurrection, he sought to drive the [[:Category:Machines|Machines]] out from hell. When he was [[3-2: IN THE FLESH|beaten]] by [[V1]] the first time in Gluttony, the Council believed him to be squandering his power, and cut him off from the light of [[The Father]]. They told him that he would be dead within 24 hours if he did not prove his devotion by finding and killing V1. After he was [[6-2: AESTHETICS OF HATE|defeated]] by the machine a second time in Heresy, he went up to Heaven and killed every member of the Council, realizing the atrocities he had committed on their behalf in the name of an absentee God. ==Appearance== Gabriel's armor is white and gold. His armor includes golden pauldrons, gauntlets that extend to his shoulders, and greaves that reach up to his thighs. His breastplate is gold and white, likewise are his tassets and helmet. The sides of his breastplate have dangling tassels. His helmet visor is primarily white and contains a golden cross and breathing holes on the face of it. A golden ornate band is present on the back and sides of his helmet. Gabriel has black skin with gold designs on his abdomen and lower backside. His grey loin cloth and black skirt are attached to his belt. He has blue translucent wings and a floating halo that has the ability to vanish. ==History== Long before the game takes place, he killed [[King Minos|Minos]], claiming it was justice, as the king reformed the Lust layer of Hell into a figurative utopia, which stopped sinners' punishments. Minos had refused to fight, believing in civil discussion but was promptly smote by Gabriel. The [[The Council|heavenly Council]] then rewarded him with the title "Judge of Hell". Also before the events of the game, during the Sisyphean Insurrection, he was able to recognize the powerful charisma of [[King Sisyphus|Sisyphus]] and his army's reliance on his leadership, even though he himself did not realize why at the time, and commanded the armies of heaven to focus their energies at Sisyphus. He was then able to behead Sisyphus himself, breaking the morale of the Sisyphean army completely and making mopping up the insurrection a mere formality. Due to his accomplishments and his charisma, he was revered and treated as an idol by the people of Heaven. Within Act 1, we end up meeting Gabriel and learn his motives for hunting down V1. The machines started invading hell, he sought to drive them out. Just after his defeat to V1, he proclaims that he will return and promptly leaves. In the epilogue of Act 1, we learn that this one loss he faced to a machine was enough to have his loyalty questioned, and he is unable to properly explain himself to the heavenly Council. They declared him a heretic. They give him 24 hours to kill V1 and unmake his mistakes, telling him that, should he fail, the Father's light will be stripped from him, and with it his life will too. The reason for this is because angels find it impossible to think that a creation of god could ever be beaten by a human, much less a thing created by a human. Thus, they believed that Gabriel lost on purpose. Act 2 shows Gabriel's quest to regain the holy light, but as usual is defeated by V1. However, something in Gabriel changed after this loss and he came to the conclusion that the loss was meant to happen and had started to realize the faults in the holy council, and weakly commended V1 for the reality check. In the epilogue of act 2, Gabriel ends up going to the moon, which is presumably the first layer of heaven, in order to think more about his epiphany. He ends up deducing that the slaughtering he'd engaged in was meant to maintain control and was meaningless to god, that God is no longer present, and that the Council is still trying to act in its name. He decides that he couldn't possibly convince the masses of heaven about this with words, and chooses to do something much more attention-grabbing. He goes to Heaven and kills the Council, before showing one of their severed heads off to the angels in heaven, who are, by this point, gathered around the Council's auditorium. He acknowledges that he will also die because the light has been severed from his body, but he ends up deciding to spend his last few hours in Hell. This is where Act 2 ends. ==In-Game== Gabriel can be met in-game on two occasions (so far). Once guarding the entrance to Greed in '''[ [[3-2: IN THE FLESH]] ]''' and later again attempting to enact his vengeance on the [[V1|player]] in '''[ [[6-2: AESTHETICS OF HATE]] ]'''. Outside of that, Gabriel's image can also be spotted all over hell through various paintings and murals, and he was first mentioned in level '''[ [[1-4: CLAIR DE LUNE]] ]''' by the resident of the manor, who claimed to be a friend of Gabriel's, awaiting to enter heaven by his penance. In '''[ [[4-3: A SHOT IN THE DARK]] ]''', there is a picture of Gabriel with the word "TRAITOR" written in blood aswell as his face crossed out. In the level '''[ [[5-2: WAVES OF THE STARLESS SEA]] ]''', you can find a passage written by [[Ferryman|a Ferryman]] describing how Gabriel saved him from falling into the River Styx, and the rhetoric he told the Ferryman afterwards to console him. In '''[ [[3-2: IN THE FLESH]] ]''', he tells V1 to turn back and not go any deeper into hell, in an attempt to protect the lower layers from the machines. V1, of course, refuses, and so he fights V1 to keep him out instead. He initially speaks very eloquently to V1, although in a holier-than-thou tone that shows he is arrogant and disgusted with the Machine. Once they enter battle, he starts speaking much more angrily to V1, though still in that holier-than-thou tone. This is because as Gabriel is an angel, he is, in fact, holier than thou. In '''[ [[6-2: AESTHETICS OF HATE]] ]''', he gives V1 a VERY angry monologue about how machines have completely destroyed the upper layers of hell, and how he is going to kill V1. In this level, he speaks much more unhinged and informally to V1. In the second phase of the battle, however, he starts speaking a lot more about how he is enjoying the fight. This monologue is as follows: "Limbo... Lust... All