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"If only we knew the suffering that would befall us next..."
This page describes special lore or secret content.
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V1 is a Supreme Machine, left to roam the Earth after the extinction of mankind, and the player character of ULTRAKILL. Like other machines, it fights in Hell for its own desperate survival after blood ran out on the surface, slaying all manner of husks, demons, angels, and other machines in order to sustain itself with the blood they shed.

V1 has killed over 1,583 enemies. (The number "1,583" was found using the P rank requirements. Prelude, Act 1, Act 2, Layer 7 and Prime Sanctums are counted here.)

Appearance[]

V1Conceptart1

Early concept art of V1

V1 is a blue vaguely humanoid machine with a long head which bears a resemblance to a security camera. Printed on the left side of V1's head is a barcode and some unreadable characters. Eight, glowing wing - like protrusions come from its back which enable its aerial maneuverability, dashing, continuous sliding, ability to store weapons that are not in use, as well as looking sick as hell. "V1" is displayed on the left side of its torso. V1 has the Feedbacker as its left arm, which it uses to punch and deflect projectiles.

V1 is almost identical to its successor, V2 but with a deep blue color scheme. Unlike V2 which uses a more standardized heavy plating, V1 has thinner, more fragile chassis. This makes it capable of repairing itself via direct contact with fresh blood.

Terminal Data[]

Text taken from V2's Terminal Data. For more information, see Terminal.

Data:

The V model was built for war, with V1 boasting a new kind of exterior plating that allowed refueling through contact with blood rather than through a separate refueling process.

Due to its necessary thinness, it is far less durable, but the ability to fix itself and rebuild broken parts on the fly would outweigh the negatives on an active battlefield.

However, during the prototyping phase, the New Peace was established and war became irrelevant.

V1’s planned production was cancelled and an updated model, V2, was developed instead, using the standardized plating, since durability was far more important during times of peace when no bloodshed was necessary.

Abilities[]

See this article for more complex movement maneuvers: Movement Guide

V1, as a blood-fueled death machine, is capable of moving in all directions with equal speed, can jump(default: SPACE on ground), dash (default: SHIFT on ground), slide (default: CTRL on ground.), wall jump (default: Space on wall by jumping into wall.), and slam onto the ground from heights (CTRL midair). By default, it has 3 stamina bars at maximum. V1's stamina regenerates at varying speeds across difficulties.

Dashing allows V1 to halt its current momentum and rapidly move horizontally in a specified direction, which also grants it brief invincibility. Dashing costs 1 bar of stamina.

Sliding temporarily stops stamina regeneration and does not make you invincible but allows the player to continuously move in a single direction, though V1 is almost incapable of moving in any other direction in a slide, only being able to shift its momentum by moving left or right. It does not cost stamina, and one can chain slides for as long as they are willing to.

Ground Slams can be performed while in the air. While slamming, V1 will deal 2 damage to whatever it hits. Holding the slam button when landing creates a shockwave that launches light enemies straight up, increasing with time spent slamming and costing 1 bar of stamina. Time spent slamming also increases the power of slides and jumps done immediately after landing.

V1 can also make use of its left arm for various purposes. It starts the game with its own arm, the Feedbacker (Default: F Key), mostly used for parrying attacks and punching enemies within melee range. After defeating V2, it will drop the Knuckleblaster (Default: F Key), which trades the ability to parry for an explosive second attack, activated by holding the punch button. Upon obtaining the Whiplash (Default: R Key), from the late Glass O' Machine, V1 can use the Whiplash to grapple onto hookpoints positioned around levels, onto enemies to either be pulled to it or to pull the enemies over, or to grab and place objects from a longer range. When arms are unequipped, V1 can interact with the Terminal at the beginning of each level with latent telekinetic powers but attempts to punch will be met with an error message.

V1 has a unique feature shared by no other machine as of now: the ability to directly absorb blood from enemies simply by soaking it in through their armor. This is the main way to heal in ULTRAKILL, so players will need to actively hunt down enemies to obtain fresh blood.

Weapons[]

V1, being built for war, can equip and make use of a wide variety of weapons. Some artwork implies that its weapons are stored in its wing-like protrusions.