gone... With Gluttony soon to follow. Your kind know nothing but hunger, purged all life on the upper layers, and yet they remain... unsatiated, as do you... You’ve taken everything from me Machine... and now all that remains… is '''PERFECT, HATRED'''. Machine… I will cut you down, break you apart, splay the gore of your profane form across the stars! I will grind you down until the very sparks cry for mercy! My hands will relish ending you here and now!". ==Trivia== *Gabriel is a character from Abrahamic religions, where he is often depicted as an Archangel or the messenger from god to the prophet(s). **Also, Gabriel is sometimes depicted as a warrior of god in Abrahamic religions, making it make sense as to why ''he'' would be the one sent down to kill [[King Minos]] and [[King Sisyphus]]. *Gabriel's red and gold color palette when [[Rage|enraged]] was originally his main design, but was changed to white and gold because it looked too similar to Iron Man. <ref>[https://discord.com/channels/240195284695646209/705623420200812585/1077023975927971991 "I remember us thinking it looked too close to iron man"]</ref> *Gabriel’s source file is “The weird one with daddy issues idk”. **Despite this, he is, in fact, "Papa's SPECIAL FUCKING BOY". *Many of Gabriel's lines, such as "You make even the DEVIL CRY!", "BEHOLD! The power of an Angel!", "You need more power!", and "Foolishness machine. foolishness..." taunts are clear references to Devil May Cry, a video game series that heavily inspired ULTRAKILL. In addition, his appearance, voice, manner of speaking, and attacks seem reminiscent of Credo from Devil May Cry 4. *There are several unused voice lines in which 3-2 Gabriel taunts the player by saying "Is your software running slow? I may have just the update that will do the trick! Have you tried Jesus?" as well as "Ashes to ashes... Rust to rust...". These voice lines, particularly the software joke, were too long to fit when Gabriel taunts the player. **Gianni has also recorded two joke lines for when the player would follow his word and retreat back down the path they came, but these went unused. *According to Hakita, many of Gabriel's taunts were improvised by Gianni during recording. * Gabriel has many variations of his voice lines in the game files, mostly just the same voice lines in different tones. *Gabriel is one of four characters to say the word "Fuck", the other three being the [[Mysterious Druid Knight (& Owl)|Owl]], [[Mirage]], and the author of [[Testaments#Prime Terminals|the terminal entries found in Prime Sanctums]]. *The colours of Gabriel's wings and halo appear to reflect his emotional state.[[File:Gabriel Wing Color Comparison.jpg|right|frameless|180x180px|A comparison of Gabriel's wing/halo colors]]Full blue appears to be his default state, occurring during Phase 1 of 3-2, the 3-2 cutscene, and while he plays the organ in 6-2. Full gold coincides with his [[Rage]] state in Phase 2 of 3-2 and Phase 1 of 6-2. Blue and gold occur in Phase 2 of 6-2 and the 6-2 cutscene, and their texture in the game files is labeled <code>T_WingsEcstasy.png</code>. *It's possible that Gabriel's weakness to nails is a reference to Christ's death from being nailed to the cross. *In the first scene of Act II's epilogue, the location of Gabriel's pondering is on the Moon, as in Dante's Paradiso (the third and final part of The Divine Comedy) it is the first circle of Heaven, and a ruined, dried up Earth is present in the background. This was confirmed in the Act II Developer Commentary Stream. *Gabriel is one of a handful of enemies programmed to dodge getting crushed by a [[Malicious Face]]'s falling corpse. However, getting this interaction to happen is nearly impossible without using jump pads and toggling on Blind Enemies. **Although he dodges getting crushed, you are still granted the '''[+MAURICED]''' style bonus. *[[V1]], [[Mirage]], [[Minos Prime|Minos]] and Gabriel are the only four characters ''(as of writing)'' to have body pillows that can be officially bought from New Blood. *On 8/16/2022, Gianni Matragrano performed a special stream as Gabriel where he pretended to take over [https://www.twitch.tv/getgianni his own Twitch channel]. Due to the nature of the streams themselves, nothing Gabriel says should be taken as gospel and should be regarded as non-canon. *Prior to the release of Wrath and Heresy for Act II, Gabriel wore twin katanas on his right hip before they were replaced by his signature swords "Justice" and "Splendor". ** 3-2 Gabriel's summoned shortsword appears to reuse the mesh of his old katanas. **In the epilogue of Act I, Gabriel in the cutscene's artwork still visibly wears the old katanas. *Gabriel's swords, Justice & Splendor, are most likely a reference to the DMC series, in which Dante wields two guns named [[w:c:devilmaycry:Ebony & Ivory|Ebony & Ivory]]. Likewise, Gabriel's spiral swords attack on [[Difficulty|Violent]] dificulties and above greatly resembles Vergil's [[w:c:devilmaycry:Summoned Swords|Summoned Swords]] in both their offensive and defensive positionings, alongside their exclusivity to higher difficulties. *Gabriel is 1,85cm tall in the game files, however none of the characters have confirmed canon heights. *Gabriel's character has much in common with the philosophical idea of [https://en.wikipedia.org/wiki/Absurdism absurdism] put forward by [https://en.wikipedia.org/wiki/S%C3%B8ren_Kierkegaard Søren Kierkegaard]. *Gabriel's in-game model emits sparkles <ref>[[File:YL-34O9HBeU.jpg|thumb]] </ref>. *Feathers are seen around Gabriel on the official New Blood body pillow, hinting that he may have plume on his wings that isn't depicted clearly on his in-game model.<ref>[[File:BodyPillowGabe.png|thumb]] </ref> *On one of Hakita's streams, he explains that biblical archangels have no gender, and how masculine pronouns signify that a being is closest to [[The Father]], thus why Gabriel is often depicted as being genderless.<ref>[https://www.youtube.com/watch?v=qASafL-AN4w&t=4521s ULTRAKILL Act II Developer Commentary Stream (Layers 5-7), 01:15:21-01:17:58]</ref> *Gabriel's arsenal changes per attack. His inventory consists of dual axes, a spear, a massive greatsword, and a katana, as well as Justice and Splendor <ref>[[File:RI1rOX-lkgs.jpg|thumb]] </ref> ** The sword with the blue blade is Justice, while its counterpart with the gold blade is Splendor. * [[Gabriel, Apostate of Hate]] does not attack using light weapons in [[6-2: AESTHETICS OF HATE]], rather choosing to use his weapons traditionally. * Gabriel's voice actor, Gianni Matragrano, also voices [https://urbanshade.org/wiki/Sebastian_Solace Sebastian Solace] in the Roblox game [https://www.roblox.com/games/12411473842/Pressure Pressure]. ** ULTRAKILL was also one of the games that inspired Pressure. ==Gallery== <gallery> File:GabeConcept1.jpeg|Gabriel's concept art, by Jericho File:GabeConcept2.jpeg File:GabeConcept3.jpeg File:GabeConcept4.jpeg File:GabeConcept5.jpeg File:Andrei-mishchenko-early-sketch-1-gabriel.jpg|Early sketches of Gabriel's design File:Andrei-mishchenko-early-sketch-2-gabrielmural.jpg|Early sketches of Gabriel's mural in [[1-4: CLAIR DE LUNE|1-4]] File:Gabappear.png|Gabriel's first in-person appearance, in 3-2. File:YL-34O9HBeU.jpg|Gabriel's personal swords: Justice and Splendor. File:RI1rOX-lkgs.jpg|Justice and Splendor out of their sheathes. File:Ryann-victoria-render1-final.jpg|Official render of Gabriel and his swords. File:Gabe2ConstructSwords.jpg|Gabriel wielding manifested copies of Justice and Splendor, while the real swords fly by in the background. File:0gabestatue.webp|Statue of Gabriel found in [[5-2: WAVES OF THE STARLESS SEA|5-2]] File:0gabestatue2.webp|Statue of Gabriel found in [[5-3: SHIP OF FOOLS|5-3]] File:0gabewhite.webp|White Gabriel chessman found in [[Developer Museum]] File:0gabeblack.webp|Black Gabriel chessman found in [[Developer Museum]] File:0gabehologram.webp|Hologram of Gabriel found in [[5-3: SHIP OF FOOLS|5-3]] File:Intermission 1 - Gabriel's Defeat.png|Gabriel after being defeated. File:Intermission 2 - Scene 1.png|Gabriel contemplating at a campfire in the Moon. (The gray planet behind him is the Earth.) File:Intermission 2 - Scene 2.png|Gabriel slaughtering the council. File:Intermission 2 - Scene 3.png|Gabriel presents the head of a councilor to the crowd. File:00gabecarry.png|Portrait of Gabriel carrying [[Ferryman]] found in [[5-3: SHIP OF FOOLS|5-3]] File:00gabriel.webp|Stained glass portrait of Gabriel found in [[1-4: CLAIR DE LUNE|1-4]] in HD File:Mural-gab-light1.png|A mural of Gabriel found in [[4-3: A SHOT IN THE DARK|4-3]], prior to its defacement File:0gabriel.webp|"Inside Gabriel's Microwave" theme accessible through [[Cyber Grind]] customization File:BodyPillowGabe.png|Gabriel's official body pillow from New Blood's merch store File:Gabe in a Dress.png|Gabriel carrying presents with Dusk Dude on offical Christmas Greeting on [https://x.com/NewBlood/status/1738999016631783592 New Blood Twitter page]. (It is Gabriel in a Dress that quickly became popluar amongst artists and fans alike.) File:Gabriel in another cute outfit.png|On [https://x.com/NewBlood/status/1760740536540123192 New Blood's 10th anniversary], we will see Gabriel again in another cute dress outside as he lovingly gazes at V1 with a glass cup of a nice, cold [[V2]]. File:000gabriel.webp|Gabriel as seen in promotional art uploaded by [https://twitter.com/NewBlood/status/1769839372470513944 New Blood's official Twitter page] File:Gabesummer.webp|Gabriel as seen in promotional art in the Act 2 teaser on the [https://store.steampowered.com/news/app/1229490/view/3320855622692419825?l= official Ultrakill Steam page] File:0gabrielfebruary.webp|Gabriel as seen in promotional art uploaded by [https://twitter.com/NewBlood/status/1494402903897001989 New Blood's official Twitter page] File:0gabesnowman.webp|Gabriel as seen in promotional art in the 2021 Development Recap on the [https://store.steampowered.com/news/app/1229490/view/3132815117680607561 official Ultrakill Steam page] and uploaded by [https://twitter.com/NewBlood/status/1476278350935052288 New Blood's official Twitter page] File:0gabrielcover.webp|Depiction of Gabriel as seen in the covers for the [https://youtube.com/playlist?list=OLAK5uy_lh5Na-E9NKuJ8d7yXUf63U1dL1fKITj8I&feature=shared ULTRAKILL Act 2 OST] File:0gabedgw.image.webp|Depiction of Gabriel as seen in the official music cover for [https://heavenpierceher.bandcamp.com/track/the-death-of-gods-will-incl-horns-of-insurrection The Death of God's Will] File:0ferrymangabe.image.webp|Depiction of Gabriel and [[Ferryman]] as seen in the official music cover for [https://heavenpierceher.bandcamp.com/track/he-is-the-light-in-my-darkness "He Is the Light in My Darkness"] File:Hakita UKDS Justice Splendor.png|Hakita explaining which swords name belongs to which </gallery> == References== <references /> [[Category:Male Labeled Character]]
{{Spoiler}} ''This page details the boss fight in [[P-2: WAIT OF THE WORLD]]. For general information, see [[King Sisyphus]]. {{Quote|'''"Come forth, Child of Man… and DIE."'''|- Sisyphus before killing the [[V1|Child of Man]]}} {{Chesty|title2=Sisyphus Prime|image1=SisyphusPrime8K.png|caption1=<choose uncached> <option weight="1">piss</option> <option weight="1">GET OUT.</option> <option weight="1">be gone</option> <option weight="1">This guy is going to kick your ass, have fun!</option> <option weight="1">THE UNMATCHED POWER OF THE SUN</option> <option weight="1">stop being horny</option> <option weight="1">FATASS!!!!!!!!!!!!!</option> <option weight="1">Prime Energy Drink (Piss Flavor)</option> <option weight="1">[https://youtu.be/McQ58nhhpHM?si=BwFnoOrry1M2RiRU&t=7 I LIKE TO FIGHT!]</option> <option weight="1">100 restarts. Wasted. ON AIR</option> </choose> |row1=Very large yellow translucent humanoid with a glowing head, red accents for a face, and blood on his hands and feet. In phase 2, obtains dreadlocks, extra blood on his limbs, as well as a red aura.|row2='''30''' ("You can't escape!")<br/> '''30''' ("BE GONE!")<br/> '''33''' ("Destroy!")<br/> '''50''' ("This will hurt.")