Weapons
(Alternate versions are italicized)
Revolvers
PiercerHUDNew
Piercer
MarksmanHUDNew
Marksman
SharpshooterRevolverHUD
Sharpshooter
AlternatePiercerHUDNewAlternateMarksmanHUDNewAlternateSharpshooterHUD
Alternate Revolver
Shotguns
CoreEjectHUDNew
Core Eject
PumpChargeHUDNew
Pump Charge
Sawed-On Shotgun HUD
Sawed-On
Bluejackhammer HUDGreenjackhammer HUDRedjackhammer HUD
Jackhammer
Nailguns
AttractorNailgunHUDNew
Attractor
OverheatNailgunHUDNew
Overheat
Jumpstart Nailgun HUD
Jumpstart
AlternateAttractorHUDNewAlternateOverheatHUDNewAlternate Jumpstart HUD
Sawblade Launcher
Railcannons
ElectricRailcannonHUDNew
Electric
ScrewdriverRailcannonHUDNew
Screwdriver
MaliciousRailcannonHUDNew
Malicious
Rocket Launchers
FreezeframeHUDNew
Freezeframe
SRSCannonHUDNew
S.R.S. Cannon
Firestarter Rocket Launcher HUD
Firestarter
Arms
FeedbackerHUDNew
Feedbacker
KnuckleblasterHUDNew
Knuckleblaster
WhiplashHUDNew
Whiplash
Gold Variant [WIP]


Trivia[]

  • V1, despite being a Machine as well as somewhat fragile, shows no signs of bleeding itself. The only times blood is ever shown on V1 is when blood splatters from enemies get on V1 and when you die to most enemies in Clash mode. This may simply be for gameplay purposes.
Hakita UKDS height enemy
Hakita UKDS height canon
Hakita UKDS why enemies prioritize V1
  • V1's view-model height and Clash Mode model are both considerably shorter than most of the game's enemies, with even Filth being visibly taller. This is for gameplay purposes, as larger enemies are easier to see and hit from a distance, and Hakita has repeatedly made it clear that no ULTRAKILL characters have canon heights.
  • V1's head resembles that of a stereotypical CCTV security camera.
  • V1 appears as an Easter egg in FAITH: The Unholy Trinity, where it is depicted in a drawing by Hakita's younger self.
  • It is notable that V1's voice is, in many fan works (even in Gianni's), SAM: Software Automatic Mouth. This is likely because the in-game death screen uses the aforementioned voice synthesizer. This can be disputed however, by V2 having unique vocal sounds.
  • From a writing standpoint, V1 is not the main character of ULTRAKILL; it's just exceptionally lethal.[1][2][3][4]
  • V1's vibes are off and can be sensed by the Filth, Cerberi, Virtue, Streetcleaner, Ferryman, Soldier, and Sisyphean Insurrectionist, explaining how it's able to be seen by them despite their lack of eyes.
  • V1 has built a notorious reputation, to the point that any given encounter V1 is in, it is considered the greatest threat in the room and is targeted by everyone, except in 7-3: NO SOUND, NO MEMORY (unless V1 becomes the star of the show).
  • It is implied that V1 was created to fight Earthmovers, as it was the last machine to be built for the Final War and never made it to full-scale production.
    • V1's small and nimble build would have allowed it to fight the Earthmovers from within, exploiting their biggest weakness.
  • Based on V1's firmware version (2112.08.06) in the boot-up sequence at the start of the game, it can be inferred that V1 was created somewhere around August 6th, 2112. This further implies that the Final War began in the early twentieth century, as other sources state that the Final War was 200 years long and V1 was prototyped right at the end of it in the Temple of Syrinx.
  • V1 is incapable of climbing ladders.
    • It can, however, wall jump off of them, allowing it to "climb" them.
  • V1 is planned to be a playable character in the upcoming platformer fighting game Cross Impact.
    • They were also planned to be a playable character in Indie Rumble, another crossover fighting game, prior to its cancellation.
  • In 7-3: NO SOUND, NO MEMORY, it is confirmed that V1 has a built-in flashlight
  • V1 is waterproof and/or windproof.
  • V1 is referred to with masculine pronouns by Hakita, but does not have a gender.
  • In most official art, V1's left shoulder and bicep are black and have no blue plating on them, likely being indicative of it being the Feedbacker. However, V1's in-game model has symmetrical arms.
  • Since V2 is the father of N that would make V1 his uncle (N very bloodthirsty uncle).
  • V1 Views the World in PS2 Graphics. This is because it needs to save resources for Ultrakilling stuff. Most machines also have this behavior. This is confirmed by Hakita. [5]
  • 01101000 01100001 01101000 01100001 00100000 01100011 01101111 01101001 01101110 00100000 01100111 01101111 00100000 00101010 01010000 01001001 01001110 01000111 00101010 Means: "haha coin go *PING*" By V1 when parrying the Coin it throwed.

Gallery[]

References[]

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