<br/> '''30''' (Roundhouse Kick)<br/> '''30''' (Overhead Chop)<br/>|row3=Phase 1 - 100 Phase 2 - 100|row4='''-1'''|damage_modifiers=|weight=Heavy|row6=Very difficult and fast-paced boss that requires precise timing and thorough combat knowledge to defeat.|fall=No}} '''Sisyphus''' '''Prime''' is the second and final boss of '''[ [[P-2: WAIT OF THE WORLD]] ]'''. [[V1]]'s disturbance of the [[Flesh Panopticon]] awakens him, breaking free from it himself before V1 can defeat it. When released, Sisyphus speaks of his intention to wreak destruction upon [[heaven]] and acknowIedges the machine's actions in [[P-1: SOUL SURVIVOR|the previous Prime Sanctum]], admitting curiosity for the one that had slain [[Minos Prime]]. He is considered the most complex and difficult boss of [[Act II]] and in the game so far. Sisyphus Prime is the [[Prime Souls|Prime Soul]] of [[King Sisyphus]] and the second Prime Soul boss out of presumably three, following Minos Prime. ==Appearance== [[File:Sisymen pride.jpg|thumb|239x239px|Sisyphus' first (left) and second (right) phase.]]Sisyphus Prime is a muscular, luminescent humanoid. His golden translucent body gives a clear view of his circulatory system, which seems to be the only organs present, similarly to Minos Prime. His head is a sun-like ball of light, with his face only visible as a red outline in the light. His hands and feet are coated with blood akin to [[Sisyphean Insurrectionist|his followers]]. Upon entering his second phase, he gains a fiery red aura, limbs covered in more blood, as well as long hair and a full beard, suggesting his Prime form has further developed under the stress of combat. ==Combat== Sisyphus Prime is an incredibly powerful enemy, capable of chaining attacks to kill V1 in seconds. It only takes a moment of inattention to [[Minos Prime|Die]]. *'''"You can't escape!"''': Sisyphus performs a Sumo Combo. He strikes a pose, then teleports three times to V1, performing in turn a punch and knee strike, a flying kick, and a stomp, which spawns a grounded shockwave at his feet. The first attack predicts V1's movement, while the rest go for its current position. The final stomp attack can be [[Parry|parried]] with a well-timed punch, interrupting the shockwave but not the stomp itself. This attack is only used when V1 is grounded, but the third attack in the chain follows V1 upwards if airborne, spiking it into the ground if the attack connects. In phase 2, the final stomp of this attack has its endlag removed. This attack requires '''3 Stamina'''. *'''"Destroy!"''': Sisyphus teleports to V1 and performs an uppercut, then stands still and summons a glint near or on V1, which will explode briefly after being created. The glint tracks ahead of V1's movement to catch it in the detonation, similarly to an enraged [[Virtue]]'s beam. This attack can be parried in the brief window between the uppercut and the appearance of the glint, but the explosion cannot be interrupted regardless of whether the attack is parried. This attack is only used when V1 is grounded, though the glint can follow V1 into the air. This attack requires '''3 Stamina'''. *'''"This will hurt."''': Sisyphus teleports to V1 and charges up for a moment before releasing a large explosion. This explosion has a very large radius and deals the most damage of all of Sisyphus' attacks, but the charge-up can be parried with relatively lenient timing if the player is close enough. Parrying the attack cancels the explosion and briefly stuns Sisyphus regardless of phase or difficulty. This attack is only used when V1 is grounded, though the explosion can obviously still hit it in the air. This attack requires '''1 Stamina'''. *'''"BE GONE!"''': Sisyphus teleports to V1 before slamming his palms together, creating a vertical shockwave on impact. Sisyphus briefly stops tracking V1 before the slam comes out, allowing the slam to be avoided. The slam can also be parried, interrupting the shockwave but not the slam itself. This attack can be used whether V1 is grounded or airborne. This attack requires '''1 Stamina'''. *'''Roundhouse Kick:''' Sisyphus Prime teleports to V1 and performs a spinning kick; if it connects, V1 gets sent flying far away from Sisyphus. This attack can be used whether V1 is grounded or airborne. This attack can be parried. This attack requires '''1 Stamina'''. *'''Overhead Chop:''' Sisyphus teleports to V1 and throws a knife-hand strike. This attack tracks the player's movement perfectly, and thus can only be avoided with dash I-frames or by moving out of range. If it connects in the air, V1 gets spiked downwards. This attack can be performed while V1 is grounded or airborne. This attack cannot be parried. This attack requires '''1 Stamina'''. *'''Ground Slam:''' Sisyphus teleports above V1 and slams directly downwards, creating a grounded shockwave on impact. This attack can be performed regardless if V1 is grounded or airborne. This attack is similar to Minos Prime's "'''Crush!'''". This attack requires '''1 Stamina'''. *'''"Nice try!":''' When Sisyphus has used over 10 attacks in Phase 1 and over 15 attacks in Phase 2, and has currently used Stamina in this cycle and has over 20 health, he will occasionally taunt, saying '''"Nice try!"''', similarly to [[Gabriel]]'s taunts. He will stop in place to perform this taunt, making it an opportunity to heal or damage him. This form of direct mockery towards V1 requires '''2 Stamina'''. The attacks '''"You can't escape!"''', '''"This will hurt."''' and '''"DESTROY!"''' will be followed up by a number of the following 'combo' specials - '''"BE GONE!"''', '''Roundhouse Kick''', '''Overhead Chop''' and '''Ground slam.''' '''Stamina''' Similarly to Minos Prime, all of Sisyphus' attacks are controlled by an invisible stamina meter that dictates what moves can be performed at what time. If he runs out of stamina, he will have to wait for it to recharge. During this time he will run towards V1, with a small chance to taunt before attacking again (the taunt will consume Stamina). The recovery time is 4 seconds on Harmless, 3 on Lenient and 2 on Standard and Violent. Sisyphus has the following stamina values in different difficulties: *<span style="color: rgb(0,255,0)">'''HARMLESS'''</span> / <span style="color: rgb(255,255,0)">'''LENIENT'''</span> - '''6 Stamina''' on both Phase 1 and Phase 2 *<span style="color: rgb(255,100,0)">'''STANDARD'''</span> - '''6 Stamina''' in Phase 1, '''10 Stamina''' in Phase 2 *<span style="color: rgb(255,0,0)">'''VIOLENT'''</span> - '''8 Stamina''' in Phase 1, '''16 Stamina''' in Phase 2 *<span style="color: rgb(155,0,0)">'''BRUTAL'''</span> - '''10 Stamina''' in Phase 1, '''Infinite Stamina''' in Phase 2 Sisyphus Prime will restore 5 Stamina whenever any of his attacks is parried. '''This stamina refill has no limit, which means the more he is parried, the longer he attacks for'''. '''Phase 2''' When his first health bar is depleted, Sisyphus Prime shouts '''"YES! That's it!"''', overriding all of his other voice lines. During Phase 2, Sisyphus Prime's attacks are cast much quicker, and with less recovery time in between attacks. On Standard, parrying '''"BE GONE!"''' and the final stomp of '''"You can't escape!"''' will no longer interrupt their shockwaves. He will also gain stamina in this phase depending on difficulty. ===Difficulty Changes=== *<span style="color: rgb(0,255,0)">'''HARMLESS'''</span> **'''"This... will hurt."''' has a longer wind-up time and a smaller explosion. **The Ground Slam, '''"BE GONE!"''', and the final stomp of '''"You can't escape!"''' will not produce shockwaves. **Sisyphus Prime's attacks are significantly slower. *<span style="color: rgb(255,255,0)">'''LENIENT'''</span> **The Ground Slam, '''"BE GONE!"''', and the final stomp of '''"You can't escape!"''' will not produce shockwaves. ** Sisyphus Prime's attacks are considerably slower. *<span style="color: rgb(255,0,0)">'''VIOLENT'''</span> **'''"BE GONE!"''' and the final stomp of '''"You can't escape!"''' will produce shockwaves even when parried. *<span style="color: rgb(155,0,0)">'''BRUTAL'''</span> **'''"BE GONE!"''' and the final stomp of '''"You can't escape"''' create delayed explosions during phase 2. **Sisyphus Prime no longer taunts his target. **Sisyphus Prime's attacks are slightly faster. ==Rending Apart == Trying to beat this boss fight for the first time is, for lack of a better term, a Sisyphean task. You'll likely need a substantial amount of attempts to build up solid muscle memory and reaction speed. When contrasted with Minos Prime, Sisyphus Prime's sequences of attacks are much more randomised, with the only exceptions being that certain more powerful ones ('''"You can't escape!"''', '''"DESTROY!"''' and '''"This will hurt."''' won't be performed while V1 is in the air, and these same moves cannot be done one after the other. Additionally, Sisyphus Prime generally gives '''far shorter''' telegraphs. Because of this, a big part of the learning curve here is to be able to distinguish each of his attacks quickly. Pay attention to- and know the difference between- the yellow flash "parryable" and blue flash "unparryable" sound cues. Sisyphus' windup animations are also very exaggerated (see '''Gallery'''), so it's possible to quickly recognize each of his moves- even the ones without a corresponding voice line- with enough practice. One should take Sisyphus' words of "You can't escape" literally- Trying to make distance is ultimately pointless'', he will catch up, often instantly.'' Not only that, but he tends to track your movement and "lead" his attacks with great accuracy. Suffice to say, he will have no trouble hitting you with his big, meaty hands if you're not careful. You must pay close attention to where he is and what he's doing at all times, and especially look out for the subtle trail he leaves when teleporting so you don't lose track. ''Anticipate'' his attacks, ''react'' to them, and follow his rhythm. This fight is a dance, and it's lead by him. A ''well-timed'' dash, slide, ground slam, or just an adjustment in your trajectory (otherwise known as "juking") can make a world of difference. Try to save your stamina for when you absolutely need it, such as when you're forced into the air and have limited movement control, or if he performs one of his moves which are significantly more difficult to avoid without I-frames, such as '''"Destroy!"''' and the '''Overhead Chop'''. The [[Sawblade Launcher]] can find great use here due to his large size. As always, [[Coin|Railcoining]] can deal great damage and, combined with a sawblade trap setup during his monologue, could take away a significant chunk of his health right off the bat. Parrying Sisyphus' attacks is an integral part of the fight. It restores health and stamina, allowing you to play riskier and use dashes more liberally. Learn to parry all his attacks and you can turn Sisyphus' relentless aggression on himself. However, parrying also restores Stamina to ''him'', so one may instead choose to parry as little as possible such that he fights at a more forgiving pace. Unlike Minos Prime, who would often send out snake projectiles which you could parry to get a full heal from a distance, all of Sisyphus' parryable attacks require that you ''physically punch him'' during their "yellow glint" windows. Because of this, an aggressive playstyle is highly recommended. Simply making a habit of moving ''towards'' Sisyphus can make '''"BE GONE!"''' and the '''Roundhouse Kick''' much easier to parry and take less reaction time, since your melee range is short and Sisyphus can often begin these attacks just outside of it, especially if you're retreating or strafing around him. It's also worth mentioning how the fight can become somewhat trivial if you simply stand completely still on the ground without shooting any of your weapons so you can focus on parrying his attacks and just feedbacker him to death. This can be good for when you're learning how to quickly distinguish his attacks and not die, but makes the fight somewhat tedious and, frankly, boring. Don't expect to get a P-rank if you're playing like this. The [[Whiplash]] is a crucial aggression tool in this fight, great for quickly getting in close-range to parry Sisyphus' more predictable attacks, namely '''"This will hurt."''' and the later part of '''"Destroy!"''' where he casts the explosive glint. It also doubles as a way to avoid the horizontal shockwaves caused by the final stomp of '''"You can't escape!"''' and the '''Ground Slam''', if you were already in the air and thus can't jump to avoid them. You can also get some juicy blood while you're at it, win-win. Sisyphus is generally much easier and less punishing to use the whiplash on than most enemies, due to his bigger hitbox and close-ranged fighting style. The frantic nature of his fight, therefore, shouldn't discourage you from using it. After many of his attacks there is a considerable moment of pause [usually during his '''"Nice try!"''' taunt or when he's out of stamina], during which you can get off a cheeky amount of damage and/or healing. There are also short "end-lag" recovery periods after his '''"You can't escape!"''' and '''Ground Slam''' attacks, which are good opportunities to execute high-damage attacks of your own. Be careful, however, as the pause after '''"You can't escape!"''' is skipped during phase 2. Sisyphus Prime's extensive repertoire of attacks that place him ''close to V1'' allows for certain weapons to shine against him. The [[Screwdriver Railcannon|Screwdriver]] is extremely helpful in staying alive as Sisyphus is difficult to heal from normally, which the extended healing range helps with. While it's tempting to go for Railcoins, Sisyphus doesn't give you much time to breathe so using the Screwdriver may be more practical if you haven't practiced the fight yet. The [[JumpStart Nailgun|Jumpstart Nailgun]] variant is surprisingly useful too, as Sisyphus doesn't tend to move out of range long enough for the tether to snap, allowing for some gnarly conduction damage. Combine these with [[Shotgun (disambiguation)|shotgun swapping]] and the [[Knuckleblaster]], and his health bar will evaporate. Similarly to Minos Prime, being airborne for too long is very risky, as many of his attacks can and will send you involuntarily flying around the arena and potentially force you into a combo. If you're still learning the fight and survival is your priority, it is recommended to only be airborne when you need to dodge grounded shockwaves. For those more experienced with this fight and ULTRAKILL's movement, however, it's actually possible to dodge and counter Sisyphus in mid-air and even use his explosive launches against him. If you can "ride" and maintain the momentum from them, or simply move very fast by other means (dash-jumping, ground slam into slide-jump, whiplash cancelling etc.), Sisyphus will start to miss some (''not all'') of his attacks without much input. Approaching the fight in a more active way like this can greatly assist you during phase 2 on <span style="color: rgb(155,0,0)">'''BRUTAL'''</span> difficulty; The increased amount of aftershock explosions will punish you for staying in one general area. The aforementioned high-speed movement techniques also allow for some serious damage with the [[Jackhammer]] variant of the shotgun, which pairs especially well with Sisyphus given how it automatically parries melee attacks (in this case, often unintentionally). The [[Rocket Launcher (disambiguation)|Rocket Launcher]] can reliably deal double damage with air-shots due to Sisyphus' large size and tendency to chase the player into the air for his combos, making it a great option to punish these mid-air moves if you're moving ''away'' from him and aren't in-range to attempt a parry or get hit by the resulting red explosion. Even though these air-shots are pretty easy to hit given Sisyphus remains briefly still for each attack, magnets can make it even easier. [[Freezeframe Rocket Launcher|Rocket Surfing]] can be quite thrilling in this fight, especially with the arena's increased ceiling height compared to it's P-1 counterpart- which, mind you, also makes setting up railcoin/slabcoin chains slightly easier. '''Generic formulas and tips for avoiding each attack:''' *'''"You can't escape!" -''' Dash through the first move, slide around the following two, parry his leg then immediately dash/slide away and jump. If you're in the air, count his moves within the combo and dash through the third one. *'''"Destroy!" -''' Dash through the uppercut, and try to parry the explosive casting animation (you might need to walk towards him or use another dash to get in-range). You can tell when the explosion is about to go off by the glint's shrinking glow animation. In the heat of combat, however, it might be better to simply dash-jump or dash + slide out of range after the glint has been summoned if you have the stamina to spare. If the uppercut knocked you into the air, wait for the glint to be summoned ahead of your trajectory, then ground slam and slide in the opposite direction. *'''"This will hurt." -''' This attack can easily be parried if Sisyphus begins it right on top of you, simply jump up and parry him after the yellow flash. When you're further away, things get more difficult. Sisyphus has no player collision during the wind-up, so the parry can be tough to land at high speeds. Using the whiplash can be great as long as you cancel it with the feedbacker as soon as you're in-range and don't let the pulling animation continue, otherwise V1 will freak out and jitter all over the place. If you're not confident you'll be able to hit the parry in-time, it's better to try and move as far away as possible, as quickly as possible. Don't try to dash through the explosion, especially if you're close to the point of origin. It has two individual "layers" and the innermost delayed one will, in fact, hurt. *'''"BE-GONE!" -''' This attack will begin at V1's immediate location. The best way to counter it is to parry it (or at least attempt to) and immediately dash or slide to the side. *'''Roundhouse Kick-''' If V1 is moving, this attack will begin ahead of its current trajectory (for example, he will teleport below you while you're falling as a means to catch you when you come down), and in this situation there is a small window of time in which you will be in-range to parry this attack before the kick actually comes out. Otherwise, a ground slam or a dash will allow you to avoid it. This attack is far less oppressive on the ground, as you can simply parry it and slide underneath. *'''Overhead Chop -''' This attack, like '''"BE-GONE!"''', begins right at V1's immediate location (albeit slightly above), and can only be avoided by either somehow quickly moving out of range or with a well-timed dash. Ground slams often don't work. *'''Ground slam -''' This attack, much like Minos Prime's '''"Die!"''', is best avoided by dashing to the side and jumping. It's also possible to slide and jump, albeit with tighter timing. If you're in the air, it's best to just try and dash through it. Again, these combo attacks aren't that difficult to avoid in of themselves, it's mostly their unpredictable and frequent nature which demands vigilance. A paint-by-numbers guide on each attack like this can only do so much. Most of all, perseverance, as well as patience, is key. Sisyphus is the second prime soul, and by far the toughest foe ULTRAKILL™ has thrown at you yet. Remember to take breaks when you need them; he'll be waiting if and when you are ready to face him again.<!-- To do: Maybe divide this section into sub-categories? General strategy, avoiding attacks, weapon strategies, advanced strategies etc. --> ==Terminal Data == ''For more information, see [[Terminal]].''<blockquote>'''TYPE: PRIME SOUL''' '''DATA:''' Though Minos was intelligent and persuasive, he was also a gentle and noble man. Such values mattered little to Sisyphus, who would gladly lie, cheat or kill if that's what is needed to protect his comrades. In a hubristic show of power, [[Heaven]] decided that the only correct punishment for his sins would be breaking his will by subjecting him to an unending and impossible task, unaware of just how tenacious the spite of man can be. For thousands of years, Sisyphus bided his time, suffering his punishment day after day without any sign of regret or remorse, waiting for the perfect chance to strike and subvert Heaven's tyrannical rule. With the Disappearance of God and chaos in Heaven, Sisyphus' time had finally come, and once the angels returned, they were met with a force and fury that had boiled in the hearts of men for millennia, a war-cry so fierce it shook the very foundations of Hell. It was all for naught, however, as Sisyphus' charisma and drive had made his warriors dependent on his radiance and guidance. Although he did not know why yet, Gabriel recognized<sup>''[sic]''</sup> this flaw, having experienced it first hand, and ordered a focused assault to take down the king. He unsheathed his swords for the first time since time immemorial and beheaded Sisyphus, displaying his head for all to see. The morale of Sisyphus' army was broken and the rest of the war was little more than a formality without their shining beacon. The failure of the insurrection was no surprise however, and few knew that better than Sisyphus himself. He knew he was fighting a losing battle, that even if they miraculously survived this encounter, they had no chance of winning a full scale war against all of Heaven. Yet he thrust his full heart and soul into battle with a wide smile on his face. To him, fighting an impossible battle with full knowledge of its futility and taking joy in just the act of resistance itself is the ultimate rebellion against the oppressor. One must imagine Sisyphus happy. '''STRATEGY:''' - Sisyphus' relentless attacks leave little room to recover stamina, but many of them are parryable, allowing for an instant refill. - The radiant power of the sun makes Sisyphus' explosive attacks very difficult to avoid, but since a dash gives temporary invincibility, good timing allows one to avoid the damage of an explosion without actually needing to escape its radius.</blockquote> ==Voice Lines== * "''This prison… To hold... '''ME'''??''" (Sisyphus breaking out of the Flesh Panopticon) [[File:Sp thisprison.wav]] * "A ''visitor''? Hmm… Indeed, I have slept long enough. The kingdom of Heaven has long since forgotten my name, and I am EAGER to make them remember. However, the blood of Minos stains your hands, and I must admit… I'm curious about your skills, Weapon. And so, before I tear down the cities and [[Minos Prime|CRUSH]] the armies of Heaven… ''You'' shall do as an appetizer. Come forth, Child of Man… And '''''DIE'''."'' (Sisyphus' monologue before the fight) [[File:Sp intro.wav]] *"You can't escape!" [[File:Sp youcantescape.wav]][[File:Sp youcantescape2.wav]] *"BE GONE!" [[File:Sp begone.wav]][[File:Sp begone2.wav]] *"Nice try!" (Taunting) [[File:Sp nicetry.wav]][[File:Sp nicetry2.wav]] *"Destroy!" [[File:Sp destroy.wav]][[File:Sp destroy2.wav]] *"This... Will... Hurt." [[File:Sp thiswillhurt.wav]] *'''"YES! That's it!"''' (Upon entering phase 2) [[File:Sp yesthatsit.wav]] *"Keep 'em coming!" (After restart) [[File:Sp keepthemcoming.wav]] *"Mmmm…" (When parried) [[File:Sp grunt.wav]] *"Ahh… So concludes the life and times of King Sisyphus. A fitting end to an existence defined by futile struggle. Doomed, from the very start… And I don’t regret a ''SECOND'' of it! Hahahahaha, ''ahahahahaha'', '''AHAHAHAHAHAHA''', '''''<span style="text-shadow: 0px 0px 5px red; font-size=100%">RAAHAHAHAHAHAHAHAHA,</span>''''' '''''AAAHAAAHa'''hahahaahaaa... *Explodes*''" (After defeat) [[File:Sp outro.wav]] ==Trivia== ===Lore=== *Considering that Sisyphus Prime was able to effortlessly tear his way out of the Flesh Panopticon, one must imagine that if Minos Prime were fully formed before being trapped in the [[Flesh Prison]], that he could do the same. *Sisyphus Prime says '''"Keep 'em coming!"''' after each restart, implying the knowledge of restarts. The only other characters that imply knowledge of restarts are the [[Mysterious Druid Knight (& Owl)]] and Sisyphus' ACT I counterpart, Minos Prime. *It appears that Sisyphus, like Minos, was somehow able to perceive the events that were occurring within ULTRAKILL's world, despite being trapped in a prison for innumerable years. *Sisyphus Prime's head is an opaque, radiant, glowing ball as opposed to his translucent body. This is likely due to his beheading at the hands of Gabriel during the war in [[:Category:Greed|Greed]], and his soul mimicking his husk's appearance as it can be seen in the Chamber of the Feline and the Rodent in '''[ [[4-4: CLAIR DE SOLEIL]] ]'''. *Sisyphus Prime's boxer stance may suggest that along with having the incredible physical strength and speed of a Prime Soul, he is also a trained fighter. *Sisyphus Prime is based primarily on Albert Camus' "The Myth of Sisyphus" as opposed to the Greek Mythology interpretation. * Sisyphus' blood-soaked legs and hands may reference the practice of his Insurrectionists to protect their limbs from the heat of Greed's dunes by soaking them in the blood of their enemies. ===Development=== *The original concept art for Sisyphus Prime was made by BigRockBMP, and his model was made by ActionDawg. *Sisyphus Prime is voiced by [https://www.imdb.com/name/nm9887079/ Lenval Brown], known for being the voice of the narrator in [https://discoelysium.fandom.com/wiki/Disco_Elysium_Wiki ''Disco Elysium: The Final Cut''.] **His plushie within the [[Developer Museum]] plays a joke Sisyphus voiceline; with him saying '''"A Plushie? To hold ME?"''' followed by his maniacal laughter (albeit sped-up and at a higher pitch in-game). These voicelines can be listened to [https://youtu.be/kjfHabv1muA here]. **Sisyphus' '''"Mmmm..."''' voiceline when being parried was actually a recording of Lenval Brown clearing his throat. **Given Brown mostly had experience in narration- not voice acting- many of his first-pass line deliveries were described as being "too polite and calm" and were subsequently rerecorded. Although, this sense of calmness was partly intentional; Sisyphus' character was meant to subvert the typical "loud, dumb warmonger" trope and instead come across as more patient and tenacious. * Sisyphus Prime's moveset seems to draw inspiration from multiple martial arts. * His pose when he performs "YOU CAN'T ESCAPE!" is a popular sumo stance, supporting the above bullet point thing. *Before version 12b, Sisyphus Prime's attacks couldn't be parried upon reaching phase 2 on [[Difficulty|Violent]], making the fight unreasonably difficult. This was an oversight on Hakita's part, since he and the playtesters tested this level on Standard difficulty. ===Misc=== *Sisyphus Prime's boss theme is named "WAR" and can be found [https://www.youtube.com/watch?v=TWS07eY1ElU here]. **Sisyphus Prime's boss theme, in a similar manner to Minos Prime's boss theme using the Requiem motif from 2-2, uses the Sands of Tide motif from 4-2. **His theme also uses the Unstoppable Force motif from 0-2/0-4 as well. *In terms of character model size, Sisyphus Prime towers over Minos Prime, who, when not counting his crown, barely stands up past his thighs. * There has been some misconception regarding Sisyphus Prime's physique among the community as to say that it doesn't properly reflect how powerful he is. When in-fact, the bulky appearance of his body is very common for the physically strongest people in the world to have. ** Defined abdominal muscles are almost always a result of dehydration and are generally developed for looks. Sisyphus has a "power-lifter" body type, meaning that it is cultivated entirely for physical strength, with little attention being given to aesthetics. *Sisyphus Prime's orange glowing motif most likely stems from him being exposed to GREED's harsh sun for millennia. **It is also stated within his terminal entry that his attacks are explosive due to the "radiant power of the sun". *Several of Sisyphus Prime's attacks can clip V1 through walls if next to one at a very specific position. If this happens and both V1 and Sisyphus fall into the void, both will respawn at the center of the arena. **Before version 12b, Sisyphus would still give chase, even when out of bounds until his stamina depleted, resulting in him falling to a clumsy, painful death. *Many of Sisyphus' attacks cause him to leave a trail of disturbed rubble behind him, implying he moves ''faster than you can see'' instead of teleporting, similar to Minos. * If sanded and then unsanded (using the Alter arm) his head glow will bug out and become a large square. * The above glitch has been patched sadly. *Much like the other Prime Soul, Sisyphus' translucent body becomes invisible whilst underwater, aside from his circulatory system and face outline. *The glow on Sisyphus Prime's head actually follows the player, not the camera. This can easily be observed by jumping around in Clash Mode. *A puppeted version of Sisyphus that enters his second phase will have Sisyphus' main body appear over the puppet's body. *Sisyphus Prime is the only Prime Soul not to have a bacteriophage named after him, as [https://phagesdb.org/phages/MinosPhrime/ Minos Phrime] is a direct reference to Minos Prime. This is real. *Upon enabling the force bossbars cheat, his longer death animation will play as opposed to his shorter one. This property is shared with [[Minos Prime]]. **Strangely, his monologue does not play when doing this. ==Gallery== <gallery> File:SisyphusPrime concept1.jpg|Original concept art for Sisyphus Prime, by BigRockBMP File:SisyphusPrime concept2.jpg|Ditto, but for second phase File:Sisydawgrender.jpg|In-game render of Sisyphus Prime (Phase 2), by Action Dawg File:Sisyphus punch.jpg|"DESTROY!" (in phase 2) File:Sisyphus superherolanding.jpg|Ground Slam (in phase 2) File:Sisyphus pose.jpg|"You can't escape!" (in phase 2) File:Sisyphus clap.jpg|"BE-GONE!" (in phase 2) File:Sisyphus stomp.jpg|~the stance~ (in phase 2) File:Sisysquarebug.jpg|Sisyphus' new, geometrical haircut, result of the first aforementioned bug. File:Sisyphus Prime underwater.png|Sisyphus Prime underwater, only his face markings and circulatory system visible. File:Puppet Phase 2.jpg|The second aforementioned bug, showing the puppet version inside the regular version. </gallery> ==References == <references />{{Enemy Nav}} [[Category:Spoiler]] [[Category:Enemies]] [[Category:Prime Enemies]] [[Category:Unique Bosses]] [[Category:Act II]] [[Category:Heresy]] [[Category:Male Labeled Character]]